Mario
Theme: Super Mario Bros. theme
Let's face it: This always have been, & always WILL be the personal theme of Mario!
(NOTE: this is what you hear instead of the same old, boring victory music for all charaters.)
Fighting Style:
Mario will be the most balanced charater, showing the ACTUAL skills of the player.
New moves:
Galaxy Spin (Down + B)
This move is from the Super Mario Galaxy games, & combines the usefulness of the Mario Tornado (From SSB 1 & 2) & FLUDD (Mario Sunshine, SSBB) by Mario doing a single spin that'll have a ranged rainbow-colored ring that pushes soild items & foes away. This won't do rapid damage like the Mario Tornado, nor reach as far as FLUDD or KO very easily at high damage, but still, this move will be VERY valuable, for it knock away enemies on both sides by a considerable distance at low damage. & it can also keep foes from returning, like I guess the FLUDD is supposed to be used for on Brawl, but again does not reach as far.
Changes in other moves:
None, for Mario was pretty good to start with.
Handicap abilities: (NOTE: this shows what the charater can do when his/her handicap is on.)
Mario will gain these moves:
Hover/Rocket Nozzle (Up + B)
Instead of the Super Jump Punch, Mario will use the Hover Nozzle on his FLUDD instead, giving him a hovering ability like Peach, therefore giving a great horizontal recovery, & can do rapid damage, but cannot stun nor push enemies. When done as a Smash attack, after a mid-timed charge, Mario will use the Rocket Nozzle instead, having a amazing vertical recovery & Power(only when the Nozzle itself hits the foe).
Turbo Nozzle (Smash forward + B)
When handicapped, Mario will still use his Cape, but when done as a smash attack, Mario will do a Horizontal version of the Rocket Nozzle with his Turbo Nozzle. But do not use this for recovery, for it'll only speed up Mario's fall, so do it above the ground, or preferably on it.
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Luigi
Theme: Luigi's theme
Luigi is becoming a charater on his own, so I figured that any of the Mario Bros. music wouldn't work, for on those games, Mario out shines Luigi.
& Desite what happened on Luigi's Mason, I'm sure that Luigi STILL won't go near a haunted house, unless it's to save Mario, so the Luigi Mason theme won't work either. I've figured that Luigi's favorite place is his own racing circuit, so I'd make this theme by taking the music from the Luigi circuits (from the N64, GBA, GCN & Wii Mario kart games) & blending them into something ENTIRELY new, something silly enough to be 110% Luigi, & be theme music like! (Themes are supposed to be epic, dramatic, or however ya wanna say it.)
Fighting Style:
This is for the Luigi fans!!!
Luigi will have worse traction than his bro, giving a slight impression of being on ice, but Luigi, like on the past games he been on, is the TRUE Jumpman, having the best overall jumping abilities over all charaters, inculding Falco.
His standard jump is the same height as Falco's, & when he does his Mid-air jump, he'll flutter his feet, like on Super Mario Bros. 2, to slow his decent, but then becomes pretty hard to control, unless you only go forward. & Luigi has always been good at mid-air attacks, so having the jumping ability he's known for will make him a mid-air combat specialist. & he may be a bit difficult to control on the ground, he's not bad at all, giving pretty much what his brother have to offer, but Mario will have more power & reliabity on the ground. When deciding which brother to be, decided wither you like on-ground or mid-air moves more. or just pick Luigi anyways if you're a fan.
New moves:
Final smash: Luigi Finale
Luigi will do a super jump, to reach the top of the screen, above where he started his move, then call down a mighty lighting bolt that goes all the way from the top to the bottom of the screen, even though solid floors, then do 2 more lighting besides where the 1st was, then an another 2 besides where the last 2 was, then repeats this pattern once more to finish the move. You'll see why I changed Luigi Final Smash to this later.
Changes in moves:
Sparkball (B)
This is still the same move as always, but with electricty instead of fire, because Luigi is now taking advantage of the Thunder Hand move he learned on Mario & Luigi: superstar saga, for the GBA. Actually, there is one slight difference: this move does a split-second paralysis, not enough to do comboes, but enough to stop the foe, no matter what move they were going to use, except Final Smashes.
Super Backflip (Up + B)
This move is from Super Mario Bros.2, but behave just like Luigi's Fire Jump Punch on the previous SSB games, but reaches higher. As always, when this is a sucessful attack, you'll hear the ring of the Home-Run Bat, but the opponent will simply be launched instead of getting burned while being lanched.
Green Lighting (Forward + B)
This is still the Green Missile move, but is empowered with electricity instead of fire. so, the changes are graphical only. (Unless you are using equipment in the story mode. There, use the equipments to incease the power of electric moves to power up this move. Or the ones for Head moves, or both to have even more power.)
Handicap abilities:
Luigi will gain these moves, in addition to his Luigi Tornado being better, also, the Green Lighting chance of a misfire goes from 12.8% to 100%:
Poltergust Vacuum (R + A or Z)
Luigi will use his Poltergust 1000 (or was it 2000?) to do a long reaching grapple. when he get the foe suck in, he can do the following moves:
A: Luigi turn his Poltergust into a flamethrower to cause very rapid damage.
Foward/Back: Luigi spray water to throw his enemy more effectily than his standrad forward/back throw, plus pushing away any other enemies in the front/back.
Down: Luigi will use the ice adapter on his Poltergust to freeze his vitcim, as if they had been hit by a Freezie.
Up: Luigi reverse the vacuum into a fan, to keep his vitcim flying up. (this is NOT a guarateed KO, unless the opponent's damage is at least 130%.
BROTHER SMASH:
This is when 2 players do a co-op final smash, the most powerful attack of all when done correctly. But charaters can only do a Brother smash with a compatible partner.
Here's the Bros. Smash of the Super Mario Bros.!: (NOTE: this is ONLY on team battles, or Co-op play, when 1 charater get the smash ball, the compatible partner also has a final smash, but if one messes up, only one will do a final smash.)
SUPER BROS. FINALE (Mario & Luigi's Bros. Smash)
First, Mario should start his Mario Finale, then Luigi should start his Luigi Finale as Mario Finale touches him, so the move will carry him along without hurting him, while Luigi calls downs the horizontally spreading lighting strikes, so this move have an unbeatable horizontal (due to Mario Finale) & Vertical (due to Luigi Finale) range. Then, when the move is finish, Luigi will do a Green Lighting to return to his brother, but the Green Lighting will only hurt foes while both brothers are using Handicap.
Now you know why I changed Luigi's Final Smash!
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Next Charater to be done:
Wario
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