TCG Daily Chit Chat

I won't call graceful charity a mistake. It got its merits. Chaos is severely weakened compare to the past, so it may not be as imbalanced as people think. I think that it's a good call to bring back graceful charity. It gives Dark World a small boost as well which they desperately need (and even with graceful, Dark World as a deck still won't make it to be a popular high tier deck.)
 
Well I am not paying attention to chaos. Though Sorceor deserves a restriction. Dark World has a lot of support. They are a very focoused decktype. But they are too situational at some times. If Dark World needed support then Delinquent Duo should have been unbanned. Espically with the new card etterca on it. Dark World would have been given a great boost.
 
D.Duo returns = every other deck BUT Dark World dies

no >>;

I guess it's like how Tribe is banned... in theory it's not that broken anymore, but then it can destroy any single type deck (pure zombie, pure caster, whatever) then it's a lot more devastating than paper =/
 
Paper or Reaper?

I disagree on what you said on Delinquent Duo. Decks themes can survive. And a tip to prevent that. Side-deck the card.
 
Err... you got my words mixed up I think.

Destroying 2 resources at the cost of only 1000 LP is devastating... Confiscation can only destroy one with the same cost, and it's only at 1 per deck... Unholy Trinity is evil for a reason. No decks but Dark World will live with up to 2 magician of faiths, Duo and at least double reapers running around (and maybe even confiscation?) in every competitive deck.

Duo must die... I'll rather see D. D. Assailant at 3 than to see 1 Duo come back.
 
......Well, there are things wrong with Duo, and yes, 1000 LP for 2 cards gone is a way-too-good thing, but with Dark World around, and Goldd & Silva to counter it, unbanning Duo would have had to be a serious thing to think about.

My problem is with Last Turn, Last Will, Drop Off, EOTS, & LLAB...those are very weak cads that didn't deserve their new status...especially Last Turn--that, in no way, is a ban-worthy card...

Can someone post a translation of this "Victory Dragon" that everyone's talking about?
 
Victory Dragon

Dark/Dragon - Level 8 - 2400/3000

Effect: This Monster cannot be Special Summoned. In order to Summon this card, you must Sacrifice 3 Dragon-type Monsters from your Field. If this Monster attacks your opponent directly, and that attack reduces your opponent's LP to 0, you win the Match.

Due to the fact that you win the "match" and not the "round" it's used together with the Time Seal lockdown to pull a Yata-lock on the opponent. Masks are flipped back and forth to recycle time seal, then taking the time to call all of the necessary pieces to summon the dragon to win the match immediately. This lock isn't hard to defeat if you know that it's coming by accessing the sidedeck, but unfortunately winning the match means no further access to the sidedeck, as you've just lost all together.
 
Ichapokemr said:
......Well, there are things wrong with Duo, and yes, 1000 LP for 2 cards gone is a way-too-good thing, but with Dark World around, and Goldd & Silva to counter it, unbanning Duo would have had to be a serious thing to think about.

My problem is with Last Turn, Last Will, Drop Off, EOTS, & LLAB...those are very weak cads that didn't deserve their new status...especially Last Turn--that, in no way, is a ban-worthy card...

Can someone post a translation of this "Victory Dragon" that everyone's talking about?
We had the Asian list. So while they were tier 4 here they were tier 1 and a half there. Victory Dragon is a very verstatile monster. There are many ways to use it as long you get the effect.
 
...Hmm...that sounds like the Championship prizes (Eternia & Xexex), only a dragon...considering that the weaker two were turned into one-of-a-kind prizes, I doubt that we'll ever have to worry about it.
 
Ichapokemr said:
...Hmm...that sounds like the Championship prizes (Eternia & Xexex), only a dragon...considering that the weaker two were turned into one-of-a-kind prizes, I doubt that we'll ever have to worry about it.
They are the exactly the same. But that was the first try on it.
 
What was?

BTW, as far as the combo goes, isn't limiting Mask a moot point since we still have Tsukuyomi??
 
Ichapokemr said:
What was?

BTW, as far as the combo goes, isn't limiting Mask a moot point since we still have Tsukuyomi??
That Victory Dragon came before Eternia and the others. It may be harder for Mask of Darkness in some ways, espacilly with Nobleman at 2 agian.
 
But the thing is, multiple masks can be flipping at once, and the lock can start faster if there are 3 masks in the deck. If you killed one without using NoC, there's still 2 more. Now, that one mask is the only chance.
 
Well, there are other cards that can get traps back to the hand/deck. As long as the card is still there there are chances. It just requires more skill, like MPT(Mearchant Pot Turbo) for example, it can still work as a deck type. So can Mask of Darkness. So I would not say only chance.
 
And you're willing to use Drop Off instead of Time Seal in order to re-establish this lock when Dark World is everywhere because...
 
Frostweaver said:
And you're willing to use Drop Off instead of Time Seal in order to re-establish this lock when Dark World is everywhere because...
Reason: Risk and Utility

Dark World. A Synergy decktype. Without more than 1 card to assist. It fails as a Utility decktype and that can be a problem at most times. Topdecking. Most players think that their teched Sillva or Goold will be drawn when your opponent has a Spirit Reaper or a Don Zaloog. Dark World cannot work on their own without assistance. They are too situational of a decktype to be CC. Sure you can tech some of them but too much will mess up the deck. So they are not much to fear of.

If one does get Dropped Off the deck still has a chance of working. Unlike Dark World, there are card that can work on their own to negate them.

Drop Off may add to the thinning to it but pepareness is ready on it's own unlike Dark World.

Lt. Surge's Raichu said:
I wish i had my old cards again=)

Okay...........please refrain from spamming.
 
-People won't bother teching Goldd in single, or at least shouldn't, because for a month at least the metagame will be rather hesistant before they even try to discard anything, just because of all the Dark World talk.

-Instead, if it's a Dark World card you see, then the whole deck will be dark world which is perfectly competitive now with up to 3 "drop to swarm" cards. There's morphing jar, card destruction, graceful charity (a +3 instead of +1 if you have 2 DW monster). On a smaller scale, Dark World Lightning, Gateway to the Dark World, Nimble Momonga (stablizes DW like crazy...) and even Dark Necrofear are there to backup the entire deck.

Yet you are right on the problem with Dark World that is beyond cure... Dark World topdecks really fast, and it's not necessarily easy to use Sillva's 2nd effect to discard 2 cards from the opponent's hand (maybe only through creature swap/morphing jar and that's rather situational.) If you managed to survive the one Dark World monster swarm advance, then you basically beat the deck unless they topdeck graceful the next turn.

I'm still not looking too well on Dark World personally though, as Dark World deck will probably require a bit too much skill to easily claim victory in less intense competitions... it all boils down to how you are using Royal Decree vs Deck Devastation Virus. Royal Decree stops two of the only three mass removal cards in existance at the moment which can really help Dark World if Decree stops both of them, but Deck Devastation Virus almost always guarantees a +4/+5 card advantage...

Still rather unstable and hard to guess Dark World's future... they have to compete against zombie/phoenix who also abuses Deck Devastation Virus and the lack of DDA without any mercy...
 
back, Dissension coming so i'll stack all the cards i probably missed
[PokeCommunity.com] TCG Daily Chit Chat
[PokeCommunity.com] TCG Daily Chit Chat

[PokeCommunity.com] TCG Daily Chit Chat
 
I play Yu-Gi-Oh!, and I used to play Pokémon. I'll focus on Yu-Gi-Oh! for now.

I love the Sacred Beasts. I even built a Deck that uses all three of them.

Uria, Lord of Searing Flames
FIRE Pyro/Effect
LV10 ATK/0 DEF/0

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards on your side of the field to the Graveyard. Increase this card's ATK by 1000 points for every Continuous Trap Card in your Graveyard. Once per turn, during your Main Phase, you may select 1 Set Spell or Trap Card on your opponent's side of the field and destroy it. Your opponent may not activate any Spell or Trap Cards in response to this card's effect.


Hamon, Lord of Striking Thunder
LIGHT Thunder/Effect
LV10 ATK/4000 DEF/4000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards on your side of the field to the Graveyard. Inflict 1000 points of damage to your opponent's Life Points each time this card destroys an opponent's monster as a result of battle. As long as this card is face-up in Defense Position on your side of the field, your opponent may not declare an attack except against this card.


Raviel, Lord of Phantasms
DARK Fiend/Effect
LV10 ATK/4000 DEF/4000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters on your side of the field. Each time your opponent Normal Summons a monster, Special Summon 1 "Phantasm Token" to your side of the field (LV1 DARK Fiend-Type ATK/1000 DEF/1000). "Phantasm Tokens" may not declare attacks. Once per turn, during your Main Phase, you may Tribute a monster on your side of the field to increase this card's ATK by an amount equal to the original ATK of the Tributed monster until the End Phase of that turn.


I'm not sure if I got the wording right, but I did get the effects right anyway. Imagine using all three in a single Deck!
 
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