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- Seen Feb 15, 2025
I'm pretty new to using rpg maker and pokemon essentials, and I was wondering: How would you make it so that a pokemon essentially evolves while it has an ability, but only when it's holding a specific item? Similar to mega evolution, but semi-permanent.
For instance: A special Eevee that has an ability that makes it become one of it evolutions based on what it's holding. Ex. An Eevee with the ability is holding a thunder stone, and, while doing so, it becomes, and is treated as, a Jolteon, sprite and TMs/Levelup Moves included, as well as showing as a Jolteon in the party menu. Or, holding a water stone to become a Vaporeon. But upon taking the stone away, it becomes an Eevee once more, keeping any moves it learned while 'evolved'.
I don't doubt it's a tough-ish thing to do, but I was wondering if anyone's managed something similar. I'm basically working on my first game, and I was hoping I could use this special Eevee as the starter for my game. And, in an homage to Pokemon Yellow, I was planning to have the rival have a special Pikachu.
For instance: A special Eevee that has an ability that makes it become one of it evolutions based on what it's holding. Ex. An Eevee with the ability is holding a thunder stone, and, while doing so, it becomes, and is treated as, a Jolteon, sprite and TMs/Levelup Moves included, as well as showing as a Jolteon in the party menu. Or, holding a water stone to become a Vaporeon. But upon taking the stone away, it becomes an Eevee once more, keeping any moves it learned while 'evolved'.
I don't doubt it's a tough-ish thing to do, but I was wondering if anyone's managed something similar. I'm basically working on my first game, and I was hoping I could use this special Eevee as the starter for my game. And, in an homage to Pokemon Yellow, I was planning to have the rival have a special Pikachu.