pokemon_hacking
blah_maker
- 24
- Posts
- 16
- Years
- Seen Sep 15, 2012
help
so how do u do it then please reply
so how do u do it then please reply
so how do u do it then please reply
I've got another scripting tutorial that covers elevators. go to google and search for "pkmnhackersonline". I've got an older scripting tutorial there that covers them.Very good tutorial for beginners, thanks a lot. I was wondering how to change/create scripts for lifts, for example right now i'm trying to get the lift in the rocket hideout to work without the lift key and also go to some new maps, can anyone tell me how to do that? Also im having a problem with my three starters, if you choose to give the pokemon a nickname the small picture and name of the pokemon are replaced by a picture of a ? and a lot of ????s where the name should be. Does anyone know how to fix this?
Thanks.
...
... 'Rest of script
message $1 'Would you like to name \v\h02?
boxset 0x5
compare 0x800D 0x1
if 0x1 gosub $namer
...
..
... 'Rest
#org $namer
setvar 0x8004 0x0 'For first Pokemon
call 0xYYYYYY
return
#org $begin
lock
message $WeirdRock
$WeirdRock 1 =There's a strange marking\n on this rock that looks like\l a hand. Do you want to put\l your hand on the marking?
boxset 5
compare LASTRESULT WeirdRock
if WeirdRock goto $yes
message $no
$no 1 =You stepped away from the rock.
boxset 6
release
end
#org $yes
=You touch the rock, and every-\lthing starts to fade away...
boxset 6
warp 0x26 0x13 0x0
release
end
Thanks Hermes/Esmas.I said this quite a while ago, this is the most useful tutorial on the entire PokéCommunity (more useful than any ASM, palette editing, mapping, and other tutorials that I've ever seen).
I've never done much scripting in the long time that I've been hacking, but this should help me out a lot.
Thank you so much for writing this tutorial, this is where I'll find everything.
Well you could start by reading this tutorial, and that could help. You seem to have just guessed about a lot of the layout of the scripting.Well, I'm a beginning scripter, in fact, this is my first script, and for some reason it won't work... any help?
Spoiler:Code:#org $begin lock message $WeirdRock $WeirdRock 1 =There's a strange marking\n on this rock that looks like\l a hand. Do you want to put\l your hand on the marking? boxset 5 compare LASTRESULT WeirdRock if WeirdRock goto $yes message $no $no 1 =You stepped away from the rock. boxset 6 release end #org $yes =You touch the rock, and every-\lthing starts to fade away... boxset 6 warp 0x26 0x13 0x0 release end
It's supposed to make it so when you press "A" on the rock, the game will ask you if you want to put your hand on the strange marking on it. If you say no, it should say you Stepped away from the rock. If you say yes, it should say You touch the rock, and everything starts to fade away, then you warp to a mysteriouos island. The problem is, it says "You stepped away from the rock." if you press yes or no. Any help is appreciated.
compare LASTRESULT WeirdRock
if WeirdRock goto $yes
What are you talking about? And who are you saying this to?If you want to make a good hack, then you should try using poketScript. I think Irish Witch has a link to download the program and other people have tutorials for it. I'd give it to ya but I don't know how to make links...sorry(I'm new to the quoting thing). Anyways, PoketScript is a really good Scripting program. All you have to do now is learn the script language, which Irish Witch teaches you in her tutorial.
#dynamic 0x165A6B
#org 0x165A6B
lock
faceplayer
msgbox @statement
boxset 0x6
checkflag 0x827
if b_true goto @pass
if b_false goto @sry
release
end
#org @pass
msgbox @1
boxset 0x6
applymovement 0x02 @dude
pause 0x0
release
end
#org @sry
msgbox @2
boxset 0x6
release
end
'---------
' Strings
'---------
#org @statement
= The path ahead is very dangerous.
#org @pass
= Is that the symbol of Lance\n the dragon master?\lIf you have earned his respect,\lyou are certainly strong enough\l to pass.
#org @sry
= I can see it in your eyes.\nYou wouldn't last a few minutes\l out there. I can't let you pass.
#org @dude
#raw 0x11 0x12 0xFE
Why don't you just decompile the script?Does anyone know the special for the animation of the pokeballs flashing at the pokemon centre? (When nurse joy takes them and they are healed etc.)
hey don't actually have to be free. You can use the same one over and over and over and over, etc.In the part Applymovement, what are the var number and var value in the picture in the spoiler used for? It puzzles me a lot...
And are there any free vars(vars haven't been used in the game) that I can use during hacking?
Dude, XSE is not Pokescript.I keep getting a repeated line error but that shouldnt happen in this script. Any ideas?
In the part Applymovement, what are the var number and var value in the picture in the spoiler used for? It puzzles me a lot...
In the part Applymovement, what are the var number and var value in the picture in the spoiler used for? It puzzles me a lot...
And are there any free vars(vars haven't been used in the game) that I can use during hacking?
Hey thex4, it's your tutorial that made a scripter out of me ^^
I was just wondering if you may add the mulit command as well?
I think I know the sctructure, the main problem is that I don't have a list of the list's IDs.
Do you have one?
And is it possible to change a list by using thingy or Advance Text? Cause I really need my own multiple choice boxes.
hope ya can help
greez
M_T
jakeyboy22 said:On your flags tutorial it says preventing evnts from happening but how to you make and event script i have always been puzzled with it plz help