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- Seen Nov 17, 2023
So here's what I want to do: I want to be able to "switch" from one character in the game to another.
Here's an example (I'll be using Red as a synonoym for one playable character and Blue for another playable character):
You're playing as Red through the elite four.
Once you've beaten Lance as Red the game transitions to Blue on top of Mt. Moon fighting a Tauros (or something, who cares).
All of Red's Pokémon, items, money, badges, will be stored somewhere temporarily and the player will have all of Blue's Pokémon, items, money, badge.
You defeat the Tauros and walk to the Elite 4 as Blue.
You then switch to Red and obtains all of his Pokémon, items, money, badges.
This might give you an idea of how I want the concept.
So I did some research.
https://pokemonessentials.wikia.com/wiki/Player#Trainer-related_information
This showed me that there's a definition for each of the variables that defines a character.
I can change the looks by using pbChangePlayer(X) e.g. I could have Red's outfit as Player1 and Blue's as Player2.
I could change the name with pbTrainerName("Red")
In the end badges, money and items aren't that important but my problem is the Pokémon.
I don't know if the way the Battle Tower / Factory works can help figuring out a way to temporarily storing the Pokémon data. I don't know if this allows me to save 2 different sets.
Anyways, this is my question. If you have any questions about my question leave a question (question, question, question, question, question, question).
Thanks in advance!
Here's an example (I'll be using Red as a synonoym for one playable character and Blue for another playable character):
You're playing as Red through the elite four.
Once you've beaten Lance as Red the game transitions to Blue on top of Mt. Moon fighting a Tauros (or something, who cares).
All of Red's Pokémon, items, money, badges, will be stored somewhere temporarily and the player will have all of Blue's Pokémon, items, money, badge.
You defeat the Tauros and walk to the Elite 4 as Blue.
You then switch to Red and obtains all of his Pokémon, items, money, badges.
This might give you an idea of how I want the concept.
So I did some research.
https://pokemonessentials.wikia.com/wiki/Player#Trainer-related_information
This showed me that there's a definition for each of the variables that defines a character.
I can change the looks by using pbChangePlayer(X) e.g. I could have Red's outfit as Player1 and Blue's as Player2.
I could change the name with pbTrainerName("Red")
In the end badges, money and items aren't that important but my problem is the Pokémon.
I don't know if the way the Battle Tower / Factory works can help figuring out a way to temporarily storing the Pokémon data. I don't know if this allows me to save 2 different sets.
Anyways, this is my question. If you have any questions about my question leave a question (question, question, question, question, question, question).
Thanks in advance!