pkmn.master
Hobbyist Game Developer
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- USA
- Seen Jun 7, 2022
Tell you the truth I thought it died with the other attempts.
Nope, it won't die. The fact is that it will be slow, as the support here is very thin.
Tell you the truth I thought it died with the other attempts.
Nope, it won't die. The fact is that it will be slow, as the support here is very thin.
Due to the fact that I started school, I no longer have a lot of time to dedicate to this. However, I have downloaded the zip files that The_End posted, along with the program Xnview to open the files. I will do my best to learn how to rip the attacks from those files and make some attacks. I am not ready to give up on this.
Great thanks for the advice.if you cant see each frame fully with Xnview (due to the compression of the animation) use animget to get screenshots from each frame of the animation and rip them afterwards from the screenshots! :)
I'm a bit late to the party, but I'd also like to help from time to time. However, I see that on the wiki page, all moves are either completed in Essentials, or not done or even taken. Are none of you doing anything on the animations, or are you just neglecting the wiki page? :P Like Maruno said, it's very useful for this kind of thing.
Anyway, just wanted to know if this project is still happening before I get to work on an abandoned project.
Also, I'd recommend posting some useful and quick information on the first post, Andyman. Like for example, add a link to the wiki page, and information on how we are going to share work with each other on your first post of this topic.
Also, this may sound bold, but maybe this post could be stickied? An animation project for Essentials may be important enough for quite some people, and it could get done quicker if it can get more people by being stickied.
Sorry about the trouble, but I'll start asap after I get answers to my questions. Unless one of the answers is: "this project has been abandoned", but I sure hope it isn't!
Right, I've created a sheet for some Normal-type moves, and I'd like to get it checked before I do any more, to see if I haven't missed anything, and people agree on the format etc. (192x192 pet sprite is a must, I know, but I mean other kinds of formatting, like whether it's good or bad if I place multiple sprites in the same sheet etc.)
However, Mediafire is being buggy, or something. I'll have to look at that sometime. In the meantime, though, does anyone know of another decent and free file uploading site?
I'll try to search for one myself later. After I collapsed from exhaustion. Should never have pulled an allnighter to search for probably-non-existing software...
Right, I've created a sheet for some Normal-type moves, and I'd like to get it checked before I do any more, to see if I haven't missed anything, and people agree on the format etc. (192x192 pet sprite is a must, I know, but I mean other kinds of formatting, like whether it's good or bad if I place multiple sprites in the same sheet etc.)
However, Mediafire is being buggy, or something. I'll have to look at that sometime. In the meantime, though, does anyone know of another decent and free file uploading site?
I'll try to search for one myself later. After I collapsed from exhaustion. Should never have pulled an allnighter to search for probably-non-existing software...
No, wrong. Just do what you want to do. This project is slow enough as it is without being restricted by a self-elected leader claiming, "Let's do all Grass moves first!".It will probably be best to approach the smallest animations first, and try to take on one type at a time.
No, wrong. Just do what you want to do. This project is slow enough as it is without being restricted by a self-elected leader claiming, "Let's do all Grass moves first!".
Of course, it's likely that what people will want to do are the easy animations. Don't make it a rule, though.
It's not a good idea to share versions of Animations.rxdata. You can use it personally to make the animations, but when it comes to sharing them, you should export the one you want individually as an anm file (basically a txt file) from the "Animation Editor" in the External Editor. It's much more flexible, more accurate, contains extra animations settings which may be used, and so on.
Put the exported anm file, audio file(s) and animation sheet into a zip and upload it somewhere (or attach them to a post in this thread). You can bundle a few animations together, although remember that each will have its own anm file. Each Essentials version will gather all of these and include them.
Your method is not efficient, because only one person can work on animations at once. With exporting animations, everyone can pick and choose which ones to load into their game, in which order, and allows everyone to work on their own animations at once without fear of disrupting someone else's work.
Plus, animations are converted from the Database into a (somewhat) different format which is used both in the game and the Animation Editor. If you don't want to learn at least how to export an animation from the Animation Editor (which is easy, by the way), then, well...
Yes, the Animation Editor is a little clunky, but it can do practically everything that the Database Editor can do, plus more things on top of that. It also shows you exactly what you'll get from an animation. The Database Editor is simply obsolete. As I said, you can use the Database Editor to "sketch" your animations if you want, but when it comes to sharing them you really should export them individually from the Animation Editor.