Sir Bastian
Christina - Crossroads
- 1,621
- Posts
- 13
- Years
- Age 35
- Denmark
- Seen Sep 5, 2023
Hello everyone!
Some of you may still remember me, and I've definitely not forgotten about you, or PC. I'm posting here right now because, the other day while working, I came up with a loose idea for an RP that I think could be very fun and interesting to do, and I wanted to share my idea with all of you.
Keep in mind, that I am -not- going to be creating or GM'ing this RP. This is purely to throw the idea out there and if someone wants to pick up the idea and try to make an RP around it, I'd be more than happy to help :)
In this world ( A modern setting would fit it best I think ), there is a legend. If you have a goal and are desperate enough, you can perform a ritual, which will summon an entity. The entity will give you the power you need to fulfill your goal, but it comes at a heavy price. No one who's ever made a deal with this entity has lived to tell the tale.
Essentially, you'd start off the RP with a character who has some sort of goal. Be it revenge, just wanting to be a giant ***hole, trying to earn wealth or power, get the person you love, whatever the player chooses is their motivation. They all summon this entity in order to get their wish granted, essentially.
He'll grant them powers, but only if they're willing to accept tasks he will occasionally give them. However, they will only be given a small fraction of the power they -could- have. In order to get the full extent of what he can give them, they'll have to meet him/her/it in person. He'll be located in a city or a summit or someplace of importance, where the players will have to travel to within a set amount of days. If they fail to make the journey and meet him, they lose their powers and pay a terrible price. If they fail to heed his 'tasks' he'll give them along the way, same thing.
So essentially, the GM will message each person -privately- and give them a goal to accomplish for that chapter. It can be something innocent and good, like saving a person's life, make someone feel loved. It can be something selfish like 'Earn x amount of money in a day by any means necessary', or even outright evil, like kill a person, or 'assault someone you know', or even attacking one of the other Gifted. The fact that these tasks are hidden will make joined posts VERY interesting, I think. Especially considering most JPs are planned out beforehand, and this'll make them a bit more sporadic.
Powers-wise, each person will only receive their powers -after- the RP has started. I've seen it more than once that people pick a power and build a character from it. So I think that -having- a character and then having them adapt to whatever quirky power they'll be gifted is way more immersive.
As for the powers themselves, I'd prefer them to be a bit... strange, ideally. Or at least uncommon, so it's not just 'I have fire so I can shoot the fire lol'. Like for instance, one person could have the 'Gift of the Future', where they'll be able to 'pause' time essentially, and see 10 seconds into the future, and make minor adjustments to things. Like if a person is running away from them, they can pause time, and change that door to be closed instead of open. Or that cat running across the street to run the opposite way and trip up the person running. Or a gun aimed at them to jam. Small things like that. Essentially the main mechanic from Remember Me (The game, not the movie).
The people who're given these deals are called Gifted, and are marked for it with a tattoo-like thing on their body. Everyone else in the world know that the Gifted bring nothing but chaos in their wake, as has happened in the past, so if you're found out to be a Gifted, you're not going to be welcome anywhere. Worst case, people'll want you dead.
The entity granting these powers will be one powered by chaos and anarchy. The more discord he can sow, the stronger he gets. If some of the players decide to try and take him down and end this cycle of chaos, that could be a point in the story. But can you truly trust and work together with someone else possibly tempted by even greater powers than what they already have received...?
And there you have it! My loose idea for an RP. It'd be a semi-sandbox/journey RP with a goal. You'd be travelling across the land in a Rat Race-style journey, via car, train, boat, plane or on foot, without knowing which of the other gifted you can truly trust.
What do you think? Have any ideas that could enhance or change this idea? Do you want to give a shot GM'ing it? Doesn't cost anything to leave a comment or your thoughts down below!
Some of you may still remember me, and I've definitely not forgotten about you, or PC. I'm posting here right now because, the other day while working, I came up with a loose idea for an RP that I think could be very fun and interesting to do, and I wanted to share my idea with all of you.
Keep in mind, that I am -not- going to be creating or GM'ing this RP. This is purely to throw the idea out there and if someone wants to pick up the idea and try to make an RP around it, I'd be more than happy to help :)
In this world ( A modern setting would fit it best I think ), there is a legend. If you have a goal and are desperate enough, you can perform a ritual, which will summon an entity. The entity will give you the power you need to fulfill your goal, but it comes at a heavy price. No one who's ever made a deal with this entity has lived to tell the tale.
Essentially, you'd start off the RP with a character who has some sort of goal. Be it revenge, just wanting to be a giant ***hole, trying to earn wealth or power, get the person you love, whatever the player chooses is their motivation. They all summon this entity in order to get their wish granted, essentially.
He'll grant them powers, but only if they're willing to accept tasks he will occasionally give them. However, they will only be given a small fraction of the power they -could- have. In order to get the full extent of what he can give them, they'll have to meet him/her/it in person. He'll be located in a city or a summit or someplace of importance, where the players will have to travel to within a set amount of days. If they fail to make the journey and meet him, they lose their powers and pay a terrible price. If they fail to heed his 'tasks' he'll give them along the way, same thing.
So essentially, the GM will message each person -privately- and give them a goal to accomplish for that chapter. It can be something innocent and good, like saving a person's life, make someone feel loved. It can be something selfish like 'Earn x amount of money in a day by any means necessary', or even outright evil, like kill a person, or 'assault someone you know', or even attacking one of the other Gifted. The fact that these tasks are hidden will make joined posts VERY interesting, I think. Especially considering most JPs are planned out beforehand, and this'll make them a bit more sporadic.
Powers-wise, each person will only receive their powers -after- the RP has started. I've seen it more than once that people pick a power and build a character from it. So I think that -having- a character and then having them adapt to whatever quirky power they'll be gifted is way more immersive.
As for the powers themselves, I'd prefer them to be a bit... strange, ideally. Or at least uncommon, so it's not just 'I have fire so I can shoot the fire lol'. Like for instance, one person could have the 'Gift of the Future', where they'll be able to 'pause' time essentially, and see 10 seconds into the future, and make minor adjustments to things. Like if a person is running away from them, they can pause time, and change that door to be closed instead of open. Or that cat running across the street to run the opposite way and trip up the person running. Or a gun aimed at them to jam. Small things like that. Essentially the main mechanic from Remember Me (The game, not the movie).
The people who're given these deals are called Gifted, and are marked for it with a tattoo-like thing on their body. Everyone else in the world know that the Gifted bring nothing but chaos in their wake, as has happened in the past, so if you're found out to be a Gifted, you're not going to be welcome anywhere. Worst case, people'll want you dead.
The entity granting these powers will be one powered by chaos and anarchy. The more discord he can sow, the stronger he gets. If some of the players decide to try and take him down and end this cycle of chaos, that could be a point in the story. But can you truly trust and work together with someone else possibly tempted by even greater powers than what they already have received...?
And there you have it! My loose idea for an RP. It'd be a semi-sandbox/journey RP with a goal. You'd be travelling across the land in a Rat Race-style journey, via car, train, boat, plane or on foot, without knowing which of the other gifted you can truly trust.
What do you think? Have any ideas that could enhance or change this idea? Do you want to give a shot GM'ing it? Doesn't cost anything to leave a comment or your thoughts down below!
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