Afterglow Ampharos
Ampharos are the ultimate kid's bed. They have a b
- 672
- Posts
- 8
- Years
- trapped in Toby Fox's web of influence
- Seen Dec 18, 2018
Quetzalli
The Oracle
♫ Gold Pilot Extended
Escape Goat 2 playlist
Flare - Green Sun
Seclusion
![[PokeCommunity.com] Team Spirit - where pokémon make the journey! (OOC) [PokeCommunity.com] Team Spirit - where pokémon make the journey! (OOC)](https://static.f-list.net/images/charinline/0d/c6/0dc69eaa1bfc3c896c61c24ebf76dfa1456e721a.png)
⌠ Age and Experience. ⌡
Her eyes and feathers show evidence of old age.
Most of her life has been spent using her powers to protect others - foreseeing dangerous events in time to make preparations, or using psychic abilities to lend protection.
Most of her life has been spent using her powers to protect others - foreseeing dangerous events in time to make preparations, or using psychic abilities to lend protection.
[h2][/h2]
⌠ Personality. ⌡
When she opts to remain quiet, the Xatu can give off a mysterious air.
When she does speak, it's clear that years of experience and visions have blessed her with wisdom and ethics. She speaks evenly, with forethought, rarely raising her voice. She can even come across as a caring old lady, concerning herself with everyone's well-being.
Occasionally, a smile will play across her oft-pensive face.
In fact, it's not unheard of for the old bird to prod others with teasing that only an old lady can get away with.
When she does speak, it's clear that years of experience and visions have blessed her with wisdom and ethics. She speaks evenly, with forethought, rarely raising her voice. She can even come across as a caring old lady, concerning herself with everyone's well-being.
Occasionally, a smile will play across her oft-pensive face.
In fact, it's not unheard of for the old bird to prod others with teasing that only an old lady can get away with.
![[PokeCommunity.com] Team Spirit - where pokémon make the journey! (OOC) [PokeCommunity.com] Team Spirit - where pokémon make the journey! (OOC)](https://static.f-list.net/images/charinline/06/cf/06cf20b04f970d443e2f529a0e7ce4c03cc86600.png)
⌠ Psychic Abilities. ⌡
Augury - Quetzalli has a vision that may depict past or future events.
Scrying - Quetzalli sees visions of what has happened to the target object/Pokémon in the past, or what may happen in the future.
Small Prophecies - Quetzalli glimpses a moment of the near future, and may use this knowledge in the near future to improve her reaction, her odds of survival, her accuracy, etc.
Mark of Vision - Quetzalli connects to another Pokémon's mind to perceive the world with their senses from their perspective.
Telekinesis - Quetzalli moves an object or Pokémon with her mind, causing them to "float."
Telepathy - Quetzalli projects her voice into other's minds. She can sometimes read thoughts as well.
Teleportation - Quetzalli disappears from one location and reappears in another, so long as she can accurately envision her destination (e.g. through previous memorization or line-of-sight).
Scrying - Quetzalli sees visions of what has happened to the target object/Pokémon in the past, or what may happen in the future.
Small Prophecies - Quetzalli glimpses a moment of the near future, and may use this knowledge in the near future to improve her reaction, her odds of survival, her accuracy, etc.
Mark of Vision - Quetzalli connects to another Pokémon's mind to perceive the world with their senses from their perspective.
Telekinesis - Quetzalli moves an object or Pokémon with her mind, causing them to "float."
Telepathy - Quetzalli projects her voice into other's minds. She can sometimes read thoughts as well.
Teleportation - Quetzalli disappears from one location and reappears in another, so long as she can accurately envision her destination (e.g. through previous memorization or line-of-sight).
[h2][/h2]
⌠ Combat Ability. ⌡
Lucky Chant - Quetzalli chants an incantation toward the sky, protecting her and her allies from critical hits for five rounds.
Confuse Ray - Quetzalli gains psychic access to her opponent's mind, crossing signals or forcing them to see strange mental images or illusions. This inflicts the Confused status condition.
Air Slash - Fluffed in one of two ways:
Quetzalli does a fly-by, zipping right by her opponent's side. As she passes, the edge of her wing inflicts a cut.
With each flap of Quetzalli's wings, a saw-like wave of energy shoots forth.
Psychic - Fluffed in one of two ways:
Quetzalli gains psychic access to her opponent's mind, and tricks their brain into experiencing debilitating pain even though they are under no bodily harm.
Quetzalli takes telekinetic hold of her opponent, forcing them to float in the air, then directs them in any direction she wishes, often with great speed toward a hard object.
Future Sight - Quetzalli glimpses a moment of the near future, of her opponent's movements. She aims not where her opponent is now, but where her opponent will be in the near future, lays a "trap," and waits a moment for said future to arrive.
On their post turn, when the opponent steps in this "trap," they are struck with a pinpointed high-power psychic attack, one that would be too difficult to accurately strike with without knowing exactly where to aim.
Since it is in their post, the opponent may fluff this attack as they like, so long as it is psychic and high-power (base power of 120). Some examples: A sharp pain in their head with a ringing of the ears. A diagonal slash through the air that appears from nowhere. A coloured blast of energy shooting up from the ground like so.
Magic Bounce - Quetzalli's ability allows her to psychically repel and reflect status moves. e.g. a move that would lower her defence, or put her to sleep.
Confuse Ray - Quetzalli gains psychic access to her opponent's mind, crossing signals or forcing them to see strange mental images or illusions. This inflicts the Confused status condition.
Air Slash - Fluffed in one of two ways:
Quetzalli does a fly-by, zipping right by her opponent's side. As she passes, the edge of her wing inflicts a cut.
With each flap of Quetzalli's wings, a saw-like wave of energy shoots forth.
Psychic - Fluffed in one of two ways:
Quetzalli gains psychic access to her opponent's mind, and tricks their brain into experiencing debilitating pain even though they are under no bodily harm.
Quetzalli takes telekinetic hold of her opponent, forcing them to float in the air, then directs them in any direction she wishes, often with great speed toward a hard object.
Future Sight - Quetzalli glimpses a moment of the near future, of her opponent's movements. She aims not where her opponent is now, but where her opponent will be in the near future, lays a "trap," and waits a moment for said future to arrive.
On their post turn, when the opponent steps in this "trap," they are struck with a pinpointed high-power psychic attack, one that would be too difficult to accurately strike with without knowing exactly where to aim.
Since it is in their post, the opponent may fluff this attack as they like, so long as it is psychic and high-power (base power of 120). Some examples: A sharp pain in their head with a ringing of the ears. A diagonal slash through the air that appears from nowhere. A coloured blast of energy shooting up from the ground like so.
Magic Bounce - Quetzalli's ability allows her to psychically repel and reflect status moves. e.g. a move that would lower her defence, or put her to sleep.
![[PokeCommunity.com] Team Spirit - where pokémon make the journey! (OOC) [PokeCommunity.com] Team Spirit - where pokémon make the journey! (OOC)](https://static.f-list.net/images/charinline/01/1a/011aebf325a25e37d4266c0d025e478800b07721.png)
[h2][/h2]
⌠ Background. ⌡
Whether it was in a tribe in the wilderness, or just around town, it's likely you've heard this rumour, murmured between Pokémon.
Whenever the topic of the uncertain future comes up, someone will inevitably bring it up...
Rumours of an old bird who lives by herself on a rocky cliff.
Rumours that she could see into the future with her right eye,
and into the past with her left.
Rumours that remain alive to this day.
These rumours were not unfounded. It seemed this old Xatu was gifted with abilities not only psychic, but precognitive. And she refuses to misuse such a gift - believing it is her duty to use the gift Mother Mew has given her to protect others.
Truthfully though, she was happy about the rumours. Most of them depicted her as a mysterious elderly bird with astounding precognitive abilities. Few knew her by name, but instead by the rumour.
And without those rumours, no one would know of her, would they? She would just be a lonely old lady letting her ability go to waste.
Members of tribes, lone-wolf Freefolk, or even brave or desperate Urban Pokémon would seek her out now and again, for her wisdom or for her talent of seeing events both past and future.
She is usually addressed as Oracle or The Oracle.
Those who know her well, use her real name.
Whenever the topic of the uncertain future comes up, someone will inevitably bring it up...
Rumours of an old bird who lives by herself on a rocky cliff.
Rumours that she could see into the future with her right eye,
and into the past with her left.
Rumours that remain alive to this day.
These rumours were not unfounded. It seemed this old Xatu was gifted with abilities not only psychic, but precognitive. And she refuses to misuse such a gift - believing it is her duty to use the gift Mother Mew has given her to protect others.
Truthfully though, she was happy about the rumours. Most of them depicted her as a mysterious elderly bird with astounding precognitive abilities. Few knew her by name, but instead by the rumour.
And without those rumours, no one would know of her, would they? She would just be a lonely old lady letting her ability go to waste.
Members of tribes, lone-wolf Freefolk, or even brave or desperate Urban Pokémon would seek her out now and again, for her wisdom or for her talent of seeing events both past and future.
She is usually addressed as Oracle or The Oracle.
Those who know her well, use her real name.
[h2][/h2]
⌠ Childhood and Middle Age. ⌡
At the beginning of her life, Quetzalli was not a Freefolk, but an Urban.
As a child, Quetzalli often used her precognition to cheat. Schoolwork, games, what have you. Sneaking peeks into the future even as a young chick proved to be an advantage she would often use unfairly, during the folly of youth.
Only as an adult did her ability to look into the past materialize, and at this point she worked as a historian for the Keepers University. Quetzalli loved this job, it suited her so well and she found it very fulfilling. She worked together with a dear friend in the Artisans Club of said University, an artistic Dwebble who loved to carve. To this day, Quetzalli lives in a dome-shaped clay house carved by that Dwebble, and keeps many pots and sculptures made by her, to decorate said home.
But her temptation to cheat lingered, and she used it in the world of gambling. She was a clever bird, using her clairvoyance subtly to glimpse moments of the future of these gambling games, cheating the system in order to win. After being caught one too many times at each of the small gambling games around town, she was banned from each one. The Keepers University frowned upon this news, and asked her to resign. Quetzalli chose to change her lifestyle, becoming a Freefolk, a fortune teller and soothsayer for anyone who would visit.
She honed her craft during this time, and eventually, she was asked to see the future for a member of nobility, Jun Unfezant.
Telling him of his future is her biggest regret to this day.
As soon as she foretold a vision that disagreed with him - a vision of his defeat by the hands of a boy - Jun Unfezant went into a flurry, sending his warriors to kill this threat before it killed him. The casualities were heavy, and so is this memory on Quetzalli's mind.
Though Jun is now out of the picture, and Quetzalli lives on her own now, she is still wary of how others may react to her foretellings. She reminds herself she must always consider how any Pokémon may react and change the future, if she tells them what she has envisioned. She must act not only as a clairvoyant, but as a wise moral figure as well.
As a child, Quetzalli often used her precognition to cheat. Schoolwork, games, what have you. Sneaking peeks into the future even as a young chick proved to be an advantage she would often use unfairly, during the folly of youth.
Only as an adult did her ability to look into the past materialize, and at this point she worked as a historian for the Keepers University. Quetzalli loved this job, it suited her so well and she found it very fulfilling. She worked together with a dear friend in the Artisans Club of said University, an artistic Dwebble who loved to carve. To this day, Quetzalli lives in a dome-shaped clay house carved by that Dwebble, and keeps many pots and sculptures made by her, to decorate said home.
But her temptation to cheat lingered, and she used it in the world of gambling. She was a clever bird, using her clairvoyance subtly to glimpse moments of the future of these gambling games, cheating the system in order to win. After being caught one too many times at each of the small gambling games around town, she was banned from each one. The Keepers University frowned upon this news, and asked her to resign. Quetzalli chose to change her lifestyle, becoming a Freefolk, a fortune teller and soothsayer for anyone who would visit.
She honed her craft during this time, and eventually, she was asked to see the future for a member of nobility, Jun Unfezant.
Telling him of his future is her biggest regret to this day.
As soon as she foretold a vision that disagreed with him - a vision of his defeat by the hands of a boy - Jun Unfezant went into a flurry, sending his warriors to kill this threat before it killed him. The casualities were heavy, and so is this memory on Quetzalli's mind.
Though Jun is now out of the picture, and Quetzalli lives on her own now, she is still wary of how others may react to her foretellings. She reminds herself she must always consider how any Pokémon may react and change the future, if she tells them what she has envisioned. She must act not only as a clairvoyant, but as a wise moral figure as well.
![[PokeCommunity.com] Team Spirit - where pokémon make the journey! (OOC) [PokeCommunity.com] Team Spirit - where pokémon make the journey! (OOC)](https://i.imgur.com/k4nHnBb.png?1)
⌠ Goals. ⌡
Thanks to encouragement from her Dwebble friend, Quetzalli seeks to leave her Freefolk way of life, leave her little dome-shaped home on the rocky cliffs, and re-enter Urban society. Naturally, this comes with a good deal of challenges. Many Urban Pokémon choose ignorance over education, leading to ugly misconceptions about the Xatu's precognitive abilities. Quetzalli is coming into this experience fully expecting to be a victim of discrimination, social exclusion, and social marginalization. And yes, she intends to fight it.
Even so. Quetzalli does not actively seek any Pokémon's defeat.
Ideally, she'd like to see peace between any two groups of conflict.
Protecting her "kin" is foremost on her mind, and if that means neutralizing a threat that looms in the near future, so be it.
She reminds herself she must always consider how any Pokémon may react and change the future, if she tells them what she has envisioned. She must act not only as a clairvoyant, but as a wise moral figure as well. Her decisions on how to react to the future that she's foreseen, may well end up changing the future.
Even so. Quetzalli does not actively seek any Pokémon's defeat.
Ideally, she'd like to see peace between any two groups of conflict.
Protecting her "kin" is foremost on her mind, and if that means neutralizing a threat that looms in the near future, so be it.
She reminds herself she must always consider how any Pokémon may react and change the future, if she tells them what she has envisioned. She must act not only as a clairvoyant, but as a wise moral figure as well. Her decisions on how to react to the future that she's foreseen, may well end up changing the future.
[h2][/h2]
⌠ Religion and Spirituality. ⌡
Quetzalli subscribes to the Mewish faith, a belief that Mew is the Mother of all Pokémon (and that Arceus only created the universe, not its lifeforms).
This faith emphasizes nurturing, protection, peace, and to some extent learning.
Her religious demeanour: Somewhat tolerant, occasional expression of beliefs, rare conversion, humble attitude
This faith emphasizes nurturing, protection, peace, and to some extent learning.
Her religious demeanour: Somewhat tolerant, occasional expression of beliefs, rare conversion, humble attitude
[h2][/h2]
⌠ Hobbies and Handicaps. ⌡
Hobbies: Fortune telling (obviously), philosophizing, reading, storytelling,
music and art appreciation, antiques, and oddly enough, gambling.
Oddities: Superstition, exaggeration, and eavesdropping.
Handicaps: One of the most obvious handicaps Quetzalli has is her age. She's old. Old enough that her body can fail to keep up with young people. Her mind is exceptional, but time has taken its toll on her body.
She's also a bird, which means telekinesis is the only way she has to hold onto things, unless she uses her talons, which seems to be frowned upon by Urbans.
Speaking of. The Urbans frown at many things she does, and represents. Many Urban Pokémon choose ignorance over education, leading to ugly misconceptions about the Xatu's precognitive abilities. Oh yes, and did I mention the rumours going around about her? Not all of them are positive. Quetzalli is coming into this experience fully expecting to be a victim of discrimination, social exclusion, and social marginalization. And yes, she intends to fight it.
Finally... as wise as she is, she has not gotten over her temptation to use her visions to cheat.
music and art appreciation, antiques, and oddly enough, gambling.
Oddities: Superstition, exaggeration, and eavesdropping.
Handicaps: One of the most obvious handicaps Quetzalli has is her age. She's old. Old enough that her body can fail to keep up with young people. Her mind is exceptional, but time has taken its toll on her body.
She's also a bird, which means telekinesis is the only way she has to hold onto things, unless she uses her talons, which seems to be frowned upon by Urbans.
Speaking of. The Urbans frown at many things she does, and represents. Many Urban Pokémon choose ignorance over education, leading to ugly misconceptions about the Xatu's precognitive abilities. Oh yes, and did I mention the rumours going around about her? Not all of them are positive. Quetzalli is coming into this experience fully expecting to be a victim of discrimination, social exclusion, and social marginalization. And yes, she intends to fight it.
Finally... as wise as she is, she has not gotten over her temptation to use her visions to cheat.
[h2][/h2]
⌠ Core Traits. ⌡
Primary motivators:
Moodiness:
Outlook:
Integrity:
Impulsiveness:
Agreeableness:
Interactivity:
Boldness:
Conformity:
Moodiness:
Outlook:
Integrity:
Impulsiveness:
Agreeableness:
Interactivity:
Boldness:
Conformity:
Peace, protection, understanding, wisdom
Calm, even-tempered
Hopeful, slightly optimist
Honest, responsible
Controlled, thoughtful
Warm, yet...
Reserved
Cautious
Freethinking
OOC:
Spoiler:
Regarding the mind reading she can "sometimes" do: I am aware this can be a sticking point so I'm happy to talk about the conditions under which she can and cannot read thoughts. For example, perhaps she can only read thoughts of her foes when the GM tells me she can, and she can freely read thoughts of allies. Or, perhaps those allies also need to give OOC permission and/or a "cue" in their narration.
As for clairvoyant abilities, information she sees inside visions would obviously be provided at the GM's discretion.
Art credit for above images:
https://mewitti.deviantart.com/art/Xatu-9365356
Pokémon Super Mystery Dungeon
https://art-bun.tumblr.com/post/136193891495/shwaaaahh
https://ohmuu.deviantart.com/art/177-178-572528895
Let me know if anything is amiss in my profile. Thanks for reading.
As for clairvoyant abilities, information she sees inside visions would obviously be provided at the GM's discretion.
Art credit for above images:
https://mewitti.deviantart.com/art/Xatu-9365356
Pokémon Super Mystery Dungeon
https://art-bun.tumblr.com/post/136193891495/shwaaaahh
https://ohmuu.deviantart.com/art/177-178-572528895
Let me know if anything is amiss in my profile. Thanks for reading.
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