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Yours truly
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- The Bay Area
- Seen May 19, 2019
The problem probably lies in the "Var Number" field in AdvanceMap. Here, read this post. The reason that preexisting scripts tiles work is that they already have values in those fields. Once you fill the fields for your custom script tiles with your own values, they should work as well.
Also, I noticed that you don't set any flag/increment any variable in your script. If you don't, then that script is going to run every single time that the player steps on it. Unless that was your intention (most scripts are only designed to run once), you're going to need to use a 'setvar 0x7000 0x0001' or something like that to prevent it from running more than once.
Also, I noticed that you don't set any flag/increment any variable in your script. If you don't, then that script is going to run every single time that the player steps on it. Unless that was your intention (most scripts are only designed to run once), you're going to need to use a 'setvar 0x7000 0x0001' or something like that to prevent it from running more than once.