- 96
- Posts
- 15
- Years
- Seen Oct 5, 2020
I think the problem is that, in some way or another, people realize "Hey, this is my fangame. What can I do that Nintendoesn't in the real Pokemon?" and instantly, they jump to plot. This isn't bad, but there's so much more you can change about Pokemon, without even changing the gameplay. People just need to take a step back.
You have a world filled with tameable monsters. Go.
I don't know about all the latest fangames, but I'm surprised we haven't seen a Pokemon fangame inspired by Zelda, where exploration and actual dungeon solving is the focus rather than 8 badges (8 legendary artifacts instead?) or the lucid plans of an evil organization. Or if you're into plot, a Pokemon game that really feels like a journey. A game more anime-esque, where the player character talks, the bond between him and his starter (cutscene wise, it'd be easier to focus on just one) is explored, traveling to new towns and regions is actually a big deal, maybe a sense that it's you and your mons against the world instead of "Hey if things get bad I can always take 10 minutes to run/fly home." It could work. It wouldn't be the game you're used to, but it could work.
You have a world filled with tameable monsters. Go.
I don't know about all the latest fangames, but I'm surprised we haven't seen a Pokemon fangame inspired by Zelda, where exploration and actual dungeon solving is the focus rather than 8 badges (8 legendary artifacts instead?) or the lucid plans of an evil organization. Or if you're into plot, a Pokemon game that really feels like a journey. A game more anime-esque, where the player character talks, the bond between him and his starter (cutscene wise, it'd be easier to focus on just one) is explored, traveling to new towns and regions is actually a big deal, maybe a sense that it's you and your mons against the world instead of "Hey if things get bad I can always take 10 minutes to run/fly home." It could work. It wouldn't be the game you're used to, but it could work.