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- Seen Dec 16, 2022
The reason why the Wii U is faltering is not due to it being underpowered or it not having good quality video games on it, it's because Nintendo has no idea what they're doing with the system. Ignoring the lack of advertisement, the Wii U seems to have no target market at all except for Nintendo fans, which is a big problem.
Most core/hardcore (ugh) consumers usually go for PlayStation & Xbox as they are reliable and, yes, relevant brands for them. What is Nintendo doing to entice them? Most first-party titles don't focus on them and third-party support is basically invisible.
As for casual audiences, they have much more convenient and cost-effective outlets for them like Facebook and iOS/Android. Those titles are much more basic and easier to understand, as well as easier to pick up and play for short periods of time. Plus, almost everybody has a way to access a computer or a smartphone (heck, they sell basic smartphones for about £40 that can run most games a casual player would every play like Candy Crush and Angry Birds) making buying a £200 system redundant.
While the Wii U does have a good library of games for small niches, apart from Super Mario 3D World they all seem to be for widely different audiences. The U in the Wii U's title is meant to symbolise how the system is made for you, so why aren't they making/publishing titles to create a console for every kind of consumer? I think the Wii U is in the same position as the GameCube as the focus of the system is seemingly non-existent. That's why the Wii U is failing.
I do like the Wii U as a system by itself despite how poorly Nintendo is handling it. And it supporting 1080p on all games (hint hint Microsoft) is at least a good step forward.
Most core/hardcore (ugh) consumers usually go for PlayStation & Xbox as they are reliable and, yes, relevant brands for them. What is Nintendo doing to entice them? Most first-party titles don't focus on them and third-party support is basically invisible.
As for casual audiences, they have much more convenient and cost-effective outlets for them like Facebook and iOS/Android. Those titles are much more basic and easier to understand, as well as easier to pick up and play for short periods of time. Plus, almost everybody has a way to access a computer or a smartphone (heck, they sell basic smartphones for about £40 that can run most games a casual player would every play like Candy Crush and Angry Birds) making buying a £200 system redundant.
While the Wii U does have a good library of games for small niches, apart from Super Mario 3D World they all seem to be for widely different audiences. The U in the Wii U's title is meant to symbolise how the system is made for you, so why aren't they making/publishing titles to create a console for every kind of consumer? I think the Wii U is in the same position as the GameCube as the focus of the system is seemingly non-existent. That's why the Wii U is failing.
I do like the Wii U as a system by itself despite how poorly Nintendo is handling it. And it supporting 1080p on all games (hint hint Microsoft) is at least a good step forward.