Who's Kiyo?
puking rainbows
- 3,229
- Posts
- 13
- Years
- Olivine City
- Seen Jul 21, 2022
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Welcome to the Mainframe.
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![[PokeCommunity.com] The Morality Game™ (M) [PokeCommunity.com] The Morality Game™ (M)](https://www.ezimba.com/work/130820C/ezimba18584068293700.gif)
![[PokeCommunity.com] The Morality Game™ (M) [PokeCommunity.com] The Morality Game™ (M)](https://archives.bulbagarden.net/media/upload/4/45/Spr_4d_Egg.png)
Welcome to the Mainframe.
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![[PokeCommunity.com] The Morality Game™ (M) [PokeCommunity.com] The Morality Game™ (M)](https://www.ezimba.com/work/130820C/ezimba18584085716300.png)
We are pleased to hear you took interest in our program! Whether you're here out of curiosity, have the urge to learn, or are just here for the pay, we are glad you came. Every subject is important, and having a large variety of personalities help our experiment all the more.
Here, with the power of our BARRIERS SYSTEM, you will be participating in our largest and most fruitful experiment, which we have dubbed The Morality Game™. The "game" is simple enough: The Mainframe will put you through SCENARIOS, where it will fabricate a SETTING and MISSION for you or the entire group to undertake. It may or may not also create CHARACTERS, programs that act as real people. The system can only create one setting at a time, so all of the subjects will experience the same SETTING during each SCENARIO but most likely will have completely different MISSIONS.
The point of the experiment is to study human behavior. What truly makes human beings unique? Why do we act on a certain set of principles in one situation, but not the other? Why, out of all other kinds of Pokemon and creatures, has the human race become dominant? Because of our ability to communicate? How we communicate? These are some of the many questions our company is dying to answer.
And you, our bright and lively subjects, will help us answer those questions. The way you go about your MISSIONS through each and every SCENARIO - whether you accept or reject them, and how you do so - is vital to know. Each and every move you make and why you make it will be analyzed by our Mainframe and allow us to better understand what we are, and how we work. Thank you, sincerely, for your participation.
Here, with the power of our BARRIERS SYSTEM, you will be participating in our largest and most fruitful experiment, which we have dubbed The Morality Game™. The "game" is simple enough: The Mainframe will put you through SCENARIOS, where it will fabricate a SETTING and MISSION for you or the entire group to undertake. It may or may not also create CHARACTERS, programs that act as real people. The system can only create one setting at a time, so all of the subjects will experience the same SETTING during each SCENARIO but most likely will have completely different MISSIONS.
The point of the experiment is to study human behavior. What truly makes human beings unique? Why do we act on a certain set of principles in one situation, but not the other? Why, out of all other kinds of Pokemon and creatures, has the human race become dominant? Because of our ability to communicate? How we communicate? These are some of the many questions our company is dying to answer.
And you, our bright and lively subjects, will help us answer those questions. The way you go about your MISSIONS through each and every SCENARIO - whether you accept or reject them, and how you do so - is vital to know. Each and every move you make and why you make it will be analyzed by our Mainframe and allow us to better understand what we are, and how we work. Thank you, sincerely, for your participation.
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![[PokeCommunity.com] The Morality Game™ (M) [PokeCommunity.com] The Morality Game™ (M)](https://www.ezimba.com/work/130820C/ezimba18584078533800.png)
+ FUNCTIONALITY OVERVIEW +
In our program you'll be placed in the BARRIERS SYSTEM, which, when unactivated, appears to be a large room with white steel walls, floor, and ceiling. The system works in the art of twisting perception. That's why, even though in reality you are traversing through a very large room being observed by several scientific professionals, you see fantastic places and interact with interesting people that never existed until now.
SCENARIOS lock the subject in the SETTING once they have begun. Regardless of the attempts made by the subject to flee or exit the SCENARIO, only administrative staff can choose to pull them out before the TIME LIMIT or before the MISSION is accomplished or decided upon.
The way the system bonds the subject to manipulate their perception is through a process called SYNCHRONIZATION. If the subject tries to manipulate the system or the staff becomes displeased with the subject's behavior, the subject is at risk of being DESYNCHRONIZED. Termination from the program and withheld compensation for their work usually follows.
We do warn you, however, that perceptions are the roots to feeling. You may sense real forms of pain on occasion, so do be careful. We have a fully booked medical staff on premises is anything goes seriously wrong with any of the subjects, but this does not mean the company will DESYNCHRONIZE you if you are feeling immense pain. That may be exactly what we're testing for the particular SCENARIO, and we wouldn't want to corrupt data. But please have faith that our company is not in the business of murdering our subjects.
SCENARIOS lock the subject in the SETTING once they have begun. Regardless of the attempts made by the subject to flee or exit the SCENARIO, only administrative staff can choose to pull them out before the TIME LIMIT or before the MISSION is accomplished or decided upon.
The way the system bonds the subject to manipulate their perception is through a process called SYNCHRONIZATION. If the subject tries to manipulate the system or the staff becomes displeased with the subject's behavior, the subject is at risk of being DESYNCHRONIZED. Termination from the program and withheld compensation for their work usually follows.
We do warn you, however, that perceptions are the roots to feeling. You may sense real forms of pain on occasion, so do be careful. We have a fully booked medical staff on premises is anything goes seriously wrong with any of the subjects, but this does not mean the company will DESYNCHRONIZE you if you are feeling immense pain. That may be exactly what we're testing for the particular SCENARIO, and we wouldn't want to corrupt data. But please have faith that our company is not in the business of murdering our subjects.
+ YOU, THE PROGRAM, AND THE BARRIERS SYSTEM +
Subjects will receive a new set of clothing including one specialized black turtleneck, a pair of specialized black khakis, and specialized black sneakers. These clothes must be worn at all times whilst in the facility, and are meant to be conductive to the BARRIERS SYSTEM's perceptive-altering nature.
That said, the Mainframe has the ability to alter your appearance significantly. This is usually exclusive to just changing your clothing to better blend in/stick out from the SETTING you are in or imitate the role in which you are to play. However, the more sophisticated or specific SCENARIOS may alter the very creature you are, but don't worry- this is temporary, and your actual appearance will be unharmed once you exit the BARRIERS SYSTEM.
To better differentiate between other subjects and CHARACTERS within a SCENARIO, our company has equipped your specialized clothing with irremovable BADGES, a small symbol made of metal that will be in full view regardless of how much your appearance alters for a SCENARIO.
While in our facility, you'll also be given a device that looks strikingly similar to a Game Boy Color. This device, in actuality, is a communication device that has a black interface with green text (exactly like the one you're reading from now) and will provide you messages from our staff, your MISSIONS, any WHISPERS you receive, and will send hourly data logs of your actions and progress to the Mainframe.
In addition, you'll have complementary room and board in our facility as long as you're with us.
That said, the Mainframe has the ability to alter your appearance significantly. This is usually exclusive to just changing your clothing to better blend in/stick out from the SETTING you are in or imitate the role in which you are to play. However, the more sophisticated or specific SCENARIOS may alter the very creature you are, but don't worry- this is temporary, and your actual appearance will be unharmed once you exit the BARRIERS SYSTEM.
To better differentiate between other subjects and CHARACTERS within a SCENARIO, our company has equipped your specialized clothing with irremovable BADGES, a small symbol made of metal that will be in full view regardless of how much your appearance alters for a SCENARIO.
While in our facility, you'll also be given a device that looks strikingly similar to a Game Boy Color. This device, in actuality, is a communication device that has a black interface with green text (exactly like the one you're reading from now) and will provide you messages from our staff, your MISSIONS, any WHISPERS you receive, and will send hourly data logs of your actions and progress to the Mainframe.
In addition, you'll have complementary room and board in our facility as long as you're with us.
+ MECHANICS OF THE GAME +
Now onto the mechanics of the game. When a SCENARIO is booted up, subjects will find themselves in a SETTING. They can range from very small or ridiculously large, but will have invisible walls to define limits of where you can go within them. These walls usually wont be as blatant as they sound, and the system will try and blend them in as seamlessly as possible. For example: closed doors without knobs or keyholes, a line of tightly-knit trees, etc.
The buildings you encounter, the CHARACTERS it creates; they aren't living, so to speak, and may be temporarily created programs- but they don't realize that. They are fully equipped and processed to act and function like real buildings and human beings, and will respond appropriately to interaction of any kind put upon them.
A MISSION is an objective the system gives to you to do within the SCENARIO, and they are the cornerstone of the game. They range from simple objectives, like a delivery, to very complex puzzles such as solving a multi-suspect murder case. Note, however, that most MISSIONS are not just what meets the eye.
Usually, each SCENARIO will have a TIME LIMIT. Each hour, a data log will be sent to the Mainframe automatically through your Game Boy Color device. It likes to refer to these logs as POSTS, and it sends you a limit on how many POSTS it will receive until the SCENARIO ends. Essentially, if it tells you you have two POSTS for a TIME LIMIT, you have two hours before the SCENARIO ends.
The buildings you encounter, the CHARACTERS it creates; they aren't living, so to speak, and may be temporarily created programs- but they don't realize that. They are fully equipped and processed to act and function like real buildings and human beings, and will respond appropriately to interaction of any kind put upon them.
A MISSION is an objective the system gives to you to do within the SCENARIO, and they are the cornerstone of the game. They range from simple objectives, like a delivery, to very complex puzzles such as solving a multi-suspect murder case. Note, however, that most MISSIONS are not just what meets the eye.
Usually, each SCENARIO will have a TIME LIMIT. Each hour, a data log will be sent to the Mainframe automatically through your Game Boy Color device. It likes to refer to these logs as POSTS, and it sends you a limit on how many POSTS it will receive until the SCENARIO ends. Essentially, if it tells you you have two POSTS for a TIME LIMIT, you have two hours before the SCENARIO ends.
+ REWARDS AND THE WHISPER SYSTEM +
At the end of a SCENARIO, the Mainframe will grant you KARMATIC POINTS, also known as KARMA(s), based off how well you performed in your scenario. Although you have a distinct mission, please remember that this is a game, and more importantly, an experiment. The company recommends, nay, encourages that the subjects make decisions based off what they think is right and wrong, or what they feel it's best to do. The Mainframe will grant points for sticking with the mission it wants you to accomplish and how well you pull it off, but it's also programmed to grant points based on conviction, creativity, aptitude, interesting decisions, conformity, deviance…. amongst other things. So, feel free to do anything you wish in the SCENARIOS.
The Mainframe is instructed to spawn a type of MORALITY STORE in each scenario it creates. Every shop you encounter in the BARRIERS SYSTEM or selected CHARACTERS will provide a list of options that you can use your KARMATIC POINTS to buy. However, the Mainframe is also equipped to hear out anything that you want or need as well, so feel free to be creative. The more specific the request though, the more expensive it will be. Some requests will be denied depending on the SCENARIO.
The Mainframe is equipped with a new bit of software our company has been very eager to test, and you get to be our beta testers! This new software is called WHISPER TECHNOLOGY. Whilst in the BARRIERS SYSTEM, the Mainframe will randomly decide to WHISPER to you during your MISSION. What it's supposed to do is give you hints or suggestions on your current goal, and how might best to reach it. Alternatively, it might give you insights on the behavior or appearance of other subjects or CHARACTERS you may encounter, as to better take advantage of your situation. In our dry runs it's been a bit buggy, however, so please, give us feedback on the honesty and performance of the technology. But don't be alarmed, it should be functioning perfectly fine. You will know when a WHISPER is sent to a player: a notification will pull up and alert all players that a certain player has received a WHISPER, and that player will receive a Private Message containing a WHISPER. Subjects may reveal what this WHISPER says to other players (or, if they so desire, keep it a secret and lie about its contents) at their whim.
The Mainframe is instructed to spawn a type of MORALITY STORE in each scenario it creates. Every shop you encounter in the BARRIERS SYSTEM or selected CHARACTERS will provide a list of options that you can use your KARMATIC POINTS to buy. However, the Mainframe is also equipped to hear out anything that you want or need as well, so feel free to be creative. The more specific the request though, the more expensive it will be. Some requests will be denied depending on the SCENARIO.
The Mainframe is equipped with a new bit of software our company has been very eager to test, and you get to be our beta testers! This new software is called WHISPER TECHNOLOGY. Whilst in the BARRIERS SYSTEM, the Mainframe will randomly decide to WHISPER to you during your MISSION. What it's supposed to do is give you hints or suggestions on your current goal, and how might best to reach it. Alternatively, it might give you insights on the behavior or appearance of other subjects or CHARACTERS you may encounter, as to better take advantage of your situation. In our dry runs it's been a bit buggy, however, so please, give us feedback on the honesty and performance of the technology. But don't be alarmed, it should be functioning perfectly fine. You will know when a WHISPER is sent to a player: a notification will pull up and alert all players that a certain player has received a WHISPER, and that player will receive a Private Message containing a WHISPER. Subjects may reveal what this WHISPER says to other players (or, if they so desire, keep it a secret and lie about its contents) at their whim.
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![[PokeCommunity.com] The Morality Game™ (M) [PokeCommunity.com] The Morality Game™ (M)](https://www.ezimba.com/work/130820C/ezimba18584015894100.png)
So, you'd like to join in our program! Excellent. Please fill out the form below and upload it into Registration. Please click here. Spots are always open, and always will be.
NAME: The name or alias you have provided for us or that we assign to you. We ask you disclose and nicknames you intend to use as well so the Mainframe can recognize these and can attribute them uniquely to you.
AGE: Physical age of participant. All subjects must be over the age of fifteen.
GENDER: The subject's physical sex will be listed here. If appropriate, the Mainframe would also like to know of any transgendered or intersex attributes you have (if any.)
IDENTIFICATION: A description (or provided photo) of your physical appearance must be provided here. Type of favored dress is unnecessary to provide, but tastes may be listed here so it can be stored in the Mainframe. The Mainframe is mostly interested in identification of the face and hair region, as well as body shape, health, interesting features, and strength.
BADGE SYMBOL: Please draw or describe the badge symbol you'd like provided for you.
PERSONALITY: A thorough description of what makes you tick should be listed here. Any quirks, constant attitudes, strengths, fears, flaws, and foibles are very important to know for any deviance you make from your usual behavior.
PROVIDED HISTORY: Where you are from, accents, and a history will be listed here.
CLAIMED OCCUPATION(S): What you believe is your occupation and any occupations you've currently/recently had.
TASTES IN POKEMON: You may or may not encounter Pokémon during the course of the experiment. The Mainframe would like knowledge on what you prefer to see in your team (e.g. Types, colors, sizes, moves, natures, origins, etc.) as to better conform to/deviate from your tastes.
STATISTIC SPREAD: Similar to how Pokemon have statistics, the Mainframe analyzes subjects and assigns them numbers in seven categories. Each statistic is assigned a number 1-10, 1 being the worst and 10 being the best you can be at that particular statistic. When added up, the sum of all statistics should be 40. A statistic can never be lower than 1. Please write down the numbers our physician has assigned you.
These statistics grant you better conditions to work with and special powers within the BARRIERS SYSTEM. A lot of them have corresponding checks that will occur in SCENARIOS, and you will succeed if the random number generator rolls under the number in that statistic. If it generates on or above your skill number, you will fail in varying degrees.
Health Points
Unlike the Health Points on a Pokemon, this is how much the Mainframe favors the subject, essentially making them "luckier." Having a high number in this category might reap them some special conditions within SCENARIOS that will benefit them. They will also find that the Mainframe rewards them much more generously.
Attack
This is the measure of how physically strong and apt the subject is. Subjects with high value in this category will find they ace strength checks without even trying, and any weaponry they use will be better utilized and pack much more of a punch.
Defense
Essentially, how much stamina the subject has. Subjects higher in this statistic handle toughness checks easily, and are able to survive with scarcer supplies (ergo, making items last longer in usefulness), and how well they resist perception-manipulation from the BARRIERS SYSTEM.
Special Attack
This category is all about how sharp the subject is mentally. With high scores comes much more given insight about SCENARIOS that may be unmentioned to other subjects, and the WHISPER TECHNOLOGY may like to send more notes their way. The subject will find that puzzles are much more easily solved.
Special Defense
This category tests how perceptive the subject is. They pass perception checks much more easily, and they can usually pick up higher quality stuff. They are also great Pokemon handlers, and can use them much more effectively.
Speed
Those who have a high number in this category pass quickness tests much more easily, which may give them a significant upper-hand in situations. This skill also prevents or lessens the backlashes and negative repercussions of their actions.
Nature
This refers to how well-tempered the subject is, and how they get along with other individuals. Subjects with a high value in this category will find they more easily pass speech checks and persuade CHARACTERS and other subjects. They will also find that their charisma earns them lower prices at MORALITY STORES and narrative favorability when dealing with humans and Pokemon.
+ EXAMPLE +
HP: 10
Attk: 5
Def: 2
Sp. Attk: 7
Sp. Def: 2
Speed: 10
Natr: 4
HP: 10
Attk: 5
Def: 2
Sp. Attk: 7
Sp. Def: 2
Speed: 10
Natr: 4
This subject will find that they are very lucky and will certainly be benefited much more generously after their SCENARIOS and be given superior equipment at the start, and due to their Speed, they will pass quickness tests with ease and never face a severe negative backlash. They're also pretty smart, and will gain some insight during their MISSIONS and hear a bunch of WHISPERS. They're pretty okay with using weapons and being fit, and they got a bit of charm, but they will fall flat on their face when it comes to taking a hit, surviving well, using Pokemon, and perceiving anything significant.
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![[PokeCommunity.com] The Morality Game™ (M) [PokeCommunity.com] The Morality Game™ (M)](https://www.ezimba.com/work/130820C/ezimba18584040860500.png)
1. Please adhere to all Company Rules outlined in our Terms and Conditions. Breaking these rules may have you DESYNCHRONIZED and terminated from the program.
2. Inactivity is not tolerated well by the Mainframe. If a user becomes inactive for too long, administration will compromise their SYNCHRONIZATION and they will be removed from the game.
3. Please refrain from being too vulgar once you're in the BARRIERS SYSTEM. We are conducting science, not promoting foul language.
4. Participants should be informed that the Mainframe may produce mature content at times. Discretion is advised.
5. Our program is highly interactive. We encourage subjects to constantly interact with each other, and will give rewards if they do so constantly.
6. Despite our best efforts, the software involved in the BARRIERS SYSTEM can be a bit buggy. We urge subjects not to abuse the system for their benefit and make them more powerful during SCENARIOS. We believe an accurate term for this in tabletops games and online roleplays is "godmodding."
7. Any Pokemon that constantly travels with you in SCENARIOS will be analyzed in level and have their experience tracked by our Mainframe. It will alert you on your Game Boy Color device when it is to evolve and what new moves it is capable of. Let the computers do the tracking work for you.
2. Inactivity is not tolerated well by the Mainframe. If a user becomes inactive for too long, administration will compromise their SYNCHRONIZATION and they will be removed from the game.
3. Please refrain from being too vulgar once you're in the BARRIERS SYSTEM. We are conducting science, not promoting foul language.
4. Participants should be informed that the Mainframe may produce mature content at times. Discretion is advised.
5. Our program is highly interactive. We encourage subjects to constantly interact with each other, and will give rewards if they do so constantly.
6. Despite our best efforts, the software involved in the BARRIERS SYSTEM can be a bit buggy. We urge subjects not to abuse the system for their benefit and make them more powerful during SCENARIOS. We believe an accurate term for this in tabletops games and online roleplays is "godmodding."
7. Any Pokemon that constantly travels with you in SCENARIOS will be analyzed in level and have their experience tracked by our Mainframe. It will alert you on your Game Boy Color device when it is to evolve and what new moves it is capable of. Let the computers do the tracking work for you.
Also, some of our musically savvy staff have assigned a "theme song" to our program. Odd, but if you'd like to listen to it,
click on this part of the sentence you are reading right now.
click on this part of the sentence you are reading right now.
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