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Lord_Nuthing

Kicker of Thine Throat
  • 27
    Posts
    18
    Years
    i bought a box of 9th and i got a foil hypnotic spectar and a foil jestars cap.. and the lions isnt bad.. it will be played in the new standard in ww or some red white combo since there are so many good rw cards in Ravnica.. theres one that cost RW and it does 3 damage to a target and you gain 3 life.. the only good thing about the painlands is that for players who are not tourney players and have not searched out the apocolypse versions of them they are more accessible.. but i prefer my signed playsets of each
     

    digi-kun

    Hourai NEET
  • 4,638
    Posts
    20
    Years
    • Age 34
    • Seen Mar 12, 2018
    Also the Ravnicar, City of Guilds set is being pre-released on the 24th Street-release on October 2-3 i think
     

    Lord_Nuthing

    Kicker of Thine Throat
  • 27
    Posts
    18
    Years
    and it becomes tournament legal on the 20th of october and the missouri state championship is on the 22... ger no mirrodin in standard... tear
     

    Lord_Nuthing

    Kicker of Thine Throat
  • 27
    Posts
    18
    Years
    yea in order to play at the magic world championship you have to be in the top 3 at your nationals... and in order for you to make nationals you must win regionals or grind in at one of the last second qualifier tournaments..but the state championships are open to all who live in the state
     

    Zaikiro

    The offgoining vet
  • 1,707
    Posts
    18
    Years
    • Seen Jan 26, 2014
    Here is the Elemental Enegry Spolier. Credit goes to DComet.
    -----------------------------------------------
    Rarity List for this set:
    Ultimate Rare (11):
    E-Hero Edgeman (007)
    Water Dragon (015)
    Giant Battleship - Tetran (017)
    Military God of Dark Realm - Gold (024)
    VWXYZ - Dragon Catapult Cannon (031)
    Cyber Blader (032)
    E-Hero Rampart Gunner (033)
    E-Hero Tempester (034)
    E-Hero Wild Jaggyman (035)
    E-Hero Shining Flare Wingman (036)
    Pot of Avarice (037)

    Ultra Rare (4):
    E-Hero Rampart Gunner (033)
    E-Hero Tempester (034)
    E-Hero Wild Jaggyman (035)
    E-Hero Shining Flare Wingman (036)

    Super Rare (7):
    E-Hero Edgeman (007)
    Water Dragon (015)
    Giant Battleship - Tetran (017)
    Military God of Dark Realm - Gold (024)
    VWXYZ - Dragon Catapult Cannon (031)
    Cyber Blader (032)
    Pot of Avarice (037)

    Rare (14):
    Queen's Knight (004)
    Jack's Knight (005)
    King's Knight (006)
    Hell Soldier (010)
    Magician of Chain Bullet (019)
    Hunter of Dark Realm - Blue (021)
    Berserk King of Dark Realm - Brown (022)
    Army God of Dark Realm - Silver (023)
    Feather Shot (042)
    Hell Alliance (044)
    Armed Changer (045)
    Hero Barrier (049)
    Hell Blast (050)
    Level Limit Area A (060)
    ------------------------------------------------------
    EEN-JP001
    Knight of Dark Realm - Zulu
    Dark/Demon/4/1800/1500
    Normal Monster

    EEN-JP002
    V - Tiger Jet
    Light/Machine/4/1600/1800
    Normal Monster

    EEN-JP003
    Blade Skater
    Earth/Warrior/4/1400/1500
    Normal Monster

    EEN-JP004
    Queen's Knight
    Light/Warrior/4/1500/1600
    Normal Monster
    Rare

    EEN-JP005
    Jack's Knight
    Light/Warrior/5/1900/1000
    Normal Monster
    Rare

    EEN-JP006
    King's Knight
    Earth/Warrior/4/1600/1400
    When this card is successfully summon and you have a [Queen's Knight] on the field, you
    may special summon a [Jack's Knight] from your deck to the field.
    Rare

    EEN-JP007
    E-Hero Edgeman
    Earth/Warrior/7/2600/2200
    When this card attack a monster in defense mode, and the attack strength of this card is
    greater than the defense strength of the defending monster, do battle damage to your
    opponent equal to the difference.
    Super Rare

    EEN-JP008
    E-Hero Wildman
    Earth/Warrior/4/1500/1600
    This card is unaffected by effect of Trap cards.

    EEN-JP009
    Reborn Zombie
    Dark/Undead/4/1000/1600
    When your opponent have 0 cards in his/her hand, if this card is in attack mode, it cannot
    be destroy as a result of battle. (Damage Calculation is still applied)

    EEN-JP010
    Hell Soldier
    Dark/Warrior/4/1200/1400
    When this card is destroy by attack of opponent's monster and sent to Graveyard, do damage
    to opponent equal to the battle damages you received.
    Rare

    EEN-JP011
    W - Wing Catapult
    Light/Machine - Union/4/1300/1500
    Once during your Main Phase, you may treated this card as an equipment card and equip
    it on your [V - Tiger Jet], or remove it from being equipment and special summon it in
    face-up attack mode. Increase the equipped monster's attack and defense strength by
    400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped
    Monster would be destroyed as a result of battle, destroy this card instead.)

    EEN-JP012
    Flame Majin - Hell Burner
    Fire/Demon/6/2800/1800
    This card cannot be Normal Summoned other than by discard all cards in your hand other than this
    card into Graveyard and sacrifice a monster on your field with attack strength of 2000 or
    more. For each monster card on opponent's field, increase this card's attack strength by
    200. For each monster card on your field, decrease this card's attack strength by 500.

    EEN-JP013
    Hydrogedon
    Water/Dino/4/1600/1000
    When this card destroy a monster as result of battle and send to Graveyard, special summon
    a [Hydrogedon] from your deck onto the field.

    EEN-JP014
    Oxygedon
    Wind/Dino/4/1800/800
    If this card is destroy as a result of battle from a Fire main-type monster, do 800 damages
    to both player.

    EEN-JP015
    Water Dragon
    Water/Sea Draogn/8/2800/2600
    This card cannot be Normal Summon. This card can only be special summon by the effect of
    [Bonding - H2O]. When this card is face-up on the field, the attack strength of all
    monsters with Fire Main-Type or Pyro sub-type would become 0. When this card is
    destroy and send to Graveyard, special summon two [Hydrogedon] and one [Oxygedon] from
    your Graveyard.
    Super/Ultimate Rare

    EEN-JP016
    Etoile Cyber
    Earth/Warrior/4/1200/1600
    When this card direct attack opponent, increase this card's attack strength by 500
    during Damage Calculation.

    EEN-JP017
    Giant Battleship - Tetran
    Wind/Machine/6/1800/2300
    When this card is summon, put 3 counters on thie card. This card cannot be destroy as
    a result of battle. When this card combat, remove a counter on this card at the end of
    Damage Step. When this card battle with no counter on it, destroy it at the end of Damage
    Step. Remove a counter on this card, destroy a Magic/Trap card on the field. This effect
    can only be use once per turn.

    EEN-JP018
    Nano Breaker
    Earth/Machine/4/1600/1800
    When this card attacks face-up monster with level 3 or lower, destroy it without doing
    Damage Calculation.

    EEN-JP019
    Magician of Chaining Attack
    Dark/Spellcaster/4/1600/1200
    When this card is face-up on your field, when you activate a Normal Magic card, do 400
    damages to opponent.
    Rare

    EEN-JP020
    Advanced Guard of Dark Realm - Beige
    Dark/Demon/4/1600/1300
    When this card is discard into Graveyard from your hand by effect of another card, special
    summon this card onto the field.

    EEN-JP021
    Hunter of Dark Realm - Blue
    Dark/Demon/3/1400/800
    When this card is discard into Graveyard from your hand by effect of another card, draw
    a card from your deck. When this card is discard by opponent's card effect, draw one
    card additionally.
    Rare

    EEN-JP022
    Berserk King of Dark Realm - Brown
    Dark/Demon/4/1800/400
    When this card does Battle Damage to your opponent, you may choose a card in your hand and discard
    it to Graveyard.
    Rare

    EEN-JP023
    Army God of Dark Realm - Silver
    Dark/Demon/5/2300/1400
    When this card is discard into Graveyard from your hand by effect of another card, special summon
    this card to the field. When this card is discarded by effect of opponent's card, your opponent
    also choose 2 cards in his/her hand and put them onto the bottom of opponent's deck in any order.
    Rare

    EEN-JP024
    Military God of Dark Realm - Gold
    Dark/Demon/5/2300/1400
    When this card is discard into Graveyard from your hand by effect of another card, special summon
    this card to the field. When this card is discarded by effect of opponent's card, also choose 2
    cards on opponent's field and destroy them.
    Super/Ultimate Rare

    EEN-JP025
    Scout of Dark Realm - Scar
    Dark/Demon/2/500/500
    When this card is destroy as a result of battle and sent to Graveyard, choose a monster with
    [Dark Realm] in its name with level 4 or less from your deck and adds it into your hand.

    EEN-JP026
    Possessed Spirit - Aos
    Earth/Spellcaster/4/1850/1500
    You may put a [Earth Spirit User - Aos] and an Earth Main-Type monster from your field to Graveyard
    to special summon this card from your hand or deck. If this card is special summon this way,
    it gains the following effect. When this card attacks a monster in defense mode, and the
    attack strength of this card is greater than the defense strength of the defending monster,
    do battle damage equal to opponent equal to the difference.

    EEN-JP027
    Possessed Spirit - Eria
    Water/Spellcaster/4/1850/1500
    You may put a [Water Spirit User - Eria] and a Water Main-Type monster from your field
    to Graveyard to special summon this card from your hand or deck. If this card is special
    summon this way, it gains the following effect. When this card attacks a monster in
    defense mode, and the attack strength of this card is greater than the defense strength
    of the defending monster, do battle damage equal to opponent equal to the difference.

    EEN-JP028
    Possessed Spirit - Heater
    Fire/Spellcaster/4/1850/1500
    You may put a [Fire Spirit User - Heater] and a Fire Main-Type monster from your field
    to Graveyard to special summon this card from your hand or deck. If this card is special
    summon this way, it gains the following effect. When this card attacks a monster in
    defense mode, and the attack strength of this card is greater than the defense strength
    of the defending monster, do battle damage equal to opponent equal to the difference.

    EEN-JP029
    Possessed Spirit - Wynn
    Wind/Spellcaster/4/1850/1500
    You may put a [Wind Spirit Use - Wynn] and a Wind Main-Type monster from your field
    to Graveyard to special summon this card from your hand or deck. If this card is special
    summon this way, it gains the following effect. When this card attacks a monster in
    defense mode, and the attack strength of this card is greater than the defense strength
    of the defending monster, do battle damage equal to opponent equal to the difference.

    EEN-JP030
    VW - Tiger Catapult
    Light/Machine - Fusion/6/2000/1500
    [V - Tiger Jet] + [W - Wing Catapult]
    This card is special summon by removing the above monsters on your field from the
    game (The card [Fusion] is not required). Discard a card from your hand, change the mode
    of a monster on opponent's field. (Reverse effects are not activated).

    EEN-JP031
    VWXYZ - Dragon Catapult Cannon
    Light/Machine - Fusion/8/3000/2800
    [VW - Tiger Catapult] + [XYZ - Dragon Cannon]
    This card is special summon by removing the above monster on your field from game
    (The card [Fusion] is not required). Once during your turn, you may remove a card on
    opponent's field from game. When this card attack, you may change the mode of the monster
    this card attack (Reverse effects are not activated).
    Super/Ultimate Rare

    EEN-JP032
    Cyber Blader
    Earth/Warrior - Fusion/7/2100/800
    [Etoile Cyber] + [Blade Skater]
    This card's Fusion summon can only be done by above cards. When opponent control exactly one
    monster, this card cannot be destroy as result of battle. When opponent control exactly two
    monsters, this card's attack strength would be doubled. When opponent control exactly three
    monsters, this card negate all of the effects of opponent's Magic, Trap and effect monster cards.
    Super/Ultimate Rare

    EEN-JP033
    E-Hero Rampart Gunner
    Earth/Warrior - Fusion/6/2000/2500
    [E-Hero Burst Lady] + [E-Hero Clayman]
    This card can only be Special summon by Fusion Summon. When this card is in face-up defense mode,
    you can direct attack opponent while it's still in defense mode. If so, the battle damages done
    would be halved during Damage Calculation.
    Ultra/Ultimate Rare

    EEN-JP034
    E-Hero Tempester
    Wind/Warrior - Fusion/8/2800/2800
    [E-Hero Sparkman] + [E-Hero Featherman] + [E-Hero Bubbleman]
    This card can only be Special summon by Fusion Summon. Put a card other than this card on
    your field to Graveyard, and select a monster on your field. As long as this card
    is face-up on your field, that monster cannot be destroy as a result of battle (Damage
    Calculation would still applied)
    Ultra/Ultimate Rare

    EEN-JP035
    E-Hero Wild Jaggyman
    Earth/Warrior - Fusion/8/2600/2300
    [E-Hero Wildman] + [E-Hero Edgeman]
    This card can only be special summon by Fusion Summon. This card can attack each monster
    on opponent's field once.
    Ultra/Ultimate Rare

    EEN-JP036
    E-Hero Shining Flare Wingman
    Light/Warrior - Fusion/8/2500/2000
    [E-Hero Flame Wingman] + [E-Hero Sparkman]
    This card can only be Special summon by Fusion Summon. This card's attack strength is increase
    by 300 for each monsters with [E-Hero] in their name in your Graveyard. When this card
    destroys a monster as a result of battle, do damage to opponent equal to the attack strength of that
    monster.
    Ultra/Ultimate Rare

    EEN-JP037
    Jar of Avarice
    Magic - Normal
    Choose 5 monsters in your Graveyard and shuffle them into your deck. Afterward, draw 2 cards from
    your deck.
    Ultra/Ultimate Rare

    EEN-JP038
    Thunder of Dark Realm
    Magic - Normal
    Destroy a face-down card on the field. Afterward, discard a card from your hand into Graveyard.

    EEN-JP039
    Level Tuning
    Magic - Normal
    Your opponent draw 2 cards. Choose a monster with [LV] in its name from your Graveyard,
    special summon it and ignore the summoning condition. The monster special summon by this
    effect cannot attack, cannot activate effect, and effect would not be activate during that
    turn.

    EEN-JP040
    Ojamagic
    Magic - Normal
    When this card is sent from your hand or field to Graveyard, add a [Ojama Green],
    [Ojama Yellow] and [Ojama Black] from your deck to your hand.

    EEN-JP041
    Ojamuscle
    Magic - Normal
    Select a face-up [Ojama King] on the field. Other than the selected [Ojama King], destroy
    all monsters with [Ojama] in their name. Increase the attack strength of that [Ojama
    King] by 1000 for each monsters destroyed by this effect.

    EEN-JP042
    Feather Shot
    Magic - Normal
    Choose a face-up [E-Hero Featherman] on your field to activate this card. During this
    turn, the selected card can attack up to the number of monsters on your field. If so, you
    cannot direct attack opponent, and all of your other monsters cannot attack.

    EEN-JP043
    Bonding - H2O
    Magic - Normal
    Sacrifice 2 [Hydrogedon] and a [Oxygedon] on your field, special summon a [Water Dragon]
    from your hand, deck, or Graveyard.

    EEN-JP044
    Hell Alliance
    Magic - Equipment
    The attack strength of equipped monster would be increase by 800 for each monster with
    the same name as the equipped monster on the field.
    Rare

    EEN-JP045
    Armed Changer
    Magic - Equipment
    Discard an Equipment card from your hand to activate. When the equipped monster destroy
    a monster as a result of battle, the controller of the equipped monster may add a monster
    with attack strength less than the equipped monster from his/her Graveyard to his/her hand.
    Rare

    EEN-JP046
    Branch
    Magic - Continuous
    When a Fusion monster would be destroy from field and sent to Graveyard, you may special
    summon one of the Fusion Material monster for that Fusion monster from your Graveyard.

    EEN-JP047
    Boss Rush
    Magic - Continuous
    This card's controller cannot Normal Summon. When a monster on your field with [Giant
    Battleship] in its name would be destroyed and sent to Graveyard, at End Phase of that turn,
    you may special summon a monster with [Giant Battleship] from your deck.

    EEN-JP048
    Barrier Passage Continuing to Dark Realm
    Magic - Quickplay
    During the turn this card is activate, you cannot Summon, Reverse Summon, or Special
    Summon. Choose a monster with [Dark Realm] in your Graveyard and special summon it.

    EEN-JP049
    Hero Barrier
    Trap - Normal
    This card can only be activated when there is a face-up monster on your field with [E-Hero] in
    its name. Negate one attack of an opponent's monster.
    Rare

    EEN-JP050
    Hell Blast
    Trap - Normal
    This card can only be activated when a face-up monster on your field is destroyed and
    sent to Graveyard. Destroy the face-up monster with lowest attack strength on the field
    and each player would receive damage equal to half of the attack strength of the monster
    destroyed by this card's effect.
    Rare

    EEN-JP051
    Troops of Darkness
    Trap - Normal
    Choose 2 monsters with [Dark Realm] in your Graveyard and add it onto your hand.

    EEN-JP052
    Transaction of Darkness
    Trap - Normal
    This card can only be activated by paying 1000 lifepoints when your opponent activate a Normal
    Magic card. The effect of that Magic card becomes "Discard 1 card randomly from your
    opponent's hand".

    EEN-JP053
    Two Party, Same Loss
    Trap - Normal
    Each player put the top card on their deck into Graveyard.

    EEN-JP054
    Screen Drop
    Trap - Normal
    Pay 500 lifepoints. Destroy all monster in face-up attack mode with Level 3 on the
    field.

    EEN-JP055
    Same Surname, Same Name, Same Alliance
    Trap - Normal
    Select a face-up Normal monster with Level 2 or less to activate this card. Special summon
    as many as you can from your deck of monsters with the same name as that card.

    EEN-JP056
    Get Ride!
    Trap - Normal
    Choose a Union monster in your Graveyard, equipped it onto a valid target on the field.

    EEN-JP057
    Hell Polymer
    This card can only be activate when your opponent Fusion Summon a Fusion monster. Sacrifice
    a monster on your field to gain control of that Fusion monster.

    EEN-JP058
    Feather Wind
    Trap - Counter
    This card can only be activate when a [E-Hero Featherman] is on face-up your field. Negate
    an activation of a Magic/Trap card and destroy it.

    EEN-JP059
    Fusion Prohibited Area
    Trap - Continuous
    Both players cannot Fusion Summon.

    EEN-JP060
    Level Limit Area A
    Trap - Continuous
    All monsters with level of 3 or less are switched to attack mode.
    Rare

    Wow......More E-Heros.
     

    CardsOfTheHeart

    We fight with our heart!
  • 54
    Posts
    18
    Years
    BIG Yu-Gi-Oh! News!!!

    EDIT: oops. i didn't see this in the threads before i posted. oh well.

    UDE released their next forbidden/restricted list yesterday.

    ADVANCED FORMAT LIST EFFECTIVE OCTOBER 1st

    I. Forbidden Cards

    You cannot use these cards in your Deck, Fusion Deck or Side Deck.

    Black Luster Soldier - Envoy of the Beginning
    Butterfly Dagger - Elma
    Change of Heart
    Chaos Emperor Dragon - Envoy of the End
    Delinquent Duo
    Fiber Jar
    Graceful Charity
    Harpie's Feather Duster
    Imperial Order
    Magical Scientist
    Makyura the Destructor
    Mirage of Nightmare
    Mirror Force
    Monster Reborn
    Painful Choice
    Pot of Greed
    Raigeki
    Ring of Destruction
    Sinister Serpent
    The Forceful Sentry
    Tribe-Infecting Virus
    Witch of the Black Forest
    Yata-Garasu

    NEW! - Black Luster Soldier - Envoy of the Beginning, Delinquent Duo, Graceful Charity, Mirror Force, Pot of Greed, Ring of Destruction, Sinister Serpent, Tribe-Infecting Virus

    II. Limited Cards

    You can ONLY use one of the following cards in the Deck, Fusion Deck & Side Deck combined.

    Book of Moon
    Book of Taiyou
    Breaker the Magical Warrior
    Call of the Haunted
    Card Destruction
    Ceasefire
    Confiscation
    Cyber Jar
    D. D. Warrior Lady
    Dark Hole
    Dark Magician of Chaos
    Deck Devastation Virus
    Exchange of the Spirit (Available at Shonen Jump's Elemental Energy Sneak Preview!)
    Exiled Force
    Exodia the Forbidden One
    Heavy Storm
    Injection Fairy Lily
    Jinzo
    Left Arm of the Forbidden One
    Left Leg of the Forbidden One
    Lightning Vortex
    Limiter Removal
    Mage Power
    Magic Cylinder
    Magician of Faith
    Metamorphosis
    Morphing Jar
    Mystical Space Typhoon
    Night Assailant
    Nobleman of Crossout
    Premature Burial
    Protector of the Sanctuary
    Reckless Greed
    Reflect Bounder
    Right Arm of the Forbidden One
    Right Leg of the Forbidden One
    Sacred Phoenix of Nephthys
    Sangan
    Scapegoat
    Snatch Steal
    Swords of Revealing Light
    Thousand-Eyes Restrict
    Torrential Tribute
    Tsukuyomi
    Twin-Headed Behemoth
    United We Stand

    NEW! - Book of Moon, Book of Taiyou, Confiscation, Dark Hole, Exchange of the Spirit, Limiter Removal, Magician of Faith, Metamorphosis, Nobleman of Crossout, Scapegoat, Thousand-Eyes Restrict, Tsukuyomi, Night Assailant

    III. Semi-Limited Cards

    You can ONLY use two of the following cards in the Deck, Fusion Deck & Side Deck combined.

    Abyss Soldier
    Creature Swap
    Emergency Provisions
    Good Goblin Housekeeping
    Gravity Bind
    Last Turn
    Level Limit - Area B
    Manticore of Darkness
    Reinforcement of the Army
    Upstart Goblin

    NEW! - The following cards are no longer Semi-Limited: Dark Scorpion - Chick the Yellow, Marauding Captain, Vampire Lord

    NOTE: In Traditional Format, Magician of Faith is unlimited and Nobleman of Crossout is semi-limited.
     
    Last edited:

    B-Baller

    My ballin' is br00tal
  • 1,276
    Posts
    19
    Years
    DM news coming up! I will now give you the names of three confirmed sets, and their estimated release date.

    Epic Dragons of Hyperchaos: Mid-late October/early November
    Shockwaves of the Shattered Rainbow (named after the first name-the-set voting round on the website): Early 2006 (possibly around January-March)
    Blastosplosion of Gigantic Rage (named by a guy called David): Summer 2006 (winter for those in the Southern Hemisphere, around June-July)
     

    Zaikiro

    The offgoining vet
  • 1,707
    Posts
    18
    Years
    • Seen Jan 26, 2014
    Here is the spoiler for Dark Revelation 2.
    274 cards total (159 Common, 30 Rare, 20 Super Rare & 15 Ultra Rare & 50 Tip Cards)
    This Set Will Come Out In October Sometime Soon

    Ultra Rare Cards:

    DR2-EN007 Strike Ninja
    DR2-EN025 Black Luster Soldier - Envoy of the Beginning
    DR2-EN056 Chaos Emperor Dragon - Envoy of the End
    DR2-EN066 Dark Magician of Chaos
    DR2-EN076 Black Tyranno
    DR2-EN081 Insect Princess
    DR2-EN084 Levia-Dragon - Daedalus
    DR2-EN112 Invader of Darkness
    DR2-EN134 Blowback Dragon
    DR2-EN146 Archlord Zerato
    DR2-EN168 Mazera DeVille
    DR2-EN175 Spirit of the Pharaoh
    DR2-EN184 Ghost Knight of Jackal
    DR2-EN208 Dark Magic Attack
    DR2-EN224 The End of Anubis

    Super Rare:

    DR2-EN014 Freed the Brave Wanderer
    DR2-EN018 Chaosrider Gustaph
    DR2-EN039 D. D. Designator
    DR2-EN045 Reload
    DR2-EN047 Big Burn
    DR2-EN054 Dark Mirror Force
    DR2-EN068 Manticore of Darkness
    DR2-EN088 Guardian Angel Joan
    DR2-EN091 Ryu Kokki
    DR2-EN095 Dimension Fusion
    DR2-EN096 Dedication through Light and Darkness
    DR2-EN118 The Agent of Judgment - Saturn
    DR2-EN130 Gear Golem the Moving Fortress
    DR2-EN135 Zaborg the Thunder Monarch
    DR2-EN149 Enemy Controller
    DR2-EN150 Burst Stream of Destruction
    DR2-EN180 Legacy Hunter
    DR2-EN189 Emissary of the Afterlife
    DR2-EN214 The First Sarcophagus
    DR2-EN218 Curse of Anubis

    Rare Cards:

    DR2-EN012 D. D. Scout Plane
    DR2-EN013 Berserk Gorilla
    DR2-EN020 Fenrir
    DR2-EN026 Drillago
    DR2-EN027 Lekunga
    DR2-EN033 Wild Nature's Release
    DR2-EN052 Chain Disappearance
    DR2-EN069 Stealth Bird
    DR2-EN082 Amphibious Bugroth MK-3
    DR2-EN085 Orca Mega-Fortress of Darkness
    DR2-EN087 Mataza the Zapper
    DR2-EN093 Stray Lambs
    DR2-EN104 Compulsory Evacuation Device
    DR2-EN107 Curse of Darkness
    DR2-EN110 Robbin' Zombie
    DR2-EN111 Trap Jammer
    DR2-EN126 Stone Statue of the Aztecs
    DR2-EN132 Needle Burrower
    DR2-EN137 Mermaid Knight
    DR2-EN152 Amplifier
    DR2-EN166 Draining Shield
    DR2-EN176 Theban Nightmare
    DR2-EN178 Protector of the Sanctuary
    DR2-EN191 Double Coston
    DR2-EN193 Night Assailant
    DR2-EN197 Special Hurricane
    DR2-EN202 Spell Economics
    DR2-EN205 Level Limit - Area B
    DR2-EN220 Des Counterblow
    DR2-EN222 Soul Resurrection

    Common Cards:

    DR2-EN001 Ojama Yellow
    DR2-EN002 Ojama Black
    DR2-EN003 Soul Tiger
    DR2-EN004 Big Koala
    DR2-EN005 Des Kangaroo
    DR2-EN006 Crimson Ninja
    DR2-EN008 Gale Lizard
    DR2-EN009 Spirit of the Pot of Greed
    DR2-EN010 Chopman the Desperate Outlaw
    DR2-EN011 Sasuke Samurai #3
    DR2-EN015 Coach Goblin
    DR2-EN016 Witch Doctor of Chaos
    DR2-EN017 Chaos Necromancer
    DR2-EN019 Inferno
    DR2-EN021 Gigantes
    DR2-EN022 Silpheed
    DR2-EN023 Chaos Sorcerer
    DR2-EN024 Gren Maju Da Eiza
    DR2-EN028 Lord Poison
    DR2-EN029 Bowganian
    DR2-EN030 Granadora
    DR2-EN031 Fuhma Shuriken
    DR2-EN032 Heart of the Underdog
    DR2-EN034 Ojama Delta Hurricane!!
    DR2-EN035 Stumbling
    DR2-EN036 Chaos End
    DR2-EN037 Yellow Luster Shield
    DR2-EN038 Chaos Greed
    DR2-EN040 D. D. Borderline
    DR2-EN041 Recycle
    DR2-EN042 Primal Seed
    DR2-EN043 Thunder Crash
    DR2-EN044 Dimension Distortion
    DR2-EN046 Soul Absorption
    DR2-EN048 Blasting the Ruins
    DR2-EN049 Cursed Seal of Forbidden Spell
    DR2-EN050 Tower of Babel
    DR2-EN051 Spatial Collapse
    DR2-EN053 Zero Gravity
    DR2-EN055 Energy Drain
    DR2-EN057 Giga Gagagigo
    DR2-EN058 Mad Dog of Darkness
    DR2-EN059 Neo Bug
    DR2-EN060 Sea Serpent Warrior of Darkness
    DR2-EN061 Terrorking Salmon
    DR2-EN062 Blazing Inpachi
    DR2-EN063 Burning Algae
    DR2-EN064 The Thing in the Crater
    DR2-EN065 Molten Zombie
    DR2-EN067 Gora Turtle of Illusion
    DR2-EN070 Sacred Crane
    DR2-EN071 Enraged Battle Ox
    DR2-EN072 Don Turtle
    DR2-EN073 Balloon Lizard
    DR2-EN074 Dark Driceratops
    DR2-EN075 Hyper Hammerhead
    DR2-EN077 Anti-Aircraft Flower
    DR2-EN078 Prickle Fairy
    DR2-EN079 Pinch Hopper
    DR2-EN080 Skull-Mark Ladybug
    DR2-EN083 Torpedo Fish
    DR2-EN086 Cannonball Spear Shellfish
    DR2-EN089 Manju of the Ten Thousand Hands
    DR2-EN090 Getsu Fuhma
    DR2-EN092 Gryphon's Feather Duster
    DR2-EN094 Smashing Ground
    DR2-EN097 Salvage
    DR2-EN098 Ultra Evolution Pill
    DR2-EN099 Multiplication of Ants
    DR2-EN100 Earth Chant
    DR2-EN101 Jade Insect Whistle
    DR2-EN102 Destruction Ring
    DR2-EN103 Fiend's Hand Mirror
    DR2-EN105 A Hero Emerges
    DR2-EN106 Self-Destruct Button
    DR2-EN108 Begone, Knave!
    DR2-EN109 DNA Transplant
    DR2-EN113 Gogiga Gagagigo
    DR2-EN114 Warrior of Zera
    DR2-EN115 Sealmaster Meisei
    DR2-EN116 Mystical Shine Ball
    DR2-EN117 Metal Armored Bug
    DR2-EN119 The Agent of Wisdom - Mercury
    DR2-EN120 The Agent of Creation - Venus
    DR2-EN121 The Agent of Force - Mars
    DR2-EN122 The Unhappy Girl
    DR2-EN123 Soul-Absorbing Bone Tower
    DR2-EN124 The Kick Man
    DR2-EN125 Vampire Lady
    DR2-EN127 Rocket Jumper
    DR2-EN128 Avatar of The Pot
    DR2-EN129 Legendary Jujitsu Master
    DR2-EN131 KA-2 Des Scissors
    DR2-EN133 Sonic Jammer
    DR2-EN136 Atomic Firefly
    DR2-EN138 Piranha Army
    DR2-EN139 Two Thousand Needles
    DR2-EN140 Disc Fighter
    DR2-EN141 Arcane Archer of the Forest
    DR2-EN142 Lady Ninja Yae
    DR2-EN143 Goblin King
    DR2-EN144 Solar Flare Dragon
    DR2-EN145 White Magician Pikeru
    DR2-EN147 Opti-Camouflage Armor
    DR2-EN148 Mystik Wok
    DR2-EN151 Monster Gate
    DR2-EN153 Weapon Change
    DR2-EN154 The Sanctuary in the Sky
    DR2-EN155 Earthquake
    DR2-EN156 Talisman of Trap Sealing
    DR2-EN157 Goblin Thief
    DR2-EN158 Backfire
    DR2-EN159 Micro Ray
    DR2-EN160 Light of Judgment
    DR2-EN161 Talisman of Spell Sealing
    DR2-EN162 Wall of Revealing Light
    DR2-EN163 Solar Ray
    DR2-EN164 Ninjitsu Art of Transformation
    DR2-EN165 Beckoning Light
    DR2-EN167 Armor Break
    DR2-EN169 Gigobyte
    DR2-EN170 Mokey Mokey
    DR2-EN171 Kozaky
    DR2-EN172 Fiend Scorpion
    DR2-EN173 Pharoah's Servant
    DR2-EN174 Pharaonic Protector
    DR2-EN177 Aswan Apparition
    DR2-EN179 Nubian Guard
    DR2-EN181 Desertapir
    DR2-EN182 Sand Gambler
    DR2-EN183 3-Hump Lacooda
    DR2-EN185 Absorbing Kid From the Sky
    DR2-EN186 Elephant Statue of Blessing
    DR2-EN187 Elephant Statue of Disaster
    DR2-EN188 Spirit Caller
    DR2-EN190 Grave Protector
    DR2-EN192 Regenerating Mummy
    DR2-EN194 Man-Thro' Tro'
    DR2-EN195 King of the Swamp
    DR2-EN196 Emissary of the Oasis
    DR2-EN198 Order to Charge
    DR2-EN199 Sword of the Soul-Eater
    DR2-EN200 Dust Barrier
    DR2-EN201 Soul Reversal
    DR2-EN203 Blessings of the Nile
    DR2-EN204 7
    DR2-EN206 Enchanting Fitting Room
    DR2-EN207 The Law of the Normal
    DR2-EN209 Delta Attacker
    DR2-EN210 Thousand Energy
    DR2-EN211 Triangle Power
    DR2-EN212 The Third Sarcophogus
    DR2-EN213 The Second Sarcophagus
    DR2-EN215 Dora of Fate
    DR2-EN216 Judgment of the Desert
    DR2-EN217 Human-Wave Tactics
    DR2-EN219 Desert Sunlight
    DR2-EN221 Labyrinth of Nightmare
    DR2-EN223 Order to Smash

    And the next chanpionship tournament is in Atlanta October 8th. For info go to www.metagame.com
     

    B-Baller

    My ballin' is br00tal
  • 1,276
    Posts
    19
    Years
    Just as I said, Epic Dragons of Hyperchaos is out on mid October. It's mid October, so EDOH is here! It features three new Dragon types, Volcano Dragons (Magmadragons), Earth Dragons (Terradragons) and Zombie Dragons (Necrodragons). There's also 3 new Dragon evolutions. Their evo bait options are very huge, as Armored Dragons, Dragonoids, Volcano Dragons, Earth Dragons and Zombie Dragons can all evolve to either Super Necrodragon Abzo Dolba, Super Terradragon Bailas Gale or Uberdragon Bajula! Yes, that means that any creature that has Dragon in it's race can be evolved into these mighty creatures with devastating effects that will shatter your opponent and shield-breaking power strong enough to blow your opponent off his seat!

    Here are the stats of the most powerful cards in the set.

    Super Necrodragon Abzo Dolba
    6
    Zombie Dragon
    Darkness
    Evolution - Put on one of your creatures that has Dragon in its race.
    This creature gets +2000 power for each creature in your graveyard.
    Triple breaker
    The Dragons rose. Hopes fell.
    11000+

    Uberdragon Bajula
    7
    Armored Dragon
    Fire
    Evolution - Put on one of your creatures that has Dragon in its race.
    Whenever this creature attacks, choose up to 2 cards in your opponent's mana zone. Your opponent puts those cards into his graveyard.
    Triple breaker
    13000

    Super Terradragon Bailas Gale
    5
    Earth Dragon
    Nature
    Evolution - Put on one of your creatures that has Dragon in its race.
    After you cast a spell by using its "shield trigger" ability, put it into your hand instead of your graveyard.
    Double breaker
    9000

    Get Epic Dragons of Hyperchaos today, in a card store near you! It's worth every penny, there are loads other cards that are great even though you don't want to build a Dragon/anti Dragon (yes there are also anti Dragon cards, most of them are Light/Water) deck. If you are a big fan of Dragons, get the booster packs and theme decks (Rise of the Dragonoids and Merciless Plummeting)!

    PS: Check out my Dragon Rage deck, it's around hre in other cards which is based around Magmadragons with Nature helping them out.
     
    Last edited:

    Zaikiro

    The offgoining vet
  • 1,707
    Posts
    18
    Years
    • Seen Jan 26, 2014
    What do you think of the new Yu-gi-oh set. More E Heros and stuff. Do you think it will rise. Here is the new rulings for it and a list of the set for who wants to know. First attachment is the rulings, second attachemnt is spolier

    Edit: If they don't work. Here is the Spolier List

    Rulings *is working on it*
     
    Last edited:

    Gokey Shuckle

    Bisexual and Proud
  • 2,582
    Posts
    19
    Years
    Partial SOI Spoilers

    TCG News


    SOI-JP003
    God Flame Emperor - Uria
    Fire/Pyro/10/0/0
    This card cannot be Normal Summon. This card can only be special summon by sending 3 face-up Continuous Trap cards from your field to Graveyard. This card's attack strength would be increase by 1000 for each Continuous Trap cards in your Graveyard. Once per turn, you may destroy a Magic/Trap card that is set on opponent's field. The effect of that Magic/Trap card cannot be activate.
    *Quoted (mostly) from DMComet*
    Ultra(?)

    SOI-JP004
    Descending Thunder Emperor - Hamon
    Light/Thunder/10/4000/4000
    This card cannot be Normal Summon. This card can only be special summon by sending 3 face-up Continuous Magic cards from your field to Graveyard. When this card destroy an opponent's monster and it's send to Graveyard, do 1000 damages to opponent's lifepoints. When this card is on your field in face-up defense mode, this card cannot be target of attack of opponent's monster.
    *Quoted from DMComet*
    Ultra(?)

    SOI-JP005
    Phantom Emperor - Ravel
    Dark/Demon/10/4000/4000
    This card cannot be Normal Summon. Sacrifice 3 Demon sub-type monsters on your field to special summon this card. Whenever opponent summon a monster, special summon a "Phantom Token" (Dark/Demon/1/1000/1000) to your field. The tokens cannot declare attack. Once during your turn, you may sacrifice a monster on your field, this card's attack strength would be increase by the original attack of that monster until the End Phase of the turn.
    *Quoted from DMComet*
    Ultra(?)

    SOI-JP009
    Antique Gear Cannon
    Earth/Machine/2/500/500
    Sacriface this card, do 500 damages to opponent's lifepoints. During this turn's battle phase no player can activate Trap cards.
    *Quoted from DMComet*

    SOI-JP039
    Antique Gear Factory
    Magic - Normal
    Choose a monster card with [Antique Gear] om its name in your hand. Remove from game cards with [Antique Gear] in their name from your Graveyard until the level of them is doubled of the chosen card. The chosen card, during this turn, can be summon without sacrifice.

    *Credit to DMComet*
     

    Gokey Shuckle

    Bisexual and Proud
  • 2,582
    Posts
    19
    Years
    Sorry for the double post, but I had to post this.

    SOI Spoilers!!!


    Rarity List for this set:
    Ultimate Rare (11):
    Divine Flame Emperor - Uria (001)
    Descending Thunder Emperor - Hamon (002)
    Phantom Emperor - Ravel (003)
    Cyber Barrier Dragon (006)
    Cyber Laser Dragon (007)
    Giant Battleship - Covered Core (013)
    ?? (034)
    ?? (035)
    Antique Gear Castle (048)
    Damage Condenser (052)

    Ultra Rare (4):
    Divine Flame Emperor - Uria (001)
    Descending Thunder Emperor - Hamon (002)
    Phantom Emperor - Ravel (003)
    Cyber Laser Dragon (007)

    Super Rare (7):
    Cyber Barrier Dragon (006)
    Giant Battleship - Covered Core (013)
    ?? (034)
    ?? (035)
    Antique Gear Castle (048)
    Damage Condenser (052)
    1 missing.

    Rare (14):
    Proto Cyber Dragon (010)
    Timed Bomb (011)
    Chainsaw Insect (021)
    Devildozer (024)
    Yomigaeru (025)
    Princess - Pikeru (027)
    Princess - Kuran (028)
    Memory Destructor (029)
    Martyr of Phantoms (041)
    Cyclone Boomerang (042)
    Karma Cut (053)
    3 missing.
    ------------------------------------------------------
    SOI-JP001
    Divine Flame Emperor - Uria
    Fire/Pyro/10/0/0
    This card cannot be Normal Summon. This card can be special summon by sending 3
    face-up Trap cards from your field to Graveyard. This card's attack strength would be
    increase by 1000 for each Continuous Trap cards in your Graveyard. Once per turn, you may
    destroy a Magic/Trap card that is set on opponent's field. The effect of that Magic/Trap
    card cannot be activate.
    Ultra/Ultimate Rare

    SOI-JP002
    Descending Thunder Emperor - Hamon
    Light/Thunder/10/4000/4000
    This card cannot be Normal Summon. This card can be special summon by sending 3
    Continuous Magic cards from your field to Graveyard. When this card destroy an opponent's
    monster and it's send to Graveyard, do 1000 damages to opponent's lifepoints. When this
    card is on your field in face-up defense mode, opponent cannot choose other monsters as
    target of attack.
    Ultra/Ultimate Rare

    SOI-JP003
    Phantom Emperor - Ravel
    Dark/Demon/10/4000/4000
    This card cannot be Normal Summon. This card can be special summon by sacrifice
    3 Demon sub-type monsters on your field. Whenever opponent summon a monster, special summon
    a "Phantom Token" (Dark/Demon/1/1000/1000) to your field. The tokens cannot declare attack.
    Once during your turn, you may sacrifice a monster on your field, this card's attack
    strength would be increase by the original attack of that monster until the End Phase of
    the turn.
    Ultra/Ultimate Rare

    SOI-JP004
    E-Hero Bubbleman Neo
    Water/Warrior/4/800/1200
    This card cannot be Normal Summon. This card can only be special summon by sending a
    [E-Hero Bubbleman] on your field and a [Metamorphosis] in your hand to Graveyard. When this
    card is face-up on the field, this card have the name [E-Hero Bubbleman]. Destroy the
    opponent's monster battling with this card at the end of Damage Step.

    SOI-JP005
    Hero Kids
    Earth/Warrior/2/300/600
    When this card is successfully special summon, you may special summon any number of
    [Hero Kids] from your deck to the field.

    SOI-JP006
    Cyber Barrier Dragon
    Light/Machine/6/800/2800
    This card cannot be Normal Summon. This card can only be special summon by the effect of
    [Attack Reflect Unit]. When this card is in face-up attack mode, once per turn, you can
    negate the attack of one of opponent's monster.
    Super/Ultimate Rare

    SOI-JP007
    Cyber Laser Dragon
    Light/Machine/7/2400/1800
    This card cannot be Normal Summon. This card can only be special summon by the effect of
    [Photon Generator Unit]. Once during your Main Phase, you can choose and destroy a monster
    on opponent's field with attack or defense strength higher than this card's.
    Ultra/Ultimate Rare

    SOI-JP008
    Antique Gear
    Earth/Machine/2/100/800
    When [Antique Gear] is face-up on your field, you may special summon any copy of this card
    in your hand to the field in attack mode.

    SOI-JP009
    Antique Gear Cannon
    Earth/Machine/2/500/500
    Sacriface this card, do 500 damages to opponent's lifepoints. During this turn's battle
    phase no player can activate Trap cards.

    SOI-JP010
    Proto Cyber Dragon
    Light/Machine/3/1100/600
    When this card is face-up on the field, the name of this card is treated as [Cyber Dragon]
    Rare

    SOI-JP011
    Timed Bomb
    Wind/Machine/3/1000/1000
    When this card is attacked by opponent's monster when in face-down defense mode,
    damage calculation would not be deal and this card would become an equipment card onto the
    attacking monster. During the next opponent's Standby Phase, destroyed the equipped monster.
    Rare

    SOI-JP012
    Machine King - Prototype
    Earth/Machine/3/1600/1500
    The attack and defense strength of this card is increased by 100 for each Machine sub-type
    monsters on the field other than this card.

    SOI-JP013
    Giant Battleship - Covered Core
    Earth/Machine/7/2500/800
    When this card is Normal Summon put two counters on this card. This card cannot be destroy
    as result of battle. When this card battle, at the end of Damage Step flip a coin. If
    it's head, remove a counter from this card. When this card do not have counters on it and
    battle, destroy it at the end of Damage Step.
    Super/Ultimate Rare

    SOI-JP014
    Guide of Another Dimension
    Dark/Warrior/4/1400/1000
    When this card is successfully Normal Summon, give control of this card to opponent. During
    each End Phase, opponent and this card's controller would choose a card in Graveyard and
    remove it from the game.

    SOI-JP015
    Chain Slasher
    Wind/Warrior/4/1000/600
    In additional to the normal attack, this card can attack another time during Battle Phase
    for each [Chain Slasher] in your Graveyard.

    SOI-JP016
    Fuuma No Denshousha
    Light/Warrior/4/1700/800
    When this card is successfully summon, reversed summon, or special summon, for each
    [Fuuma No Denshousha] in your Graveyard, name a main-type. When this card attack monsters
    with the named main-type, destroy them without going into damage calculation.

    SOI-JP017
    Common People - Tsueso
    Fire/Pyro/4/1500/1000
    This card is not affect by effect of Trap cards.

    SOI-JP018
    Parasitic Body Dani (Kisentai Dani)
    Earth/Insect/1/?/?
    This card attack and defense strength is equal to the number of token monsters on the
    field x500.

    SOI-JP019
    Gokipon
    Earth/Insect/2/800/800
    When this card is destroy in battle and sends to Graveyard, add a Insect sub-type monster
    with attack strength of 1500 or less from your deck to hand.

    SOI-JP020
    Silent Insect
    Earth/Insect/2/200/300
    When this card is successfully Normal Summoned or Reverse Summoned put it in defense mode.
    When this card is face-up on the field, negate the effects of all Continuous Magic and
    Continuous Trap cards.

    SOI-JP021
    Chainsaw Insect
    Earth/Insect/4/2400/0
    When this card battle, at the end of Damage Step opponent draw a card.
    Rare

    SOI-JP022
    Ooarikuikuiari ("Giant Anteater Eating Ant")
    Earth/Insect/5/2000/500
    This card cannot be Normal Summon. This card can be special summon by sending two
    Magic/Trap cards on your field to Graveyard. When this card successfully attack,
    destroy a Magic/Trap card on opponent's field.

    SOI-JP023
    Saber Beetle
    Earth/Insect/6/2400/600
    When this card attack a monster in defense mode, and the attack strength is higher than
    the defense strength, do battle damages to opponent equal to the difference.

    SOI-JP024
    Devildozer
    Earth/Insect/8/2800/2600
    This card cannot be Normal Summon. This card can be special summon by removing 2
    Insect sub-type monsters from your Graveyard. When this card does battle damages to
    opponent, send the top card from opponent's deck to Graveyard.
    Rare

    SOI-JP025
    Yomigaeru ("Yomi Frog")
    Water/Aqua/1/100/100
    When this card is in your Graveyard at your Standby Phase, and you don't have Magic/Trap
    cards on your field, you can special summon this card to your field. This effect
    cannot be activate if a [Yomigaeru] is face-up on your field.
    Rare

    SOI-JP026
    Devil Frog
    Water/Aqua/3/1200/800
    This card's attack strength is increase by number of [Tadpole] in your Graveyard * 300.

    SOI-JP027
    Princess - Pikeru
    Light/Spellcaster/4/2000/0
    This card can't be normal summon. This card can only be special summon by the effect of
    [Ordeal of Princess]. During your Standby Phase, gain Lifepoint equal to the number of
    monster on your field x800.
    Rare

    SOI-JP028
    Princess - Kuran
    Dark/Spellcaster/4/2000/0
    This card can't be normal summon. This card can only be special summon by the effect of
    [Ordeal of Princess]. During your Standby Phase, do damages to opponent's lifepoints equal
    to number of opponent's monsters on the field x600.
    Rare

    SOI-JP029
    Memory Desturctor
    Dark/Demon/3/1000/600
    When this monster successfully direct attack opponent, do damage to opponent equal to
    number of monsters in opponent's Fusion deck x100.
    Rare

    SOI-JP030
    Amplified Malice
    Dark/Undead/4/700/1000
    When this card is face-up on the field, during opponent's standby phase, for each
    [Amplified Malice] in your Graveyard, discard a card from the top of opponent's deck.

    SOI-JP031
    Grass Phantom
    Water/Plant/3/1000/1000
    This card's attack strength is increase by number of [Grass Phantom] in your Graveyard
    * 500.

    SOI-JP032
    Sandmoth
    Earth/Rock/4/1000/2000
    When this card is destroy while in face-down defense mode other than by battle and send
    to Graveyard, special summon this card to your field with original attack and defense
    strength switch.

    SOI-JP033
    Divine Dragon - Excelion
    Light/Dragon/5/1500/900
    When this card is Normal Summoned, for each [Divine Dragon - Excelion] in your Graveyard,
    you get one of the following effect. You cannot get the same effect more than once.
    - Increase this card's attack strength by 1000.
    - When this card destroy an opponent's monster, this card can attack once more in continuous
    - When this card destroy an opponent's monster and send it to Graveyard, do damage to
    opponent equal to the attack strength of the destroyed monster.
    Super/Ultimate Rare

    SOI-JP034
    [Ritual Monster]
    (Super/Ultimate Rare)

    SOI-JP035
    [Ritual Monster]
    (Super/Ultimate Rare)

    SOI-JP036
    Frog Sandeath
    Water/Aqua - Fusion/8/2500/2000
    [Death Frog] + [Death Frog] + [Death Frog]
    When this card is Fusion Summon, it can only be done by the above cards. This card's
    attack strength would be increase by 500 for each [Yellow Spring Frog] in your Graveyard.

    SOI-JP037
    Hero Heart
    Magic - Normal
    This card can only be activate when you choose a face-up monster with [E-Hero] in its name
    on your field. Half the attack strength of the chosen monster, and it can attack two times
    during a battle phase.

    SOI-JP038
    Magnet Circle LV2
    Magic - Normal
    Special Summon a Machine sub-type monster from your hand with Level 2 or lower.

    SOI-JP039
    Antique Gear Factory
    Magic - Normal
    Choose a monster card with [Antique Gear] om its name in your hand. Remove from game cards
    with [Antique Gear] in their name from your Graveyard until the level of them is doubled of
    the chosen card. The chosen card, during this turn, can be summon without sacrifice.

    SOI-JP040
    Antique Gear Drill
    Magic - Normal
    This card can only be activate when there's a monster with [Antique Gear] in its name
    on your field and discard a card from your hand. Choose a Magic card from your deck, and
    set it onto your field. That Magic card cannot be activate during this turn.

    SOI-JP041
    Martyr of Phantoms
    Magic - Normal
    This card can only be activate when your have two or more cards in your hand, and you have
    face-up [Divine Flame Emperor - Uria] and [Descending Thunder Emperor - Hamon] on your
    field. Send all cards from your hand to Graveyard, special summon 3 [Martyr of Phantoms
    Token] (Dark/Demon/1/0/0) in attack mode to your field.
    Rare

    SOI-JP042
    Cyclone Boomerang
    Magic - Equipment
    This card can only be equipped on [E-Hero Wildman]. Increase the attack strength of the
    equipped monster by 500. If the equipped monster is destroy by other cards' effect and
    send to Graveyard, destroy all Magic/Trap cards on the field. Do damages to opponent
    equal to number of destroyed Magic/Trap cards * 100.
    Rare

    SOI-JP043
    Seal of Heritance
    Magic - Equipment
    This card can only be activate when you have 3 monsters with the same name in your
    Graveyard. Choose one of those monsters and special summon it on to your field, and
    equipped this card onto it. When this card is destroy, destroy the equipped monster.

    SOI-JP044
    Ordeal of Princess
    Magic - Equipment
    This card can only be equipped on a [White Magician - Pikeru] or [Black Magician - Kuran].
    The attack strength of the equipped monster is increased by 800. When the equipped monster
    destroy a monster with level of 5 or higher in battle, sacrifice the equipped monster, and
    special summon a [Princess - Pikeru] if this card is equipped on [White Magician - Pikeru],
    or [Princess - Kuran] if this card is equipped on [Black Magician - Kuran], from your
    hand or deck to the field.

    SOI-JP045
    Photon Generator Unit
    Magic - Quickplay
    This card can only be activate by sacrificing two [Cyber Dragon] on your field. Special
    Summon a [Cyber Laser Dragon] from your hand, deck, or Graveyard to the field.

    SOI-JP046

    SOI-JP047


    SOI-JP048
    Antique Gear Castle
    Magic - Continuous
    Increase the attack strength of all face-up monsters on the field with [Antique Gear] in its
    name by 300. Whenever a monster is successfully Normal Summon, put a counter on this card.
    Whenever a monster with [Antique Gear] in its name would be sacrifice summoned, you may
    remove counters from this card equal to the number of sacrifices required instead of
    tributes.
    Super/Ultimate Rare

    SOI-JP049
    Super Junior Confrontation!
    Trap - Normal
    This card can be activate when opponent's monster declare attack. Negate that battle,
    and a monster in face-up attack mode with attack strength lower than that monster on
    opponent's field and a monster in face-up defense mode with defense strength lower than
    that monster on your field would battle instead. At the end of that battle, Battle Phase
    would end.

    SOI-JP050
    Miracle Kids
    Trap - Normal
    Until End Phase of this turn, decrease the attack strength of an opponent's monster
    by number of [Hero Kids] in your Graveyard * 400.

    SOI-JP051
    Attack Reflect Unit
    Trap - Normal
    This card can only be activate by sacrificing a [Cyber Dragon] on your field. Special
    summon a [Cyber Barrier Dragon] from your hand or deck.

    SOI-JP052
    Damage Condensar
    Trap - Normal
    This card can only be activate when you receive battle damages, and discard a card from
    your hand. Special summon a monster from your deck to the field with attack strength
    equal to or lower than amount of battle damages received in face-up attack mode.
    Super/Ultimate Rare

    SOI-JP053
    Karma Cut
    Trap - Normal
    Discard a card from your hand. Remove a face-up monster on opponent's field from the
    game. If there're monsters card with the same name as the removed card in opponent's
    Graveyard, remove all of those cards from the game.
    Rare

    SOI-JP054

    SOI-JP055
    Generation Change
    Trap - Normal
    Destroy one face-up monster on your field. Add the card with the same name as the destroyed
    card from your deck to hand.

    SOI-JP056
    Full Burst
    Trap - Normal
    After this card is activate, send your entire hand to Graveyard. Do damages to
    opponent equal to number of cards send this way * 200.

    SOI-JP057
    Successful Rating 0%
    Trap - Normal
    Randomly send two Fusion monsters from opponent's Fusion deck to Graveyard.

    SOI-JP058
    ??
    Trap - ??


    SOI-JP059
    ??
    Trap - Counter
    Pay 500 lifepoints, negate an activation of a Magic card, then return that Magic card back
    to owner's hand. (That card cannot be activate again during this turn?)

    SOI-JP060
    ??
    Trap - Counter
    Pay 500 lifepoints, negate an activation of a Trap card, then set that Trap card back
    onto the field again.

    END.

    Thanks to dmcomet for the spoilers.



    https://img358.imageshack.us/img358/6173/0045so.jpg
    https://img358.imageshack.us/img358/9171/0172wg.jpg
    https://img358.imageshack.us/img358/8185/0224fc.jpg
    https://i18.photobucket.com/albums/b124/Nattapol/SOI_Monster_1.jpg
    https://i18.photobucket.com/albums/b124/Nattapol/SOI_Monster_2.jpg
    https://i18.photobucket.com/albums/b124/Nattapol/SOI_Monster_3.jpg
    https://img358.imageshack.us/img358/3261/0339qh.jpg
    https://img358.imageshack.us/img358/3913/0017jn.jpg
    https://img358.imageshack.us/img358/7605/0130lz.jpg
    https://i18.photobucket.com/albums/b124/Nattapol/SOI_Rare_1.jpg
    https://i18.photobucket.com/albums/b124/Nattapol/SOI_Rare_2.jpg

    https://img358.imageshack.us/img358/7928/0490td.jpg - Super Junior Confrontation!
    https://img358.imageshack.us/img358/9098/0375oi.jpg - Hero Heart

    https://img358.imageshack.us/img358/2848/0431dw.jpg
    https://img358.imageshack.us/img358/1996/0449ix.jpg
    https://img358.imageshack.us/img358/5333/0510hs.jpg
    https://img358.imageshack.us/img358/2730/0564kc.jpg
    https://i18.photobucket.com/albums/b124/Nattapol/SOI_Spell_Trap_1.jpg
    https://i18.photobucket.com/albums/b124/Nattapol/SOI_Spell_Trap_2.jpg

    Thanks to GANDORA for the pics.
     

    RaikouRider243

    Lightning Swordsman
  • 216
    Posts
    18
    Years
    • Age 36
    • Seen Jul 18, 2009
    Credit goes to Vagabond Aeon for this spoiler.

    YU-GI-OH! GX DUELIST PACKS

    JADEN DUELIST PACK = DP1-EN
    6 CARDS PER PACK, 30 PACKS PER BOX

    DP1-EN001 Elemental Hero Avian
    DP1-EN002 Elemental Hero Burstinatrix
    DP1-EN003 Elemental Hero Clayman
    DP1-EN004 Elemental Hero Sparkman
    DP1-EN005 Winged Kuriboh (RARE)
    DP1-EN006 Winged Kuriboh LV10 (RARE)
    DP1-EN007 Wroughtweiler
    DP1-EN008 Dark Catapulter
    DP1-EN009 Elemental Hero Bubbleman
    DP1-EN010 Elemental Hero Flame Wingman (SUPER RARE)
    DP1-EN011 Elemental Hero Thunder Giant (RARE)
    DP1-EN012 Elemental Hero Rampart Gunner (RARE)
    DP1-EN013 Elemental Hero Steam Healer (ULTRA RARE)[Warrior/WATER/Fusion]
    Level: 5
    ATK/1800 DEF/1000
    "Elementai Hero Burstinatrix" + "Elemental Hero Bubbleman"
    This card cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the ATK of the destroyed monster.
    DP1-EN014 Polymerization
    DP1-EN015 Fusion Sage
    DP1-EN016 The Warrior Returning Alive
    DP1-EN017 Feather Shot
    DP1-EN018 Transcendent Wings
    DP1-EN019 Bubble Shuffle
    DP1-EN020 Spark Blaster
    DP1-EN021 Skyscraper (RARE)
    DP1-EN022 Burst Return (SUPER RARE)
    [Spell Card]
    This card can only be activated when there is an "Elemental Hero Burstinatrix"(s) on the field. Return from the field to the owner's respective hands all monsters with "Elemental Hero" in their card names, except "Elemental Hero Burstinatrix"(s).
    DP1-EN023 Bubble Shot (SUPER RARE)
    [Equip Spell]
    This card can only be equipped to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800. When the equipped monster is destroyed as a result of battle, destroy this card instead, and Battle Damage to the controller of the equipped monster becomes 0 during that battle.
    DP1-EN024 Bubble Illusion (ULTRA RARE)
    [Quick-play Spell]
    This card can only be activated when there is a face-up "Elemental Hero Bubbleman"(s) on your side of the field. During this turn, you may activate 1 Trap Card from your hand.
    DP1-EN025 A Hero Emerges
    DP1-EN026 Draining Shield
    DP1-EN027 Negate Attack (RARE)
    DP1-EN028 Hero Signal
    DP1-EN029 Feather Wind
    DP1-EN030 Clay Charge (SUPER RARE)
    [Trap Card]
    This card can only be activated when a "Elemental Hero Clayman" on your side of the field is the target of an attack. (If the "Elemental Hero Clayman" is face-down, flip it face-up.) Destroy the attacking monster and the "Elemental Hero Clayman", and inflict 800 points of damage to your opponent's Life Points.

    CHAZZ DUELIST PACK = DP2-EN
    6 CARDS PER PACK, 30 PACKS PER BOX

    DP2-EN001 V-Tiger Jet
    DP2-EN002 Ojama Green
    DP2-EN003 Ojama Yellow
    DP2-EN004 Ojama Black
    DP2-EN005 X-Head Cannon
    DP2-EN006 Y-Dragon Head
    DP2-EN007 Z-Metal Tank
    DP2-EN008 W-Wing Catapult
    DP2-EN009 Infernal Incinerator (RARE)
    DP2-EN010 Armed Dragon LV3
    DP2-EN011 Armed Dragon LV5
    DP2-EN012 Armed Dragon LV7 (SUPER RARE)
    DP2-EN013 Armed Dragon LV10 (ULTRA RARE)
    [Dragon/WIND]
    Level: 10
    ATK/3000 DEF/2000
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. Send 1 card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field.
    DP2-EN014 XYZ-Dragon Cannon (RARE)
    DP2-EN015 Ojama King
    DP2-EN016 VW-Tiger Catapult (RARE)
    DP2-EN017 VWXYZ-Dragon Catapult Cannon (RARE)
    DP2-EN018 Ojama Delta Hurricane!!
    DP2-EN019 Level Modulation (RARE)
    DP2-EN020 Ojamagic
    DP2-EN021 Ojamuscle
    DP2-EN022 Chthonian Alliance
    DP2-EN023 Armed Changer
    DP2-EN024 Luck Mallet (SUPER RARE)
    [Spell Card]
    Add any number of cards from your hand to your Deck and shuffle it. Then draw the number of cards you added to your Deck.
    DP2-EN025 Chthonian Summoning (SUPER RARE)
    [Quick-play Magic]
    You can only activate this card when your opponent has at least 1 monster on the field, and you successfully Special Summon a monster with an ATK of
    1500 or less. Special Summon from your hand, Deck, or Graveyard any number of Monster Cards that have the same name as the Summoned monster. Then, your opponent can select a monster on their side of the field and Special Summon from their hand, Deck, or Graveyard any number of Monster Cards that have the same name as the monster they selected.
    DP2-EN026 Defense Ring (ULTRA RARE)
    [Quick-play Spell]
    Damage to your Life Points from effects of a Trap Card become 0.
    DP2-EN027 Ojama Trio
    DP2-EN028 Chthonian Blast
    DP2-EN029 Chthonian Polymer
    DP2-EN030 Gravepit of Revival (SUPER RARE)
    [Trap Card]
    You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard. Both players Special Summon 1 monster from their respective Graveyards in Defense Position. The monsters Special Summoned in this way cannot change their Battle Position, except with a card effect.

    I have no idea when these are coming out, but I have seen pics of English Editions of these booster packs.

    Because of the way Level Up! is worded, the power of Armed Dragon LV10 is curbed. You cannot use "Level Up!" to level up Armed Dragon LV7 because "Armed Dragon LV10" is not mentioned anywhere in LV7's card text.

    Look at some of those cards that are rare. Winged Kuriboh Lv10?! 0_o.

    Luck Mallet's basically a selective Reload, and will see lots of play. This thing will probably be restricted for that reason.

    ----------------------

    We now know all four EEN-SE promotional cards.

    EEN-ENSE1 Horus the Black Flame Dragon LV8
    EEN-ENSE2 The Creator
    EEN-ENSE3 Sacred Phoenix of Nephthys
    EEN-ENSE4 Silent Swordsman LV5
     
    Last edited:
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