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[Other✓] Talking in game

  • 7
    Posts
    9
    Years
    • Seen Nov 26, 2014
    How do I make it to where the main character is able to say something (Like in Red Adventures)
     
  • 202
    Posts
    14
    Years
    • Seen Jan 6, 2017
    If using XSE, [player] makes it display the player's name. So..

    [player]: Hello there.
     

    DJTiki

    top 3 most uninteresting microcelebrities
  • 1,257
    Posts
    10
    Years
    Pretty much :) All speech and communication is done by message scripts and those are the simplest scripts to learn.
     
  • 7
    Posts
    9
    Years
    • Seen Nov 26, 2014
    Alright :) How do I insert it, like I know how to insert scripts and everything, but where would I put it?
     

    Blah

    Free supporter
  • 1,924
    Posts
    11
    Years
    Umm you would make your own script that has a normal message box, and at the pointer you'd put the text.

    I.e:

    #dynamic 0x800000
    #org @start
    msgbox @text 'the pointer in this case is @text
    callstd MSG_NORMAL
    release
    end

    #org @text 'so we put our text in here
    = [PLAYER]: My monologue is short.
     
  • 14
    Posts
    9
    Years
    • Seen Feb 15, 2018
    I also have a question about this where do you put the script after your done like is it the same as giving a script to another sprite?
     

    Blah

    Free supporter
  • 1,924
    Posts
    11
    Years
    I also have a question about this where do you put the script after your done like is it the same as giving a script to another sprite?

    If it's a monologue you'll probably need a green script tile. If the player talks in some sort of conversation with someone else, then just add it to that guy's script.
     
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