Rockxero
Music Remixist
- 8
- Posts
- 14
- Years
- United States
- Seen Jul 19, 2011
Ah, I guess I'll have to wait, then. I know there's a Japanese "Touhoumon" Emerald hack with the split, though.
Hey Windslash, ther are a lot of moves that haven't been switched. Take Confusion, for example.Hello.
I'm a friend of Windslash's (actually, I pointed this thread out to him). The earlier patch he posted with all the special moves was flawed, so he fixed it and asked me to post the patch. I personally tested out a move (Gust, which is one that was never special typed in gen 3 and older). I gave it to Squirtle, gave it max special attack and gave Bulbasaur minimum special defense. Then tested it again leaving Squirtle's SA and Bulbasaur's special defense was maxed. Bulbasaur was 1-hit KO'd first and the next time Gust did a little less than half damage.
Anyway, here's the patch, please give credit to Windslash and not me. And keep testing moves so we can be sure he doesn't need to do anymore work!
Well, with this patch, everything was set to Physical (talking about the system's patch) and Windslash's patch is supposed to automatically convert all of the should-be special moves to are-special moves.uhh confusion is still special (please correct me if I'm lost to what he's talking about)
Well, with this patch, everything was set to Physical (talking about the system's patch) and Windslash's patch is supposed to automatically convert all of the should-be special moves to are-special moves.
I know, and I will someday.Well you could alway just do it manually like I did.
I'm posting to notify everyone expecting an Emerald port of this that there will be none. At least, not from me.
No, it isn't that I got lazy or anything, trust me, I tried. Emerald's mechanics are a mess. Everything was reorganized and more over, a lot of vital parts that were changed in Fire Red's code are completely missing in Emerald's code. I tried my best to reverse engineer a lot of it, but I am unskilled in ASM, as all my hacking expertise, if you can call it that, mainly deals with hex editing, something that isn't qualified to make this work for Emerald.
So I'm going to offer my deepest apologies to anyone expecting to see this for Emerald. Trust me, I wanted to get it working for Emerald myself, as a friend of mine really wanted it. But I don't think it's a job that's within my boundaries. Hopefully, someone who's really, really good at ASM can take a whack at it.
Emerald always gets the shaft. >: btw, if the "mechanics are reorganized" then how come whenever you open it in a MoveEditor it's in the same order as the other games? Same with effects, etc. I understand they have different offsets, but they still use the same bytes to define what they do and where they are. x_x?