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- Seen May 2, 2025
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Pirate Nation Draeda
Cometian Empire
The existence of the Breach has been confirmed by sailors who come and go through the South Seas, and the phenomenon of ships disappearing without a trace over the last few months serves only as proof of it. The High Emperor of Cometia, upon learning of the Breach and heeding the legend of Anemos' heroic efforts, decided that he would extend his rule further, to the other side - through the Breach, to the realm of magic. He summoned the man who was claiming to have traveled through the Breach and return back to the present world - Loke Connington, a pirate who looked not too promising to be telling the truth. Aside the matter of his trustworthiness, Loke is the only hope of the High Emperor, who will commission him to find the Breach and cross it to the realm of magic in a reconnaissance expedition. He thinks of promising the privateers unimaginable riches and glory upon their return. But the High Emperor of Cometia isn't the only one who is interested in what lies beyond The Breach. The Overlord of the pirate base located on the Floating Island Draeda, Francis Morrigan, will command one of the Dread Pirate Captains to find The Breach and sail through it, in search of the Compass of Anemos. The Compass is said to be able to change the wind's direction to the wielder's liking; the pirates understand that if they ever gained such an advantage against the war galleys of Cometia, they would prevail in the constant war for the South Seas. Francis Morrigan also thinks of awarding riches and glory to those who bring him the Compass of Anemos.
Which one will you be?
Forge your own destiny.
If you choose to sail under the black flag of Draeda, you need to obey the single law of the nation: "Every pirate for himself, every pirate for another"... or do you? As the story progresses, you may find yourself very, very far away from Draeda, and the significance of any laws will gradually fade. The Pirate Overlord may have commanded you to find the Compass of Anemos and bring it to him, but doing so may not agree with your own ambitions. Whether you are the captain of a pirate vessel or not, it is up to you to decide what you will do with the Compass of Anemos, should you ever find it. And who's to say, your goals will not change entirely?
The Kraken has been fashioned on the flag of the privateers to symbolize the numbers and the power of their community - the promise of gold has drawn many captains of Cometia towards their cause. The power of the privateers, being Cometia's only mobilized floating vessels, leaves the High Emperor with no choice but to hire them for the reconnaissance expedition beyond the Breach. Let us not forget, though, that the Kraken's head on the flag is a skull - a nod towards the nature of the privateers. They are no royal servants, nor leal subjects to the High Emperor - they are pirates who loot other pirates. And pirates tend to do as they please. Once you find yourself in a foreign, unknown land, the face of an Emperor will start to fade and his commands and promises of rewards will seem scarce. Again, your goals may change dramatically, discovery after discovery...
Crew Member's SU Format
Name:
Age: (16+)
Gender:
Duty: (What's your duty on board of the ship?)
Appearance:
Personality: (2-3 paragraphs)
Background: (2-3 paragraphs)
Weapon(s) of Choice: (steampunk is available, but don't go overboard)
Lucky Trinket: (It's customary to have one of these while sailing. The seas are dangerous, mate! Luck is always needed)
Crew: (To which crew do you belong to?)
Other:
Captain's SU Format
Name:
Age:
Years of Service/Experience: (What have you accomplished as a captain so far?)
Appearance:
Personality: (2-3 paragraphs)
Background: (2-3 paragraphs
Weapon(s) of Choice: (steampunk is available, but don't go overboard)
Lucky Trinket: (It's customary to have one of these while sailing. The seas are dangerous, mate! Luck is always needed)
Ship & Crew: (what kind of ship do you sail? What kind of crew sails with you?)
Flag: (Any drawings of your crew's flag?)
Other:
Slots (Multiple characters allowed, up to 2)
Captains & their crews -
1. Ray Maverick, as John "Loke" Connington, captain of the Seawolves, a crew of privateers
2. [Captain of a crew of Pirates]
Crew members -
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The Compass of Anemos
In a forgotten age where the gift of the Gods, sorcery, was free to roam the world, a terrible war between the nations raged for centuries. Millions were lost, the earth was painted with more of their blood every day, all due to the immense power unlocked to simple, mortal men by sorcery. In sight of the tragedies that befell the human kind daily, a brave and bold man named Anemos decided to find the source of magic and destroy it once and for all, so that no one could abuse it further; watching his enchanted compass, he traveled through sea and mountain and sky, determined to do the impossible. Indeed, as he begun to realize, it was impossible to destroy magic, for it was not man-made. He would have it moved instead, removing it from the facilities of humanity. His efforts caused his world to rip in two... two worlds, each of which continued to grow naturally, unscathed, separated from each other - but one with, and one without magic. In halving a singular world into two, not only did he lose his compass, but he committed the ultimate hybris. A felony against the Gods, who had gifted mankind with sorcery so that it may prosper further. Angered, they laid a heavy curse on Anemos and banished him in the second world, to dwell on the realm of magic that he hated so. Ever since then, the two worlds grew separately... but Anemos's work was not left as complete as he would like to think. Millennia further on in time, up until the present, it was said that a connection between the two worlds existed - thus making traversing through the two worlds possible. Men begun speaking of the Breach, a typhoon of unearthly, unholy winds that carried any who wandered within it to the realm of magic... where the cursed winged spirit of Anemos soars the skies, in search for his lost compass.
Present Timeline
Pirate Nation Draeda
Spoiler:
Draeda is the only unconquered free nation of Cometia. Its residents are either pirates or merchants associated with them; its capital is the Floating Island that is essentially made of wood and sails. As it is made similarly to a ship, it constantly travels where the wind and the currents take it. Finding it is an easy matter, thanks to the ever-lit lighthouse that serves as a powerful beacon that shines several hundreds of miles away. The authorities of the Cometian Empire have managed to locate the island, but challenging Draeda is a perilous endeavor, for it is armed pirate ships especially made for war; they were easily fended off each time. Toughened by the constant battle with the enemy and seas, the pirates of Draeda are vicious, self centered and ruthless - and the most fearsome of the pirate captains are named Dread Pirates by the Overlord.
Cometian Empire
Spoiler:
The capital of Cometia, Nautactus, prizes itself for being the home of the strong, honorable and just; it is built on the southern shores of the massive, singular continent of the world, Cometia. As the capital city of the entire known world, it is the home of the High Emperor Varian of the Feralas dynasty. A well-established Empire, Cometia has never faltered in the last thousand years, ever since its founder, Cometus, built the capital Nautactus. With the unison of all nations of the known world, wars have ceased, except the one fought with the outlaws of Draeda, who refuse to bend to the High Emperor's rule and instead choose to roam the South Seas as they please. The two nations maintain a bitter rivalry even at times of temporary truces; Cometia always seeks to outsource Draeda through technological means, though at present, they possess equipment respective to that of our 17th to 18th century.
The existence of the Breach has been confirmed by sailors who come and go through the South Seas, and the phenomenon of ships disappearing without a trace over the last few months serves only as proof of it. The High Emperor of Cometia, upon learning of the Breach and heeding the legend of Anemos' heroic efforts, decided that he would extend his rule further, to the other side - through the Breach, to the realm of magic. He summoned the man who was claiming to have traveled through the Breach and return back to the present world - Loke Connington, a pirate who looked not too promising to be telling the truth. Aside the matter of his trustworthiness, Loke is the only hope of the High Emperor, who will commission him to find the Breach and cross it to the realm of magic in a reconnaissance expedition. He thinks of promising the privateers unimaginable riches and glory upon their return. But the High Emperor of Cometia isn't the only one who is interested in what lies beyond The Breach. The Overlord of the pirate base located on the Floating Island Draeda, Francis Morrigan, will command one of the Dread Pirate Captains to find The Breach and sail through it, in search of the Compass of Anemos. The Compass is said to be able to change the wind's direction to the wielder's liking; the pirates understand that if they ever gained such an advantage against the war galleys of Cometia, they would prevail in the constant war for the South Seas. Francis Morrigan also thinks of awarding riches and glory to those who bring him the Compass of Anemos.
Which one will you be?
Pirate or Privateer?
Forge your own destiny.
If you choose to sail under the black flag of Draeda, you need to obey the single law of the nation: "Every pirate for himself, every pirate for another"... or do you? As the story progresses, you may find yourself very, very far away from Draeda, and the significance of any laws will gradually fade. The Pirate Overlord may have commanded you to find the Compass of Anemos and bring it to him, but doing so may not agree with your own ambitions. Whether you are the captain of a pirate vessel or not, it is up to you to decide what you will do with the Compass of Anemos, should you ever find it. And who's to say, your goals will not change entirely?
The Kraken has been fashioned on the flag of the privateers to symbolize the numbers and the power of their community - the promise of gold has drawn many captains of Cometia towards their cause. The power of the privateers, being Cometia's only mobilized floating vessels, leaves the High Emperor with no choice but to hire them for the reconnaissance expedition beyond the Breach. Let us not forget, though, that the Kraken's head on the flag is a skull - a nod towards the nature of the privateers. They are no royal servants, nor leal subjects to the High Emperor - they are pirates who loot other pirates. And pirates tend to do as they please. Once you find yourself in a foreign, unknown land, the face of an Emperor will start to fade and his commands and promises of rewards will seem scarce. Again, your goals may change dramatically, discovery after discovery...
Plunge into the Breach
Crew Member's SU Format
Spoiler:
Name:
Age: (16+)
Gender:
Duty: (What's your duty on board of the ship?)
Appearance:
Personality: (2-3 paragraphs)
Background: (2-3 paragraphs)
Weapon(s) of Choice: (steampunk is available, but don't go overboard)
Lucky Trinket: (It's customary to have one of these while sailing. The seas are dangerous, mate! Luck is always needed)
Crew: (To which crew do you belong to?)
Other:
Captain's SU Format
Spoiler:
Name:
Age:
Years of Service/Experience: (What have you accomplished as a captain so far?)
Appearance:
Personality: (2-3 paragraphs)
Background: (2-3 paragraphs
Weapon(s) of Choice: (steampunk is available, but don't go overboard)
Lucky Trinket: (It's customary to have one of these while sailing. The seas are dangerous, mate! Luck is always needed)
Ship & Crew: (what kind of ship do you sail? What kind of crew sails with you?)
Flag: (Any drawings of your crew's flag?)
Other:
Slots (Multiple characters allowed, up to 2)
Captains & their crews -
1. Ray Maverick, as John "Loke" Connington, captain of the Seawolves, a crew of privateers
2. [Captain of a crew of Pirates]
Crew members -
Rules
1. All PC rules apply.
2. The standard no godmodding or bunnying, unless given permission.
3. This is rated T, for fantasy violence, blood, language, romance, etc.
4. Be active. If I deem you're not active enough, you'll be removed from the RP.
5. Good grammar is required. It's a step towards a quality post.
6. You may have your characters do what they wish to do; however, there are consequences to bear each time. If you don't agree with that, your character will be deemed overpowered and you may be removed from the RP.
7. You're free to make up NPCs as you like and control second or third minor characters within your crew.
8. Listen to me at all times, if we're to keep this running smoothly, and I'll answer any questions you may have regarding anything, but my patience isn't a rubber band that you can stretch for as long as you like.
9. If you have any reason to cause drama, kindly refrain from speaking until the urge is gone. This is a game, and there's no need to ruin everyone's mood with your problems.
1. All PC rules apply.
2. The standard no godmodding or bunnying, unless given permission.
3. This is rated T, for fantasy violence, blood, language, romance, etc.
4. Be active. If I deem you're not active enough, you'll be removed from the RP.
5. Good grammar is required. It's a step towards a quality post.
6. You may have your characters do what they wish to do; however, there are consequences to bear each time. If you don't agree with that, your character will be deemed overpowered and you may be removed from the RP.
7. You're free to make up NPCs as you like and control second or third minor characters within your crew.
8. Listen to me at all times, if we're to keep this running smoothly, and I'll answer any questions you may have regarding anything, but my patience isn't a rubber band that you can stretch for as long as you like.
9. If you have any reason to cause drama, kindly refrain from speaking until the urge is gone. This is a game, and there's no need to ruin everyone's mood with your problems.
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Inspiration
Inspiration
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