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Super Smash Bros. Club Version 2.0

Banjora Marxvile

hOI!!!!!! i'm tEMMIE!!
  • 3,496
    Posts
    16
    Years
    • Age 30
    • Seen May 13, 2024
    COMING IN MY NEXT POST:
    I'm planning a career in making video games, so I decided to try something:
    I say that I have lots & lots & LOTS of good ideas, So I'm going to try to prove it by saying what changes I'd make for each charaters in Brawl (plus the return of Mewtwo) so you guys can decide if my ideas are as good as I hope they are.
    The first 2 charaters I'll do are:
    The Super Mario Bros.
    (oh boy, I really hope that my ideas are good...)

    Ooh, this sounds interesting. Mind if I also join in, as I think a few characters do have flaws, and need improvement (especially Ganondorf, too slow for King of Evil, and NO SWORD IN MOVESET?!)
     

    SmashBrony

    Epic Adventurer
  • 1,278
    Posts
    15
    Years
    Mario
    Theme: Super Mario Bros. theme
    Let's face it: This always have been, & always WILL be the personal theme of Mario!
    (NOTE: this is what you hear instead of the same old, boring victory music for all charaters.)
    Fighting Style:
    Mario will be the most balanced charater, showing the ACTUAL skills of the player.
    New moves:
    Galaxy Spin (Down + B)
    This move is from the Super Mario Galaxy games, & combines the usefulness of the Mario Tornado (From SSB 1 & 2) & FLUDD (Mario Sunshine, SSBB) by Mario doing a single spin that'll have a ranged rainbow-colored ring that pushes soild items & foes away. This won't do rapid damage like the Mario Tornado, nor reach as far as FLUDD or KO very easily at high damage, but still, this move will be VERY valuable, for it knock away enemies on both sides by a considerable distance at low damage. & it can also keep foes from returning, like I guess the FLUDD is supposed to be used for on Brawl, but again does not reach as far.
    Changes in other moves:
    None, for Mario was pretty good to start with.
    Handicap abilities: (NOTE: this shows what the charater can do when his/her handicap is on.)
    Mario will gain these moves:
    Hover/Rocket Nozzle (Up + B)
    Instead of the Super Jump Punch, Mario will use the Hover Nozzle on his FLUDD instead, giving him a hovering ability like Peach, therefore giving a great horizontal recovery, & can do rapid damage, but cannot stun nor push enemies. When done as a Smash attack, after a mid-timed charge, Mario will use the Rocket Nozzle instead, having a amazing vertical recovery & Power(only when the Nozzle itself hits the foe).
    Turbo Nozzle (Smash forward + B)
    When handicapped, Mario will still use his Cape, but when done as a smash attack, Mario will do a Horizontal version of the Rocket Nozzle with his Turbo Nozzle. But do not use this for recovery, for it'll only speed up Mario's fall, so do it above the ground, or preferably on it.
    -----------------------------------------------------------------------
    Luigi
    Theme: Luigi's theme
    Luigi is becoming a charater on his own, so I figured that any of the Mario Bros. music wouldn't work, for on those games, Mario out shines Luigi.
    & Desite what happened on Luigi's Mason, I'm sure that Luigi STILL won't go near a haunted house, unless it's to save Mario, so the Luigi Mason theme won't work either. I've figured that Luigi's favorite place is his own racing circuit, so I'd make this theme by taking the music from the Luigi circuits (from the N64, GBA, GCN & Wii Mario kart games) & blending them into something ENTIRELY new, something silly enough to be 110% Luigi, & be theme music like! (Themes are supposed to be epic, dramatic, or however ya wanna say it.)
    Fighting Style:
    This is for the Luigi fans!!!
    Luigi will have worse traction than his bro, giving a slight impression of being on ice, but Luigi, like on the past games he been on, is the TRUE Jumpman, having the best overall jumping abilities over all charaters, inculding Falco.
    His standard jump is the same height as Falco's, & when he does his Mid-air jump, he'll flutter his feet, like on Super Mario Bros. 2, to slow his decent, but then becomes pretty hard to control, unless you only go forward. & Luigi has always been good at mid-air attacks, so having the jumping ability he's known for will make him a mid-air combat specialist. & he may be a bit difficult to control on the ground, he's not bad at all, giving pretty much what his brother have to offer, but Mario will have more power & reliabity on the ground. When deciding which brother to be, decided wither you like on-ground or mid-air moves more. or just pick Luigi anyways if you're a fan.
    New moves:
    Final smash: Luigi Finale
    Luigi will do a super jump, to reach the top of the screen, above where he started his move, then call down a mighty lighting bolt that goes all the way from the top to the bottom of the screen, even though solid floors, then do 2 more lighting besides where the 1st was, then an another 2 besides where the last 2 was, then repeats this pattern once more to finish the move. You'll see why I changed Luigi Final Smash to this later.
    Changes in moves:
    Sparkball (B)
    This is still the same move as always, but with electricty instead of fire, because Luigi is now taking advantage of the Thunder Hand move he learned on Mario & Luigi: superstar saga, for the GBA. Actually, there is one slight difference: this move does a split-second paralysis, not enough to do comboes, but enough to stop the foe, no matter what move they were going to use, except Final Smashes.
    Super Backflip (Up + B)
    This move is from Super Mario Bros.2, but behave just like Luigi's Fire Jump Punch on the previous SSB games, but reaches higher. As always, when this is a sucessful attack, you'll hear the ring of the Home-Run Bat, but the opponent will simply be launched instead of getting burned while being lanched.
    Green Lighting (Forward + B)
    This is still the Green Missile move, but is empowered with electricity instead of fire. so, the changes are graphical only. (Unless you are using equipment in the story mode. There, use the equipments to incease the power of electric moves to power up this move. Or the ones for Head moves, or both to have even more power.)
    Handicap abilities:
    Luigi will gain these moves, in addition to his Luigi Tornado being better, also, the Green Lighting chance of a misfire goes from 12.8% to 100%:
    Poltergust Vacuum (R + A or Z)
    Luigi will use his Poltergust 1000 (or was it 2000?) to do a long reaching grapple. when he get the foe suck in, he can do the following moves:
    A: Luigi turn his Poltergust into a flamethrower to cause very rapid damage.
    Foward/Back: Luigi spray water to throw his enemy more effectily than his standrad forward/back throw, plus pushing away any other enemies in the front/back.
    Down: Luigi will use the ice adapter on his Poltergust to freeze his vitcim, as if they had been hit by a Freezie.
    Up: Luigi reverse the vacuum into a fan, to keep his vitcim flying up. (this is NOT a guarateed KO, unless the opponent's damage is at least 130%.

    BROTHER SMASH:
    This is when 2 players do a co-op final smash, the most powerful attack of all when done correctly. But charaters can only do a Brother smash with a compatible partner.
    Here's the Bros. Smash of the Super Mario Bros.!: (NOTE: this is ONLY on team battles, or Co-op play, when 1 charater get the smash ball, the compatible partner also has a final smash, but if one messes up, only one will do a final smash.)
    SUPER BROS. FINALE (Mario & Luigi's Bros. Smash)
    First, Mario should start his Mario Finale, then Luigi should start his Luigi Finale as Mario Finale touches him, so the move will carry him along without hurting him, while Luigi calls downs the horizontally spreading lighting strikes, so this move have an unbeatable horizontal (due to Mario Finale) & Vertical (due to Luigi Finale) range. Then, when the move is finish, Luigi will do a Green Lighting to return to his brother, but the Green Lighting will only hurt foes while both brothers are using Handicap.
    Now you know why I changed Luigi's Final Smash!
    -----------------------------------------------------------------------
    Next Charater to be done:
    Wario
    -----------------------------------------------------------------------
     

    toothfairy

    Battling since Blue
  • 29
    Posts
    14
    Years
    • Seen Nov 25, 2009
    Username: Toothfaiiry (Zord on Brawl)
    Favorite All-Time Character: Jigglypuff/Samus
    Favorite Brawl Character: Samus (Main), Toon Link (Secondary)
    Favorite Super Smash Bros. Game: The original was my favorite, but I'm better at Brawl
     

    SmashBrony

    Epic Adventurer
  • 1,278
    Posts
    15
    Years
    Wario
    Theme: Warioland: Marioland 3 theme
    This is the first level music from Wario's very first game, showed above.
    I feel that this should be the theme, for it was the music that offically stated that Wario is his own charater, rather than a Mario charater, & have that weirdness that'd do the WarioWare series proud. (I always thought it was some very strange voice vocalizing, now I think it's a violin that is on purpose off-tuned... speaking of which, I think a new version of this could be made by the said violens, to sound like weird voices, along with tubas... try to listen to the orignal if you can to to try to see what I mean...)
    Warioman's theme: Wario: Master of disguise title
    This'll be the music that plays while Wario is Warioman.
    To be honest, Warioman was regretably not on Wario: Master of Disguise... however, Warioman is STILL undeniably Wario's ultimate disguise, so this theme works, especially when you consider the fact that this music is most likely the most dramatic music Wario had in his career so far.
    Fighting style:
    As said, Wario is his own guy, NOT a nasty, stinky Mario clone, so his style will be VERY different... FROM EVERYONE!!! Wario will be able to do stuff that no other charaters can do, so try Wario if you're in mood for someone different. Some of things that only Wario can do are:
    -Is the most agile heavy-weight, & is pretty agile, desite how FAT he is
    -Eat items
    -Having gas that build up overtime, to become the most damaging move in the game, truly an unique attack... no other move I know mimics this one... (& this is good for vertical recovery!)
    -Read more for all what Wario can do!
    New moves:
    Groundshake Smash (Smash down + A)
    This move is from Warioland: SHAKE IT!!!.
    Wario punches the ground, shaking the screen, sending up a pillar of light (these are only for graphic effects) & also sending out a short-mid ranged shock wave that strikes enemies on both sides at once.
    Knock'em Sky-high (Smash up + A)
    this is merely a upward variation of Groundshake Smash, without the shaking screen, pillar of light & shock waves, therefore having narrow range, limited to hitting above Wario's head & right smack on his belly.
    But this is all the more powerful, for having such a narrow range.
    when this hits, Wario will indeed knock'em sky-high.
    If you've payed attention, you'll remember this as the move Wario used to start the coin-finding mini-game on Super Mario 64 DS.
    Big Coin (Up + B)
    this move is from Warioland: Marioland 3, & is even done the very same way! Wario will get out a large coin, that isn't powerful, but pack quite a punch when smash-thrown.
    Heavy Butt (Down + B)
    I do belive Wario did this move BEFORE Yoshi & Bowser did...
    Yeah, this is about the same move as those, but with 1 difference:
    The higher Wario is when he does this move, the more powerful it is!
    (When the move is fully powered, Wario will flash red rapidily & have a shock wave effect on his HUGE behind. & when he lands, the screen will REALLY shake! This shaking STILL does nothing to Wario's foes...)
    Changes in moves:
    Ragin' Wario (Forward + B)
    This move is from Warioland 4. Wario will lower his head, then charge like an angry bull. At first, this isn't much, but once this gets going, (showed by Wario having a shock wave effect on his head, & is flashing red rapidily) This move cannot be stopped without ranged moves. (exception are Marth's, Ike's & Lucario's countermoves, pretty danged good on this move, & Captian Falcon's Falcon Kick & Ganondorf's Wizard Foot, also wreaking havoc on this move.) This controls pretty much like his bike did, but is worse when starting, better once it gets going.
    Handicap abilities:
    Wario will have these moves while being handicapped, along with his smash attacks being a little stronger & better ranged:
    Finishing combo (A, A, A)
    This combo is from Wario World.
    Wario will do a Left/Right hook, then an another hook punch from the other side, then doing a stunning headbutt that'll give Wario the chance to follow up with a powerful smash attack. But you'll not want to waste time!
    Vacuum Mouth (B)
    This is based on a move from Wario World.
    Wario biting & item eating move now have range, as Wario will open his massive yap VERY wide, & suck enemies & items in with a short-mid range.
    Wario can now eat bombs & such without being hurt.
    Wario Bike (Forward + B)
    Wario's bike now is more powerful, easier to control, still faster than Ragin' Wario, & can jump a little higher. This move can only be stopped when a enemy lands a strong mid-air move directly on Wario himself. (like with Ragin' Wario, this is actually easy to stop, but beware nonetheless, especially this move...)
    Corkscrew (Up + B)
    This move is the same as it was on Brawl, but now reaches higher.
    Wario Waft:
    This does not have the greatest lauching power, but does the most damage of any move, especially when Wario is Warioman. This now don't take so long to charge, being fully charged in 45 seconds.
    Footnotes:
    Wario is indeed powerful & agile, but fear not: when he's not handicapped, he have only his mid-air jump to do vertical recovery, which is not as good as Yoshi's. & all of Wario's abilities are to make up for not having a compatible partner to do a Bros. Smash with(unless Waluigi becomes playable). I'd say you should only overworry when Wario is handicapped or got the Smash Ball.
     

    SmashBrony

    Epic Adventurer
  • 1,278
    Posts
    15
    Years
    I've added this post to bump this up, (sorry if I'm not supposed to)
    & because I forgot something improtant in my last post:
    -----------------------------------------------------------------------
    Next Charater to be done:
    Peach
    -----------------------------------------------------------------------
    There! Now, I hope this will pick things up...
     

    Banjora Marxvile

    hOI!!!!!! i'm tEMMIE!!
  • 3,496
    Posts
    16
    Years
    • Age 30
    • Seen May 13, 2024
    I've added this post to bump this up, (sorry if I'm not supposed to)
    & because I forgot something improtant in my last post:
    -----------------------------------------------------------------------
    Next Charater to be done:
    Peach
    -----------------------------------------------------------------------
    There! Now, I hope this will pick things up...

    Hey, nothing wrong with Peach to me. I can't think of too many Peachy flaws...
     

    SolarAbusoru

    Go Go PokéRangers
  • 937
    Posts
    14
    Years
    Username: SolarAbusoru
    Favorite All-Time Character: Link

    Favorite Brawl Character: Ike
    Favorite Super Smash Bros. Game: SSBB

    Can I join now?
     

    SmashBrony

    Epic Adventurer
  • 1,278
    Posts
    15
    Years
    Ok, I'm not doing Peach right now...
    & the changes I had in mind for her is mainly graphical, & I have a different Final Smash in mind, so I don't think you'll need to worry much, Deviation.
    & I'm doing ALL the charaters that was playable on Brawl.
    Remember, I didn't change Mario very much. He's still pretty much the same as always, except for the Galaxy Spin move, & when you chose to play Mario with Handicap.
     

    Munch Dog

    Growlithe!
  • 789
    Posts
    14
    Years
    I'd like to see...

    PHOENIX WRIGHT! His pointer finger of doom can blow away his enemies! Or Edgeworth, of course he could just kill someone with his badassery alone.
     
  • 3,326
    Posts
    15
    Years
    Username: Demolition
    Favorite All-Time Character: Umm...Conway!
    Favorite Brawl Character: Kirby
    Favorite Super Smash Bros. Game: SSBB

    I thought it was time for me to sign-up, as I have a liking for Brawl!
     

    Banjora Marxvile

    hOI!!!!!! i'm tEMMIE!!
  • 3,496
    Posts
    16
    Years
    • Age 30
    • Seen May 13, 2024
    Username: Demolition
    Favorite All-Time Character: Umm...Conway!
    Favorite Brawl Character: Kirby
    Favorite Super Smash Bros. Game: SSBB

    I thought it was time for me to sign-up, as I have a liking for Brawl!

    Trust me, he does! One of the people who always runs up to me before a Brawl, going "I got better! I got better!" He is a good person on Brawl but still has yet to outsmart me!!
     
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