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TCG News

i bought a box of 9th and i got a foil hypnotic spectar and a foil jestars cap.. and the lions isnt bad.. it will be played in the new standard in ww or some red white combo since there are so many good rw cards in Ravnica.. theres one that cost RW and it does 3 damage to a target and you gain 3 life.. the only good thing about the painlands is that for players who are not tourney players and have not searched out the apocolypse versions of them they are more accessible.. but i prefer my signed playsets of each
 
Also the Ravnicar, City of Guilds set is being pre-released on the 24th Street-release on October 2-3 i think
 
and it becomes tournament legal on the 20th of october and the missouri state championship is on the 22... ger no mirrodin in standard... tear
 
yea in order to play at the magic world championship you have to be in the top 3 at your nationals... and in order for you to make nationals you must win regionals or grind in at one of the last second qualifier tournaments..but the state championships are open to all who live in the state
 
Here is the Elemental Enegry Spolier. Credit goes to DComet.
-----------------------------------------------
Rarity List for this set:
Ultimate Rare (11):
E-Hero Edgeman (007)
Water Dragon (015)
Giant Battleship - Tetran (017)
Military God of Dark Realm - Gold (024)
VWXYZ - Dragon Catapult Cannon (031)
Cyber Blader (032)
E-Hero Rampart Gunner (033)
E-Hero Tempester (034)
E-Hero Wild Jaggyman (035)
E-Hero Shining Flare Wingman (036)
Pot of Avarice (037)

Ultra Rare (4):
E-Hero Rampart Gunner (033)
E-Hero Tempester (034)
E-Hero Wild Jaggyman (035)
E-Hero Shining Flare Wingman (036)

Super Rare (7):
E-Hero Edgeman (007)
Water Dragon (015)
Giant Battleship - Tetran (017)
Military God of Dark Realm - Gold (024)
VWXYZ - Dragon Catapult Cannon (031)
Cyber Blader (032)
Pot of Avarice (037)

Rare (14):
Queen's Knight (004)
Jack's Knight (005)
King's Knight (006)
Hell Soldier (010)
Magician of Chain Bullet (019)
Hunter of Dark Realm - Blue (021)
Berserk King of Dark Realm - Brown (022)
Army God of Dark Realm - Silver (023)
Feather Shot (042)
Hell Alliance (044)
Armed Changer (045)
Hero Barrier (049)
Hell Blast (050)
Level Limit Area A (060)
------------------------------------------------------
EEN-JP001
Knight of Dark Realm - Zulu
Dark/Demon/4/1800/1500
Normal Monster

EEN-JP002
V - Tiger Jet
Light/Machine/4/1600/1800
Normal Monster

EEN-JP003
Blade Skater
Earth/Warrior/4/1400/1500
Normal Monster

EEN-JP004
Queen's Knight
Light/Warrior/4/1500/1600
Normal Monster
Rare

EEN-JP005
Jack's Knight
Light/Warrior/5/1900/1000
Normal Monster
Rare

EEN-JP006
King's Knight
Earth/Warrior/4/1600/1400
When this card is successfully summon and you have a [Queen's Knight] on the field, you
may special summon a [Jack's Knight] from your deck to the field.
Rare

EEN-JP007
E-Hero Edgeman
Earth/Warrior/7/2600/2200
When this card attack a monster in defense mode, and the attack strength of this card is
greater than the defense strength of the defending monster, do battle damage to your
opponent equal to the difference.
Super Rare

EEN-JP008
E-Hero Wildman
Earth/Warrior/4/1500/1600
This card is unaffected by effect of Trap cards.

EEN-JP009
Reborn Zombie
Dark/Undead/4/1000/1600
When your opponent have 0 cards in his/her hand, if this card is in attack mode, it cannot
be destroy as a result of battle. (Damage Calculation is still applied)

EEN-JP010
Hell Soldier
Dark/Warrior/4/1200/1400
When this card is destroy by attack of opponent's monster and sent to Graveyard, do damage
to opponent equal to the battle damages you received.
Rare

EEN-JP011
W - Wing Catapult
Light/Machine - Union/4/1300/1500
Once during your Main Phase, you may treated this card as an equipment card and equip
it on your [V - Tiger Jet], or remove it from being equipment and special summon it in
face-up attack mode. Increase the equipped monster's attack and defense strength by
400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped
Monster would be destroyed as a result of battle, destroy this card instead.)

EEN-JP012
Flame Majin - Hell Burner
Fire/Demon/6/2800/1800
This card cannot be Normal Summoned other than by discard all cards in your hand other than this
card into Graveyard and sacrifice a monster on your field with attack strength of 2000 or
more. For each monster card on opponent's field, increase this card's attack strength by
200. For each monster card on your field, decrease this card's attack strength by 500.

EEN-JP013
Hydrogedon
Water/Dino/4/1600/1000
When this card destroy a monster as result of battle and send to Graveyard, special summon
a [Hydrogedon] from your deck onto the field.

EEN-JP014
Oxygedon
Wind/Dino/4/1800/800
If this card is destroy as a result of battle from a Fire main-type monster, do 800 damages
to both player.

EEN-JP015
Water Dragon
Water/Sea Draogn/8/2800/2600
This card cannot be Normal Summon. This card can only be special summon by the effect of
[Bonding - H2O]. When this card is face-up on the field, the attack strength of all
monsters with Fire Main-Type or Pyro sub-type would become 0. When this card is
destroy and send to Graveyard, special summon two [Hydrogedon] and one [Oxygedon] from
your Graveyard.
Super/Ultimate Rare

EEN-JP016
Etoile Cyber
Earth/Warrior/4/1200/1600
When this card direct attack opponent, increase this card's attack strength by 500
during Damage Calculation.

EEN-JP017
Giant Battleship - Tetran
Wind/Machine/6/1800/2300
When this card is summon, put 3 counters on thie card. This card cannot be destroy as
a result of battle. When this card combat, remove a counter on this card at the end of
Damage Step. When this card battle with no counter on it, destroy it at the end of Damage
Step. Remove a counter on this card, destroy a Magic/Trap card on the field. This effect
can only be use once per turn.

EEN-JP018
Nano Breaker
Earth/Machine/4/1600/1800
When this card attacks face-up monster with level 3 or lower, destroy it without doing
Damage Calculation.

EEN-JP019
Magician of Chaining Attack
Dark/Spellcaster/4/1600/1200
When this card is face-up on your field, when you activate a Normal Magic card, do 400
damages to opponent.
Rare

EEN-JP020
Advanced Guard of Dark Realm - Beige
Dark/Demon/4/1600/1300
When this card is discard into Graveyard from your hand by effect of another card, special
summon this card onto the field.

EEN-JP021
Hunter of Dark Realm - Blue
Dark/Demon/3/1400/800
When this card is discard into Graveyard from your hand by effect of another card, draw
a card from your deck. When this card is discard by opponent's card effect, draw one
card additionally.
Rare

EEN-JP022
Berserk King of Dark Realm - Brown
Dark/Demon/4/1800/400
When this card does Battle Damage to your opponent, you may choose a card in your hand and discard
it to Graveyard.
Rare

EEN-JP023
Army God of Dark Realm - Silver
Dark/Demon/5/2300/1400
When this card is discard into Graveyard from your hand by effect of another card, special summon
this card to the field. When this card is discarded by effect of opponent's card, your opponent
also choose 2 cards in his/her hand and put them onto the bottom of opponent's deck in any order.
Rare

EEN-JP024
Military God of Dark Realm - Gold
Dark/Demon/5/2300/1400
When this card is discard into Graveyard from your hand by effect of another card, special summon
this card to the field. When this card is discarded by effect of opponent's card, also choose 2
cards on opponent's field and destroy them.
Super/Ultimate Rare

EEN-JP025
Scout of Dark Realm - Scar
Dark/Demon/2/500/500
When this card is destroy as a result of battle and sent to Graveyard, choose a monster with
[Dark Realm] in its name with level 4 or less from your deck and adds it into your hand.

EEN-JP026
Possessed Spirit - Aos
Earth/Spellcaster/4/1850/1500
You may put a [Earth Spirit User - Aos] and an Earth Main-Type monster from your field to Graveyard
to special summon this card from your hand or deck. If this card is special summon this way,
it gains the following effect. When this card attacks a monster in defense mode, and the
attack strength of this card is greater than the defense strength of the defending monster,
do battle damage equal to opponent equal to the difference.

EEN-JP027
Possessed Spirit - Eria
Water/Spellcaster/4/1850/1500
You may put a [Water Spirit User - Eria] and a Water Main-Type monster from your field
to Graveyard to special summon this card from your hand or deck. If this card is special
summon this way, it gains the following effect. When this card attacks a monster in
defense mode, and the attack strength of this card is greater than the defense strength
of the defending monster, do battle damage equal to opponent equal to the difference.

EEN-JP028
Possessed Spirit - Heater
Fire/Spellcaster/4/1850/1500
You may put a [Fire Spirit User - Heater] and a Fire Main-Type monster from your field
to Graveyard to special summon this card from your hand or deck. If this card is special
summon this way, it gains the following effect. When this card attacks a monster in
defense mode, and the attack strength of this card is greater than the defense strength
of the defending monster, do battle damage equal to opponent equal to the difference.

EEN-JP029
Possessed Spirit - Wynn
Wind/Spellcaster/4/1850/1500
You may put a [Wind Spirit Use - Wynn] and a Wind Main-Type monster from your field
to Graveyard to special summon this card from your hand or deck. If this card is special
summon this way, it gains the following effect. When this card attacks a monster in
defense mode, and the attack strength of this card is greater than the defense strength
of the defending monster, do battle damage equal to opponent equal to the difference.

EEN-JP030
VW - Tiger Catapult
Light/Machine - Fusion/6/2000/1500
[V - Tiger Jet] + [W - Wing Catapult]
This card is special summon by removing the above monsters on your field from the
game (The card [Fusion] is not required). Discard a card from your hand, change the mode
of a monster on opponent's field. (Reverse effects are not activated).

EEN-JP031
VWXYZ - Dragon Catapult Cannon
Light/Machine - Fusion/8/3000/2800
[VW - Tiger Catapult] + [XYZ - Dragon Cannon]
This card is special summon by removing the above monster on your field from game
(The card [Fusion] is not required). Once during your turn, you may remove a card on
opponent's field from game. When this card attack, you may change the mode of the monster
this card attack (Reverse effects are not activated).
Super/Ultimate Rare

EEN-JP032
Cyber Blader
Earth/Warrior - Fusion/7/2100/800
[Etoile Cyber] + [Blade Skater]
This card's Fusion summon can only be done by above cards. When opponent control exactly one
monster, this card cannot be destroy as result of battle. When opponent control exactly two
monsters, this card's attack strength would be doubled. When opponent control exactly three
monsters, this card negate all of the effects of opponent's Magic, Trap and effect monster cards.
Super/Ultimate Rare

EEN-JP033
E-Hero Rampart Gunner
Earth/Warrior - Fusion/6/2000/2500
[E-Hero Burst Lady] + [E-Hero Clayman]
This card can only be Special summon by Fusion Summon. When this card is in face-up defense mode,
you can direct attack opponent while it's still in defense mode. If so, the battle damages done
would be halved during Damage Calculation.
Ultra/Ultimate Rare

EEN-JP034
E-Hero Tempester
Wind/Warrior - Fusion/8/2800/2800
[E-Hero Sparkman] + [E-Hero Featherman] + [E-Hero Bubbleman]
This card can only be Special summon by Fusion Summon. Put a card other than this card on
your field to Graveyard, and select a monster on your field. As long as this card
is face-up on your field, that monster cannot be destroy as a result of battle (Damage
Calculation would still applied)
Ultra/Ultimate Rare

EEN-JP035
E-Hero Wild Jaggyman
Earth/Warrior - Fusion/8/2600/2300
[E-Hero Wildman] + [E-Hero Edgeman]
This card can only be special summon by Fusion Summon. This card can attack each monster
on opponent's field once.
Ultra/Ultimate Rare

EEN-JP036
E-Hero Shining Flare Wingman
Light/Warrior - Fusion/8/2500/2000
[E-Hero Flame Wingman] + [E-Hero Sparkman]
This card can only be Special summon by Fusion Summon. This card's attack strength is increase
by 300 for each monsters with [E-Hero] in their name in your Graveyard. When this card
destroys a monster as a result of battle, do damage to opponent equal to the attack strength of that
monster.
Ultra/Ultimate Rare

EEN-JP037
Jar of Avarice
Magic - Normal
Choose 5 monsters in your Graveyard and shuffle them into your deck. Afterward, draw 2 cards from
your deck.
Ultra/Ultimate Rare

EEN-JP038
Thunder of Dark Realm
Magic - Normal
Destroy a face-down card on the field. Afterward, discard a card from your hand into Graveyard.

EEN-JP039
Level Tuning
Magic - Normal
Your opponent draw 2 cards. Choose a monster with [LV] in its name from your Graveyard,
special summon it and ignore the summoning condition. The monster special summon by this
effect cannot attack, cannot activate effect, and effect would not be activate during that
turn.

EEN-JP040
Ojamagic
Magic - Normal
When this card is sent from your hand or field to Graveyard, add a [Ojama Green],
[Ojama Yellow] and [Ojama Black] from your deck to your hand.

EEN-JP041
Ojamuscle
Magic - Normal
Select a face-up [Ojama King] on the field. Other than the selected [Ojama King], destroy
all monsters with [Ojama] in their name. Increase the attack strength of that [Ojama
King] by 1000 for each monsters destroyed by this effect.

EEN-JP042
Feather Shot
Magic - Normal
Choose a face-up [E-Hero Featherman] on your field to activate this card. During this
turn, the selected card can attack up to the number of monsters on your field. If so, you
cannot direct attack opponent, and all of your other monsters cannot attack.

EEN-JP043
Bonding - H2O
Magic - Normal
Sacrifice 2 [Hydrogedon] and a [Oxygedon] on your field, special summon a [Water Dragon]
from your hand, deck, or Graveyard.

EEN-JP044
Hell Alliance
Magic - Equipment
The attack strength of equipped monster would be increase by 800 for each monster with
the same name as the equipped monster on the field.
Rare

EEN-JP045
Armed Changer
Magic - Equipment
Discard an Equipment card from your hand to activate. When the equipped monster destroy
a monster as a result of battle, the controller of the equipped monster may add a monster
with attack strength less than the equipped monster from his/her Graveyard to his/her hand.
Rare

EEN-JP046
Branch
Magic - Continuous
When a Fusion monster would be destroy from field and sent to Graveyard, you may special
summon one of the Fusion Material monster for that Fusion monster from your Graveyard.

EEN-JP047
Boss Rush
Magic - Continuous
This card's controller cannot Normal Summon. When a monster on your field with [Giant
Battleship] in its name would be destroyed and sent to Graveyard, at End Phase of that turn,
you may special summon a monster with [Giant Battleship] from your deck.

EEN-JP048
Barrier Passage Continuing to Dark Realm
Magic - Quickplay
During the turn this card is activate, you cannot Summon, Reverse Summon, or Special
Summon. Choose a monster with [Dark Realm] in your Graveyard and special summon it.

EEN-JP049
Hero Barrier
Trap - Normal
This card can only be activated when there is a face-up monster on your field with [E-Hero] in
its name. Negate one attack of an opponent's monster.
Rare

EEN-JP050
Hell Blast
Trap - Normal
This card can only be activated when a face-up monster on your field is destroyed and
sent to Graveyard. Destroy the face-up monster with lowest attack strength on the field
and each player would receive damage equal to half of the attack strength of the monster
destroyed by this card's effect.
Rare

EEN-JP051
Troops of Darkness
Trap - Normal
Choose 2 monsters with [Dark Realm] in your Graveyard and add it onto your hand.

EEN-JP052
Transaction of Darkness
Trap - Normal
This card can only be activated by paying 1000 lifepoints when your opponent activate a Normal
Magic card. The effect of that Magic card becomes "Discard 1 card randomly from your
opponent's hand".

EEN-JP053
Two Party, Same Loss
Trap - Normal
Each player put the top card on their deck into Graveyard.

EEN-JP054
Screen Drop
Trap - Normal
Pay 500 lifepoints. Destroy all monster in face-up attack mode with Level 3 on the
field.

EEN-JP055
Same Surname, Same Name, Same Alliance
Trap - Normal
Select a face-up Normal monster with Level 2 or less to activate this card. Special summon
as many as you can from your deck of monsters with the same name as that card.

EEN-JP056
Get Ride!
Trap - Normal
Choose a Union monster in your Graveyard, equipped it onto a valid target on the field.

EEN-JP057
Hell Polymer
This card can only be activate when your opponent Fusion Summon a Fusion monster. Sacrifice
a monster on your field to gain control of that Fusion monster.

EEN-JP058
Feather Wind
Trap - Counter
This card can only be activate when a [E-Hero Featherman] is on face-up your field. Negate
an activation of a Magic/Trap card and destroy it.

EEN-JP059
Fusion Prohibited Area
Trap - Continuous
Both players cannot Fusion Summon.

EEN-JP060
Level Limit Area A
Trap - Continuous
All monsters with level of 3 or less are switched to attack mode.
Rare

Wow......More E-Heros.
 
BIG Yu-Gi-Oh! News!!!

EDIT: oops. i didn't see this in the threads before i posted. oh well.

UDE released their next forbidden/restricted list yesterday.

ADVANCED FORMAT LIST EFFECTIVE OCTOBER 1st

I. Forbidden Cards

You cannot use these cards in your Deck, Fusion Deck or Side Deck.

Black Luster Soldier - Envoy of the Beginning
Butterfly Dagger - Elma
Change of Heart
Chaos Emperor Dragon - Envoy of the End
Delinquent Duo
Fiber Jar
Graceful Charity
Harpie's Feather Duster
Imperial Order
Magical Scientist
Makyura the Destructor
Mirage of Nightmare
Mirror Force
Monster Reborn
Painful Choice
Pot of Greed
Raigeki
Ring of Destruction
Sinister Serpent
The Forceful Sentry
Tribe-Infecting Virus
Witch of the Black Forest
Yata-Garasu

NEW! - Black Luster Soldier - Envoy of the Beginning, Delinquent Duo, Graceful Charity, Mirror Force, Pot of Greed, Ring of Destruction, Sinister Serpent, Tribe-Infecting Virus

II. Limited Cards

You can ONLY use one of the following cards in the Deck, Fusion Deck & Side Deck combined.

Book of Moon
Book of Taiyou
Breaker the Magical Warrior
Call of the Haunted
Card Destruction
Ceasefire
Confiscation
Cyber Jar
D. D. Warrior Lady
Dark Hole
Dark Magician of Chaos
Deck Devastation Virus
Exchange of the Spirit (Available at Shonen Jump's Elemental Energy Sneak Preview!)
Exiled Force
Exodia the Forbidden One
Heavy Storm
Injection Fairy Lily
Jinzo
Left Arm of the Forbidden One
Left Leg of the Forbidden One
Lightning Vortex
Limiter Removal
Mage Power
Magic Cylinder
Magician of Faith
Metamorphosis
Morphing Jar
Mystical Space Typhoon
Night Assailant
Nobleman of Crossout
Premature Burial
Protector of the Sanctuary
Reckless Greed
Reflect Bounder
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Sacred Phoenix of Nephthys
Sangan
Scapegoat
Snatch Steal
Swords of Revealing Light
Thousand-Eyes Restrict
Torrential Tribute
Tsukuyomi
Twin-Headed Behemoth
United We Stand

NEW! - Book of Moon, Book of Taiyou, Confiscation, Dark Hole, Exchange of the Spirit, Limiter Removal, Magician of Faith, Metamorphosis, Nobleman of Crossout, Scapegoat, Thousand-Eyes Restrict, Tsukuyomi, Night Assailant

III. Semi-Limited Cards

You can ONLY use two of the following cards in the Deck, Fusion Deck & Side Deck combined.

Abyss Soldier
Creature Swap
Emergency Provisions
Good Goblin Housekeeping
Gravity Bind
Last Turn
Level Limit - Area B
Manticore of Darkness
Reinforcement of the Army
Upstart Goblin

NEW! - The following cards are no longer Semi-Limited: Dark Scorpion - Chick the Yellow, Marauding Captain, Vampire Lord

NOTE: In Traditional Format, Magician of Faith is unlimited and Nobleman of Crossout is semi-limited.
 
Last edited:
DM news coming up! I will now give you the names of three confirmed sets, and their estimated release date.

Epic Dragons of Hyperchaos: Mid-late October/early November
Shockwaves of the Shattered Rainbow (named after the first name-the-set voting round on the website): Early 2006 (possibly around January-March)
Blastosplosion of Gigantic Rage (named by a guy called David): Summer 2006 (winter for those in the Southern Hemisphere, around June-July)
 
Here is the spoiler for Dark Revelation 2.
274 cards total (159 Common, 30 Rare, 20 Super Rare & 15 Ultra Rare & 50 Tip Cards)
This Set Will Come Out In October Sometime Soon

Ultra Rare Cards:

DR2-EN007 Strike Ninja
DR2-EN025 Black Luster Soldier - Envoy of the Beginning
DR2-EN056 Chaos Emperor Dragon - Envoy of the End
DR2-EN066 Dark Magician of Chaos
DR2-EN076 Black Tyranno
DR2-EN081 Insect Princess
DR2-EN084 Levia-Dragon - Daedalus
DR2-EN112 Invader of Darkness
DR2-EN134 Blowback Dragon
DR2-EN146 Archlord Zerato
DR2-EN168 Mazera DeVille
DR2-EN175 Spirit of the Pharaoh
DR2-EN184 Ghost Knight of Jackal
DR2-EN208 Dark Magic Attack
DR2-EN224 The End of Anubis

Super Rare:

DR2-EN014 Freed the Brave Wanderer
DR2-EN018 Chaosrider Gustaph
DR2-EN039 D. D. Designator
DR2-EN045 Reload
DR2-EN047 Big Burn
DR2-EN054 Dark Mirror Force
DR2-EN068 Manticore of Darkness
DR2-EN088 Guardian Angel Joan
DR2-EN091 Ryu Kokki
DR2-EN095 Dimension Fusion
DR2-EN096 Dedication through Light and Darkness
DR2-EN118 The Agent of Judgment - Saturn
DR2-EN130 Gear Golem the Moving Fortress
DR2-EN135 Zaborg the Thunder Monarch
DR2-EN149 Enemy Controller
DR2-EN150 Burst Stream of Destruction
DR2-EN180 Legacy Hunter
DR2-EN189 Emissary of the Afterlife
DR2-EN214 The First Sarcophagus
DR2-EN218 Curse of Anubis

Rare Cards:

DR2-EN012 D. D. Scout Plane
DR2-EN013 Berserk Gorilla
DR2-EN020 Fenrir
DR2-EN026 Drillago
DR2-EN027 Lekunga
DR2-EN033 Wild Nature's Release
DR2-EN052 Chain Disappearance
DR2-EN069 Stealth Bird
DR2-EN082 Amphibious Bugroth MK-3
DR2-EN085 Orca Mega-Fortress of Darkness
DR2-EN087 Mataza the Zapper
DR2-EN093 Stray Lambs
DR2-EN104 Compulsory Evacuation Device
DR2-EN107 Curse of Darkness
DR2-EN110 Robbin' Zombie
DR2-EN111 Trap Jammer
DR2-EN126 Stone Statue of the Aztecs
DR2-EN132 Needle Burrower
DR2-EN137 Mermaid Knight
DR2-EN152 Amplifier
DR2-EN166 Draining Shield
DR2-EN176 Theban Nightmare
DR2-EN178 Protector of the Sanctuary
DR2-EN191 Double Coston
DR2-EN193 Night Assailant
DR2-EN197 Special Hurricane
DR2-EN202 Spell Economics
DR2-EN205 Level Limit - Area B
DR2-EN220 Des Counterblow
DR2-EN222 Soul Resurrection

Common Cards:

DR2-EN001 Ojama Yellow
DR2-EN002 Ojama Black
DR2-EN003 Soul Tiger
DR2-EN004 Big Koala
DR2-EN005 Des Kangaroo
DR2-EN006 Crimson Ninja
DR2-EN008 Gale Lizard
DR2-EN009 Spirit of the Pot of Greed
DR2-EN010 Chopman the Desperate Outlaw
DR2-EN011 Sasuke Samurai #3
DR2-EN015 Coach Goblin
DR2-EN016 Witch Doctor of Chaos
DR2-EN017 Chaos Necromancer
DR2-EN019 Inferno
DR2-EN021 Gigantes
DR2-EN022 Silpheed
DR2-EN023 Chaos Sorcerer
DR2-EN024 Gren Maju Da Eiza
DR2-EN028 Lord Poison
DR2-EN029 Bowganian
DR2-EN030 Granadora
DR2-EN031 Fuhma Shuriken
DR2-EN032 Heart of the Underdog
DR2-EN034 Ojama Delta Hurricane!!
DR2-EN035 Stumbling
DR2-EN036 Chaos End
DR2-EN037 Yellow Luster Shield
DR2-EN038 Chaos Greed
DR2-EN040 D. D. Borderline
DR2-EN041 Recycle
DR2-EN042 Primal Seed
DR2-EN043 Thunder Crash
DR2-EN044 Dimension Distortion
DR2-EN046 Soul Absorption
DR2-EN048 Blasting the Ruins
DR2-EN049 Cursed Seal of Forbidden Spell
DR2-EN050 Tower of Babel
DR2-EN051 Spatial Collapse
DR2-EN053 Zero Gravity
DR2-EN055 Energy Drain
DR2-EN057 Giga Gagagigo
DR2-EN058 Mad Dog of Darkness
DR2-EN059 Neo Bug
DR2-EN060 Sea Serpent Warrior of Darkness
DR2-EN061 Terrorking Salmon
DR2-EN062 Blazing Inpachi
DR2-EN063 Burning Algae
DR2-EN064 The Thing in the Crater
DR2-EN065 Molten Zombie
DR2-EN067 Gora Turtle of Illusion
DR2-EN070 Sacred Crane
DR2-EN071 Enraged Battle Ox
DR2-EN072 Don Turtle
DR2-EN073 Balloon Lizard
DR2-EN074 Dark Driceratops
DR2-EN075 Hyper Hammerhead
DR2-EN077 Anti-Aircraft Flower
DR2-EN078 Prickle Fairy
DR2-EN079 Pinch Hopper
DR2-EN080 Skull-Mark Ladybug
DR2-EN083 Torpedo Fish
DR2-EN086 Cannonball Spear Shellfish
DR2-EN089 Manju of the Ten Thousand Hands
DR2-EN090 Getsu Fuhma
DR2-EN092 Gryphon's Feather Duster
DR2-EN094 Smashing Ground
DR2-EN097 Salvage
DR2-EN098 Ultra Evolution Pill
DR2-EN099 Multiplication of Ants
DR2-EN100 Earth Chant
DR2-EN101 Jade Insect Whistle
DR2-EN102 Destruction Ring
DR2-EN103 Fiend's Hand Mirror
DR2-EN105 A Hero Emerges
DR2-EN106 Self-Destruct Button
DR2-EN108 Begone, Knave!
DR2-EN109 DNA Transplant
DR2-EN113 Gogiga Gagagigo
DR2-EN114 Warrior of Zera
DR2-EN115 Sealmaster Meisei
DR2-EN116 Mystical Shine Ball
DR2-EN117 Metal Armored Bug
DR2-EN119 The Agent of Wisdom - Mercury
DR2-EN120 The Agent of Creation - Venus
DR2-EN121 The Agent of Force - Mars
DR2-EN122 The Unhappy Girl
DR2-EN123 Soul-Absorbing Bone Tower
DR2-EN124 The Kick Man
DR2-EN125 Vampire Lady
DR2-EN127 Rocket Jumper
DR2-EN128 Avatar of The Pot
DR2-EN129 Legendary Jujitsu Master
DR2-EN131 KA-2 Des Scissors
DR2-EN133 Sonic Jammer
DR2-EN136 Atomic Firefly
DR2-EN138 Piranha Army
DR2-EN139 Two Thousand Needles
DR2-EN140 Disc Fighter
DR2-EN141 Arcane Archer of the Forest
DR2-EN142 Lady Ninja Yae
DR2-EN143 Goblin King
DR2-EN144 Solar Flare Dragon
DR2-EN145 White Magician Pikeru
DR2-EN147 Opti-Camouflage Armor
DR2-EN148 Mystik Wok
DR2-EN151 Monster Gate
DR2-EN153 Weapon Change
DR2-EN154 The Sanctuary in the Sky
DR2-EN155 Earthquake
DR2-EN156 Talisman of Trap Sealing
DR2-EN157 Goblin Thief
DR2-EN158 Backfire
DR2-EN159 Micro Ray
DR2-EN160 Light of Judgment
DR2-EN161 Talisman of Spell Sealing
DR2-EN162 Wall of Revealing Light
DR2-EN163 Solar Ray
DR2-EN164 Ninjitsu Art of Transformation
DR2-EN165 Beckoning Light
DR2-EN167 Armor Break
DR2-EN169 Gigobyte
DR2-EN170 Mokey Mokey
DR2-EN171 Kozaky
DR2-EN172 Fiend Scorpion
DR2-EN173 Pharoah's Servant
DR2-EN174 Pharaonic Protector
DR2-EN177 Aswan Apparition
DR2-EN179 Nubian Guard
DR2-EN181 Desertapir
DR2-EN182 Sand Gambler
DR2-EN183 3-Hump Lacooda
DR2-EN185 Absorbing Kid From the Sky
DR2-EN186 Elephant Statue of Blessing
DR2-EN187 Elephant Statue of Disaster
DR2-EN188 Spirit Caller
DR2-EN190 Grave Protector
DR2-EN192 Regenerating Mummy
DR2-EN194 Man-Thro' Tro'
DR2-EN195 King of the Swamp
DR2-EN196 Emissary of the Oasis
DR2-EN198 Order to Charge
DR2-EN199 Sword of the Soul-Eater
DR2-EN200 Dust Barrier
DR2-EN201 Soul Reversal
DR2-EN203 Blessings of the Nile
DR2-EN204 7
DR2-EN206 Enchanting Fitting Room
DR2-EN207 The Law of the Normal
DR2-EN209 Delta Attacker
DR2-EN210 Thousand Energy
DR2-EN211 Triangle Power
DR2-EN212 The Third Sarcophogus
DR2-EN213 The Second Sarcophagus
DR2-EN215 Dora of Fate
DR2-EN216 Judgment of the Desert
DR2-EN217 Human-Wave Tactics
DR2-EN219 Desert Sunlight
DR2-EN221 Labyrinth of Nightmare
DR2-EN223 Order to Smash

And the next chanpionship tournament is in Atlanta October 8th. For info go to www.metagame.com
 
Just as I said, Epic Dragons of Hyperchaos is out on mid October. It's mid October, so EDOH is here! It features three new Dragon types, Volcano Dragons (Magmadragons), Earth Dragons (Terradragons) and Zombie Dragons (Necrodragons). There's also 3 new Dragon evolutions. Their evo bait options are very huge, as Armored Dragons, Dragonoids, Volcano Dragons, Earth Dragons and Zombie Dragons can all evolve to either Super Necrodragon Abzo Dolba, Super Terradragon Bailas Gale or Uberdragon Bajula! Yes, that means that any creature that has Dragon in it's race can be evolved into these mighty creatures with devastating effects that will shatter your opponent and shield-breaking power strong enough to blow your opponent off his seat!

Here are the stats of the most powerful cards in the set.

Super Necrodragon Abzo Dolba
6
Zombie Dragon
Darkness
Evolution - Put on one of your creatures that has Dragon in its race.
This creature gets +2000 power for each creature in your graveyard.
Triple breaker
The Dragons rose. Hopes fell.
11000+

Uberdragon Bajula
7
Armored Dragon
Fire
Evolution - Put on one of your creatures that has Dragon in its race.
Whenever this creature attacks, choose up to 2 cards in your opponent's mana zone. Your opponent puts those cards into his graveyard.
Triple breaker
13000

Super Terradragon Bailas Gale
5
Earth Dragon
Nature
Evolution - Put on one of your creatures that has Dragon in its race.
After you cast a spell by using its "shield trigger" ability, put it into your hand instead of your graveyard.
Double breaker
9000

Get Epic Dragons of Hyperchaos today, in a card store near you! It's worth every penny, there are loads other cards that are great even though you don't want to build a Dragon/anti Dragon (yes there are also anti Dragon cards, most of them are Light/Water) deck. If you are a big fan of Dragons, get the booster packs and theme decks (Rise of the Dragonoids and Merciless Plummeting)!

PS: Check out my Dragon Rage deck, it's around hre in other cards which is based around Magmadragons with Nature helping them out.
 
Last edited:
What do you think of the new Yu-gi-oh set. More E Heros and stuff. Do you think it will rise. Here is the new rulings for it and a list of the set for who wants to know. First attachment is the rulings, second attachemnt is spolier

Edit: If they don't work. Here is the Spolier List

Rulings *is working on it*
 
Last edited:
Partial SOI Spoilers

[PokeCommunity.com] TCG News


SOI-JP003
God Flame Emperor - Uria
Fire/Pyro/10/0/0
This card cannot be Normal Summon. This card can only be special summon by sending 3 face-up Continuous Trap cards from your field to Graveyard. This card's attack strength would be increase by 1000 for each Continuous Trap cards in your Graveyard. Once per turn, you may destroy a Magic/Trap card that is set on opponent's field. The effect of that Magic/Trap card cannot be activate.
*Quoted (mostly) from DMComet*
Ultra(?)

SOI-JP004
Descending Thunder Emperor - Hamon
Light/Thunder/10/4000/4000
This card cannot be Normal Summon. This card can only be special summon by sending 3 face-up Continuous Magic cards from your field to Graveyard. When this card destroy an opponent's monster and it's send to Graveyard, do 1000 damages to opponent's lifepoints. When this card is on your field in face-up defense mode, this card cannot be target of attack of opponent's monster.
*Quoted from DMComet*
Ultra(?)

SOI-JP005
Phantom Emperor - Ravel
Dark/Demon/10/4000/4000
This card cannot be Normal Summon. Sacrifice 3 Demon sub-type monsters on your field to special summon this card. Whenever opponent summon a monster, special summon a "Phantom Token" (Dark/Demon/1/1000/1000) to your field. The tokens cannot declare attack. Once during your turn, you may sacrifice a monster on your field, this card's attack strength would be increase by the original attack of that monster until the End Phase of the turn.
*Quoted from DMComet*
Ultra(?)

SOI-JP009
Antique Gear Cannon
Earth/Machine/2/500/500
Sacriface this card, do 500 damages to opponent's lifepoints. During this turn's battle phase no player can activate Trap cards.
*Quoted from DMComet*

SOI-JP039
Antique Gear Factory
Magic - Normal
Choose a monster card with [Antique Gear] om its name in your hand. Remove from game cards with [Antique Gear] in their name from your Graveyard until the level of them is doubled of the chosen card. The chosen card, during this turn, can be summon without sacrifice.

*Credit to DMComet*
 
Sorry for the double post, but I had to post this.

SOI Spoilers!!!


Rarity List for this set:
Ultimate Rare (11):
Divine Flame Emperor - Uria (001)
Descending Thunder Emperor - Hamon (002)
Phantom Emperor - Ravel (003)
Cyber Barrier Dragon (006)
Cyber Laser Dragon (007)
Giant Battleship - Covered Core (013)
?? (034)
?? (035)
Antique Gear Castle (048)
Damage Condenser (052)

Ultra Rare (4):
Divine Flame Emperor - Uria (001)
Descending Thunder Emperor - Hamon (002)
Phantom Emperor - Ravel (003)
Cyber Laser Dragon (007)

Super Rare (7):
Cyber Barrier Dragon (006)
Giant Battleship - Covered Core (013)
?? (034)
?? (035)
Antique Gear Castle (048)
Damage Condenser (052)
1 missing.

Rare (14):
Proto Cyber Dragon (010)
Timed Bomb (011)
Chainsaw Insect (021)
Devildozer (024)
Yomigaeru (025)
Princess - Pikeru (027)
Princess - Kuran (028)
Memory Destructor (029)
Martyr of Phantoms (041)
Cyclone Boomerang (042)
Karma Cut (053)
3 missing.
------------------------------------------------------
SOI-JP001
Divine Flame Emperor - Uria
Fire/Pyro/10/0/0
This card cannot be Normal Summon. This card can be special summon by sending 3
face-up Trap cards from your field to Graveyard. This card's attack strength would be
increase by 1000 for each Continuous Trap cards in your Graveyard. Once per turn, you may
destroy a Magic/Trap card that is set on opponent's field. The effect of that Magic/Trap
card cannot be activate.
Ultra/Ultimate Rare

SOI-JP002
Descending Thunder Emperor - Hamon
Light/Thunder/10/4000/4000
This card cannot be Normal Summon. This card can be special summon by sending 3
Continuous Magic cards from your field to Graveyard. When this card destroy an opponent's
monster and it's send to Graveyard, do 1000 damages to opponent's lifepoints. When this
card is on your field in face-up defense mode, opponent cannot choose other monsters as
target of attack.
Ultra/Ultimate Rare

SOI-JP003
Phantom Emperor - Ravel
Dark/Demon/10/4000/4000
This card cannot be Normal Summon. This card can be special summon by sacrifice
3 Demon sub-type monsters on your field. Whenever opponent summon a monster, special summon
a "Phantom Token" (Dark/Demon/1/1000/1000) to your field. The tokens cannot declare attack.
Once during your turn, you may sacrifice a monster on your field, this card's attack
strength would be increase by the original attack of that monster until the End Phase of
the turn.
Ultra/Ultimate Rare

SOI-JP004
E-Hero Bubbleman Neo
Water/Warrior/4/800/1200
This card cannot be Normal Summon. This card can only be special summon by sending a
[E-Hero Bubbleman] on your field and a [Metamorphosis] in your hand to Graveyard. When this
card is face-up on the field, this card have the name [E-Hero Bubbleman]. Destroy the
opponent's monster battling with this card at the end of Damage Step.

SOI-JP005
Hero Kids
Earth/Warrior/2/300/600
When this card is successfully special summon, you may special summon any number of
[Hero Kids] from your deck to the field.

SOI-JP006
Cyber Barrier Dragon
Light/Machine/6/800/2800
This card cannot be Normal Summon. This card can only be special summon by the effect of
[Attack Reflect Unit]. When this card is in face-up attack mode, once per turn, you can
negate the attack of one of opponent's monster.
Super/Ultimate Rare

SOI-JP007
Cyber Laser Dragon
Light/Machine/7/2400/1800
This card cannot be Normal Summon. This card can only be special summon by the effect of
[Photon Generator Unit]. Once during your Main Phase, you can choose and destroy a monster
on opponent's field with attack or defense strength higher than this card's.
Ultra/Ultimate Rare

SOI-JP008
Antique Gear
Earth/Machine/2/100/800
When [Antique Gear] is face-up on your field, you may special summon any copy of this card
in your hand to the field in attack mode.

SOI-JP009
Antique Gear Cannon
Earth/Machine/2/500/500
Sacriface this card, do 500 damages to opponent's lifepoints. During this turn's battle
phase no player can activate Trap cards.

SOI-JP010
Proto Cyber Dragon
Light/Machine/3/1100/600
When this card is face-up on the field, the name of this card is treated as [Cyber Dragon]
Rare

SOI-JP011
Timed Bomb
Wind/Machine/3/1000/1000
When this card is attacked by opponent's monster when in face-down defense mode,
damage calculation would not be deal and this card would become an equipment card onto the
attacking monster. During the next opponent's Standby Phase, destroyed the equipped monster.
Rare

SOI-JP012
Machine King - Prototype
Earth/Machine/3/1600/1500
The attack and defense strength of this card is increased by 100 for each Machine sub-type
monsters on the field other than this card.

SOI-JP013
Giant Battleship - Covered Core
Earth/Machine/7/2500/800
When this card is Normal Summon put two counters on this card. This card cannot be destroy
as result of battle. When this card battle, at the end of Damage Step flip a coin. If
it's head, remove a counter from this card. When this card do not have counters on it and
battle, destroy it at the end of Damage Step.
Super/Ultimate Rare

SOI-JP014
Guide of Another Dimension
Dark/Warrior/4/1400/1000
When this card is successfully Normal Summon, give control of this card to opponent. During
each End Phase, opponent and this card's controller would choose a card in Graveyard and
remove it from the game.

SOI-JP015
Chain Slasher
Wind/Warrior/4/1000/600
In additional to the normal attack, this card can attack another time during Battle Phase
for each [Chain Slasher] in your Graveyard.

SOI-JP016
Fuuma No Denshousha
Light/Warrior/4/1700/800
When this card is successfully summon, reversed summon, or special summon, for each
[Fuuma No Denshousha] in your Graveyard, name a main-type. When this card attack monsters
with the named main-type, destroy them without going into damage calculation.

SOI-JP017
Common People - Tsueso
Fire/Pyro/4/1500/1000
This card is not affect by effect of Trap cards.

SOI-JP018
Parasitic Body Dani (Kisentai Dani)
Earth/Insect/1/?/?
This card attack and defense strength is equal to the number of token monsters on the
field x500.

SOI-JP019
Gokipon
Earth/Insect/2/800/800
When this card is destroy in battle and sends to Graveyard, add a Insect sub-type monster
with attack strength of 1500 or less from your deck to hand.

SOI-JP020
Silent Insect
Earth/Insect/2/200/300
When this card is successfully Normal Summoned or Reverse Summoned put it in defense mode.
When this card is face-up on the field, negate the effects of all Continuous Magic and
Continuous Trap cards.

SOI-JP021
Chainsaw Insect
Earth/Insect/4/2400/0
When this card battle, at the end of Damage Step opponent draw a card.
Rare

SOI-JP022
Ooarikuikuiari ("Giant Anteater Eating Ant")
Earth/Insect/5/2000/500
This card cannot be Normal Summon. This card can be special summon by sending two
Magic/Trap cards on your field to Graveyard. When this card successfully attack,
destroy a Magic/Trap card on opponent's field.

SOI-JP023
Saber Beetle
Earth/Insect/6/2400/600
When this card attack a monster in defense mode, and the attack strength is higher than
the defense strength, do battle damages to opponent equal to the difference.

SOI-JP024
Devildozer
Earth/Insect/8/2800/2600
This card cannot be Normal Summon. This card can be special summon by removing 2
Insect sub-type monsters from your Graveyard. When this card does battle damages to
opponent, send the top card from opponent's deck to Graveyard.
Rare

SOI-JP025
Yomigaeru ("Yomi Frog")
Water/Aqua/1/100/100
When this card is in your Graveyard at your Standby Phase, and you don't have Magic/Trap
cards on your field, you can special summon this card to your field. This effect
cannot be activate if a [Yomigaeru] is face-up on your field.
Rare

SOI-JP026
Devil Frog
Water/Aqua/3/1200/800
This card's attack strength is increase by number of [Tadpole] in your Graveyard * 300.

SOI-JP027
Princess - Pikeru
Light/Spellcaster/4/2000/0
This card can't be normal summon. This card can only be special summon by the effect of
[Ordeal of Princess]. During your Standby Phase, gain Lifepoint equal to the number of
monster on your field x800.
Rare

SOI-JP028
Princess - Kuran
Dark/Spellcaster/4/2000/0
This card can't be normal summon. This card can only be special summon by the effect of
[Ordeal of Princess]. During your Standby Phase, do damages to opponent's lifepoints equal
to number of opponent's monsters on the field x600.
Rare

SOI-JP029
Memory Desturctor
Dark/Demon/3/1000/600
When this monster successfully direct attack opponent, do damage to opponent equal to
number of monsters in opponent's Fusion deck x100.
Rare

SOI-JP030
Amplified Malice
Dark/Undead/4/700/1000
When this card is face-up on the field, during opponent's standby phase, for each
[Amplified Malice] in your Graveyard, discard a card from the top of opponent's deck.

SOI-JP031
Grass Phantom
Water/Plant/3/1000/1000
This card's attack strength is increase by number of [Grass Phantom] in your Graveyard
* 500.

SOI-JP032
Sandmoth
Earth/Rock/4/1000/2000
When this card is destroy while in face-down defense mode other than by battle and send
to Graveyard, special summon this card to your field with original attack and defense
strength switch.

SOI-JP033
Divine Dragon - Excelion
Light/Dragon/5/1500/900
When this card is Normal Summoned, for each [Divine Dragon - Excelion] in your Graveyard,
you get one of the following effect. You cannot get the same effect more than once.
- Increase this card's attack strength by 1000.
- When this card destroy an opponent's monster, this card can attack once more in continuous
- When this card destroy an opponent's monster and send it to Graveyard, do damage to
opponent equal to the attack strength of the destroyed monster.
Super/Ultimate Rare

SOI-JP034
[Ritual Monster]
(Super/Ultimate Rare)

SOI-JP035
[Ritual Monster]
(Super/Ultimate Rare)

SOI-JP036
Frog Sandeath
Water/Aqua - Fusion/8/2500/2000
[Death Frog] + [Death Frog] + [Death Frog]
When this card is Fusion Summon, it can only be done by the above cards. This card's
attack strength would be increase by 500 for each [Yellow Spring Frog] in your Graveyard.

SOI-JP037
Hero Heart
Magic - Normal
This card can only be activate when you choose a face-up monster with [E-Hero] in its name
on your field. Half the attack strength of the chosen monster, and it can attack two times
during a battle phase.

SOI-JP038
Magnet Circle LV2
Magic - Normal
Special Summon a Machine sub-type monster from your hand with Level 2 or lower.

SOI-JP039
Antique Gear Factory
Magic - Normal
Choose a monster card with [Antique Gear] om its name in your hand. Remove from game cards
with [Antique Gear] in their name from your Graveyard until the level of them is doubled of
the chosen card. The chosen card, during this turn, can be summon without sacrifice.

SOI-JP040
Antique Gear Drill
Magic - Normal
This card can only be activate when there's a monster with [Antique Gear] in its name
on your field and discard a card from your hand. Choose a Magic card from your deck, and
set it onto your field. That Magic card cannot be activate during this turn.

SOI-JP041
Martyr of Phantoms
Magic - Normal
This card can only be activate when your have two or more cards in your hand, and you have
face-up [Divine Flame Emperor - Uria] and [Descending Thunder Emperor - Hamon] on your
field. Send all cards from your hand to Graveyard, special summon 3 [Martyr of Phantoms
Token] (Dark/Demon/1/0/0) in attack mode to your field.
Rare

SOI-JP042
Cyclone Boomerang
Magic - Equipment
This card can only be equipped on [E-Hero Wildman]. Increase the attack strength of the
equipped monster by 500. If the equipped monster is destroy by other cards' effect and
send to Graveyard, destroy all Magic/Trap cards on the field. Do damages to opponent
equal to number of destroyed Magic/Trap cards * 100.
Rare

SOI-JP043
Seal of Heritance
Magic - Equipment
This card can only be activate when you have 3 monsters with the same name in your
Graveyard. Choose one of those monsters and special summon it on to your field, and
equipped this card onto it. When this card is destroy, destroy the equipped monster.

SOI-JP044
Ordeal of Princess
Magic - Equipment
This card can only be equipped on a [White Magician - Pikeru] or [Black Magician - Kuran].
The attack strength of the equipped monster is increased by 800. When the equipped monster
destroy a monster with level of 5 or higher in battle, sacrifice the equipped monster, and
special summon a [Princess - Pikeru] if this card is equipped on [White Magician - Pikeru],
or [Princess - Kuran] if this card is equipped on [Black Magician - Kuran], from your
hand or deck to the field.

SOI-JP045
Photon Generator Unit
Magic - Quickplay
This card can only be activate by sacrificing two [Cyber Dragon] on your field. Special
Summon a [Cyber Laser Dragon] from your hand, deck, or Graveyard to the field.

SOI-JP046

SOI-JP047


SOI-JP048
Antique Gear Castle
Magic - Continuous
Increase the attack strength of all face-up monsters on the field with [Antique Gear] in its
name by 300. Whenever a monster is successfully Normal Summon, put a counter on this card.
Whenever a monster with [Antique Gear] in its name would be sacrifice summoned, you may
remove counters from this card equal to the number of sacrifices required instead of
tributes.
Super/Ultimate Rare

SOI-JP049
Super Junior Confrontation!
Trap - Normal
This card can be activate when opponent's monster declare attack. Negate that battle,
and a monster in face-up attack mode with attack strength lower than that monster on
opponent's field and a monster in face-up defense mode with defense strength lower than
that monster on your field would battle instead. At the end of that battle, Battle Phase
would end.

SOI-JP050
Miracle Kids
Trap - Normal
Until End Phase of this turn, decrease the attack strength of an opponent's monster
by number of [Hero Kids] in your Graveyard * 400.

SOI-JP051
Attack Reflect Unit
Trap - Normal
This card can only be activate by sacrificing a [Cyber Dragon] on your field. Special
summon a [Cyber Barrier Dragon] from your hand or deck.

SOI-JP052
Damage Condensar
Trap - Normal
This card can only be activate when you receive battle damages, and discard a card from
your hand. Special summon a monster from your deck to the field with attack strength
equal to or lower than amount of battle damages received in face-up attack mode.
Super/Ultimate Rare

SOI-JP053
Karma Cut
Trap - Normal
Discard a card from your hand. Remove a face-up monster on opponent's field from the
game. If there're monsters card with the same name as the removed card in opponent's
Graveyard, remove all of those cards from the game.
Rare

SOI-JP054

SOI-JP055
Generation Change
Trap - Normal
Destroy one face-up monster on your field. Add the card with the same name as the destroyed
card from your deck to hand.

SOI-JP056
Full Burst
Trap - Normal
After this card is activate, send your entire hand to Graveyard. Do damages to
opponent equal to number of cards send this way * 200.

SOI-JP057
Successful Rating 0%
Trap - Normal
Randomly send two Fusion monsters from opponent's Fusion deck to Graveyard.

SOI-JP058
??
Trap - ??


SOI-JP059
??
Trap - Counter
Pay 500 lifepoints, negate an activation of a Magic card, then return that Magic card back
to owner's hand. (That card cannot be activate again during this turn?)

SOI-JP060
??
Trap - Counter
Pay 500 lifepoints, negate an activation of a Trap card, then set that Trap card back
onto the field again.

END.

Thanks to dmcomet for the spoilers.



https://img358.imageshack.us/img358/6173/0045so.jpg
https://img358.imageshack.us/img358/9171/0172wg.jpg
https://img358.imageshack.us/img358/8185/0224fc.jpg
https://i18.photobucket.com/albums/b124/Nattapol/SOI_Monster_1.jpg
https://i18.photobucket.com/albums/b124/Nattapol/SOI_Monster_2.jpg
https://i18.photobucket.com/albums/b124/Nattapol/SOI_Monster_3.jpg
https://img358.imageshack.us/img358/3261/0339qh.jpg
https://img358.imageshack.us/img358/3913/0017jn.jpg
https://img358.imageshack.us/img358/7605/0130lz.jpg
https://i18.photobucket.com/albums/b124/Nattapol/SOI_Rare_1.jpg
https://i18.photobucket.com/albums/b124/Nattapol/SOI_Rare_2.jpg

https://img358.imageshack.us/img358/7928/0490td.jpg - Super Junior Confrontation!
https://img358.imageshack.us/img358/9098/0375oi.jpg - Hero Heart

https://img358.imageshack.us/img358/2848/0431dw.jpg
https://img358.imageshack.us/img358/1996/0449ix.jpg
https://img358.imageshack.us/img358/5333/0510hs.jpg
https://img358.imageshack.us/img358/2730/0564kc.jpg
https://i18.photobucket.com/albums/b124/Nattapol/SOI_Spell_Trap_1.jpg
https://i18.photobucket.com/albums/b124/Nattapol/SOI_Spell_Trap_2.jpg

Thanks to GANDORA for the pics.
 
Credit goes to Vagabond Aeon for this spoiler.

YU-GI-OH! GX DUELIST PACKS

JADEN DUELIST PACK = DP1-EN
6 CARDS PER PACK, 30 PACKS PER BOX

DP1-EN001 Elemental Hero Avian
DP1-EN002 Elemental Hero Burstinatrix
DP1-EN003 Elemental Hero Clayman
DP1-EN004 Elemental Hero Sparkman
DP1-EN005 Winged Kuriboh (RARE)
DP1-EN006 Winged Kuriboh LV10 (RARE)
DP1-EN007 Wroughtweiler
DP1-EN008 Dark Catapulter
DP1-EN009 Elemental Hero Bubbleman
DP1-EN010 Elemental Hero Flame Wingman (SUPER RARE)
DP1-EN011 Elemental Hero Thunder Giant (RARE)
DP1-EN012 Elemental Hero Rampart Gunner (RARE)
DP1-EN013 Elemental Hero Steam Healer (ULTRA RARE)[Warrior/WATER/Fusion]
Level: 5
ATK/1800 DEF/1000
"Elementai Hero Burstinatrix" + "Elemental Hero Bubbleman"
This card cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the ATK of the destroyed monster.
DP1-EN014 Polymerization
DP1-EN015 Fusion Sage
DP1-EN016 The Warrior Returning Alive
DP1-EN017 Feather Shot
DP1-EN018 Transcendent Wings
DP1-EN019 Bubble Shuffle
DP1-EN020 Spark Blaster
DP1-EN021 Skyscraper (RARE)
DP1-EN022 Burst Return (SUPER RARE)
[Spell Card]
This card can only be activated when there is an "Elemental Hero Burstinatrix"(s) on the field. Return from the field to the owner's respective hands all monsters with "Elemental Hero" in their card names, except "Elemental Hero Burstinatrix"(s).
DP1-EN023 Bubble Shot (SUPER RARE)
[Equip Spell]
This card can only be equipped to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800. When the equipped monster is destroyed as a result of battle, destroy this card instead, and Battle Damage to the controller of the equipped monster becomes 0 during that battle.
DP1-EN024 Bubble Illusion (ULTRA RARE)
[Quick-play Spell]
This card can only be activated when there is a face-up "Elemental Hero Bubbleman"(s) on your side of the field. During this turn, you may activate 1 Trap Card from your hand.
DP1-EN025 A Hero Emerges
DP1-EN026 Draining Shield
DP1-EN027 Negate Attack (RARE)
DP1-EN028 Hero Signal
DP1-EN029 Feather Wind
DP1-EN030 Clay Charge (SUPER RARE)
[Trap Card]
This card can only be activated when a "Elemental Hero Clayman" on your side of the field is the target of an attack. (If the "Elemental Hero Clayman" is face-down, flip it face-up.) Destroy the attacking monster and the "Elemental Hero Clayman", and inflict 800 points of damage to your opponent's Life Points.

CHAZZ DUELIST PACK = DP2-EN
6 CARDS PER PACK, 30 PACKS PER BOX

DP2-EN001 V-Tiger Jet
DP2-EN002 Ojama Green
DP2-EN003 Ojama Yellow
DP2-EN004 Ojama Black
DP2-EN005 X-Head Cannon
DP2-EN006 Y-Dragon Head
DP2-EN007 Z-Metal Tank
DP2-EN008 W-Wing Catapult
DP2-EN009 Infernal Incinerator (RARE)
DP2-EN010 Armed Dragon LV3
DP2-EN011 Armed Dragon LV5
DP2-EN012 Armed Dragon LV7 (SUPER RARE)
DP2-EN013 Armed Dragon LV10 (ULTRA RARE)
[Dragon/WIND]
Level: 10
ATK/3000 DEF/2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. Send 1 card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field.
DP2-EN014 XYZ-Dragon Cannon (RARE)
DP2-EN015 Ojama King
DP2-EN016 VW-Tiger Catapult (RARE)
DP2-EN017 VWXYZ-Dragon Catapult Cannon (RARE)
DP2-EN018 Ojama Delta Hurricane!!
DP2-EN019 Level Modulation (RARE)
DP2-EN020 Ojamagic
DP2-EN021 Ojamuscle
DP2-EN022 Chthonian Alliance
DP2-EN023 Armed Changer
DP2-EN024 Luck Mallet (SUPER RARE)
[Spell Card]
Add any number of cards from your hand to your Deck and shuffle it. Then draw the number of cards you added to your Deck.
DP2-EN025 Chthonian Summoning (SUPER RARE)
[Quick-play Magic]
You can only activate this card when your opponent has at least 1 monster on the field, and you successfully Special Summon a monster with an ATK of
1500 or less. Special Summon from your hand, Deck, or Graveyard any number of Monster Cards that have the same name as the Summoned monster. Then, your opponent can select a monster on their side of the field and Special Summon from their hand, Deck, or Graveyard any number of Monster Cards that have the same name as the monster they selected.
DP2-EN026 Defense Ring (ULTRA RARE)
[Quick-play Spell]
Damage to your Life Points from effects of a Trap Card become 0.
DP2-EN027 Ojama Trio
DP2-EN028 Chthonian Blast
DP2-EN029 Chthonian Polymer
DP2-EN030 Gravepit of Revival (SUPER RARE)
[Trap Card]
You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard. Both players Special Summon 1 monster from their respective Graveyards in Defense Position. The monsters Special Summoned in this way cannot change their Battle Position, except with a card effect.

I have no idea when these are coming out, but I have seen pics of English Editions of these booster packs.

Because of the way Level Up! is worded, the power of Armed Dragon LV10 is curbed. You cannot use "Level Up!" to level up Armed Dragon LV7 because "Armed Dragon LV10" is not mentioned anywhere in LV7's card text.

Look at some of those cards that are rare. Winged Kuriboh Lv10?! 0_o.

Luck Mallet's basically a selective Reload, and will see lots of play. This thing will probably be restricted for that reason.

----------------------

We now know all four EEN-SE promotional cards.

EEN-ENSE1 Horus the Black Flame Dragon LV8
EEN-ENSE2 The Creator
EEN-ENSE3 Sacred Phoenix of Nephthys
EEN-ENSE4 Silent Swordsman LV5
 
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