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- Posts
- 11
- Years
- Kansas City
- Seen May 19, 2023
I've had moderate success with this team so far. Had serious trouble with scarfed Thundurus in a tournament last week, and Greninja gives me grief sometimes.
Anyway the general strategy is to hit fast and hard. Feel free to dissect and such, I would appreciate some feedback :]
Archeops @ Leftovers
Ability Defeatist
Jolly Nature (+Spe, -Sp.A)
252Atk 252Spe 4HP
Roost - Iron Defense - Head Smash - Ally Switch
STAB Head Smash wrecks, and outspeeds a lot of opponents due to Archeops' base speed of 110. Iron Defense and Roost help counteract Defeatist ability and defend against Rock Slide. Ally Switch for shenanigans, can be used to sacrifice low HP Archeops and give teammate an extra turn. Other possible items are Enigma Berry or Yache Berry to help against Ice Beam.
Mismagius @ Assault Vest
Ability Levitate
Timid Nature (+Spe, -Atk)
252Sp.A 252Spe 4HP
Hex - Icy Wind - Energy Ball - Power Gem
Icy Wind for speed control, Power Gem and Energy Ball for coverage. Hex is a bit of a gamble, but can dish out much more damage than Shadow Ball with proper setup. I used to run Choice Band to sweep with Hex, but it never worked out like that.
Heliolisk @ Focus Sash
Ability Sand Veil
Rash Nature (+Sp.A, - Sp.D)
252Spe 252Sp.A 4HP
Signal Beam - Hyper Beam - Glare - Thunderbolt
Nature is Rash because I used to have Silk Scarf on Heliolisk to maximize Hyper Beam damage. Going to rebreed for Timid Nature. Signal Beam for coverage and potential confusion. Glare for speed control and to set up for Mismagius' Hex.
Crobat @ Life Orb
Ability Inner Focus
Nature Jolly (+Spe, -Sp.A)
252Spe 252Atk 4HP
Taunt - Cross Poison - Brave Bird - Tailwind
Crobat's Taunt is probably the single most important move on this team. Outruns damn near everything and disrupts a lot of strategies.
Delphox @ Air Balloon
Ability Blaze
Timid Nature (+Spe, -Atk)
252Spe 252Sp.A 4HP
Skill Swap - Psychic - Psyshock - Flamethrower
Delphox is here to cover against Mega Metagross and Mega Venusaur. Skill Swap to mess with Mega Kang and others, though Magic Coat works helps out more when Prankster users show up. Doubled down on Psychic moves so I can nail any non-resistant opponent in the appropriate defensive stat.
Lopunny @ Lopunnite
Ability Cute Charm
Jolly Nature (+Spe, -Sp.A)
252Spe 252Atk 4HP
Fake Out - Ice Punch - High Jump Kick - Thunder Wave
And finally, my star player Mega Lopunny. High Jump Kick NUKES EVERYTHING. Ice Punch for coverage. Thunder Wave for control and to setup for Mismagius.
Anyway the general strategy is to hit fast and hard. Feel free to dissect and such, I would appreciate some feedback :]
Archeops @ Leftovers
Ability Defeatist
Jolly Nature (+Spe, -Sp.A)
252Atk 252Spe 4HP
Roost - Iron Defense - Head Smash - Ally Switch
STAB Head Smash wrecks, and outspeeds a lot of opponents due to Archeops' base speed of 110. Iron Defense and Roost help counteract Defeatist ability and defend against Rock Slide. Ally Switch for shenanigans, can be used to sacrifice low HP Archeops and give teammate an extra turn. Other possible items are Enigma Berry or Yache Berry to help against Ice Beam.
Mismagius @ Assault Vest
Ability Levitate
Timid Nature (+Spe, -Atk)
252Sp.A 252Spe 4HP
Hex - Icy Wind - Energy Ball - Power Gem
Icy Wind for speed control, Power Gem and Energy Ball for coverage. Hex is a bit of a gamble, but can dish out much more damage than Shadow Ball with proper setup. I used to run Choice Band to sweep with Hex, but it never worked out like that.
Heliolisk @ Focus Sash
Ability Sand Veil
Rash Nature (+Sp.A, - Sp.D)
252Spe 252Sp.A 4HP
Signal Beam - Hyper Beam - Glare - Thunderbolt
Nature is Rash because I used to have Silk Scarf on Heliolisk to maximize Hyper Beam damage. Going to rebreed for Timid Nature. Signal Beam for coverage and potential confusion. Glare for speed control and to set up for Mismagius' Hex.
Crobat @ Life Orb
Ability Inner Focus
Nature Jolly (+Spe, -Sp.A)
252Spe 252Atk 4HP
Taunt - Cross Poison - Brave Bird - Tailwind
Crobat's Taunt is probably the single most important move on this team. Outruns damn near everything and disrupts a lot of strategies.
Delphox @ Air Balloon
Ability Blaze
Timid Nature (+Spe, -Atk)
252Spe 252Sp.A 4HP
Skill Swap - Psychic - Psyshock - Flamethrower
Delphox is here to cover against Mega Metagross and Mega Venusaur. Skill Swap to mess with Mega Kang and others, though Magic Coat works helps out more when Prankster users show up. Doubled down on Psychic moves so I can nail any non-resistant opponent in the appropriate defensive stat.
Lopunny @ Lopunnite
Ability Cute Charm
Jolly Nature (+Spe, -Sp.A)
252Spe 252Atk 4HP
Fake Out - Ice Punch - High Jump Kick - Thunder Wave
And finally, my star player Mega Lopunny. High Jump Kick NUKES EVERYTHING. Ice Punch for coverage. Thunder Wave for control and to setup for Mismagius.