I'm hoping they give the villainous teams more variety instead of just seeing the same three Pokémon over and over again, for one.
And yeah I too am desperate to see better training spots, or the Lucky Egg again because that would make it more bearable at least somewhat.
Yeah; Team Aqua Boss Archie's team needs to be chock full of Water-types; it's even more embarrassing considering how much water and marine life Hoenn has, and his team's whole
goal is water-oriented! -_-
1. Gym leader rematches please! I believe this was possible in Emerald but not in the first two.
2. Make most of the caves -- specifically the Cave of Origin -- more compelling. The Cave of Origin was a massive disappointment in terms of layout and diversity of wild Pokemon. I will say that Meteor Falls was awesome so no need to change that much.
3. The rival should be upgraded to be more challenging. No need for the rival to play a huge part of the story like in RBY or even GSC, but the RSE rival was laughable....never even fully evolved their starter.
4. Postgame in RS was non-existant, so improvements can be made there. Perhaps a gen 5 or 6 legendary can make an appearance? Maybe the player can chase Manaphy across the ocean!
I agree with 1 and 3 (mostly just more appearances for Wally, in my opinion), but
Ruby/Sapphire's post-game was decent.. I mean, you have the Sky Pillar side-quest to catch Rayquaza, roaming Lati@s, the SS Tidal, the Hoenn Battle Tower,
and the Regi quest (that seems more post-game-ish to me even though you can do it prior to defeating the Elite Four IIRC; at that point, you're in a better position to do stuff like hunting for Relicanth and training Wailmer).
Yeah have to say a different type of roaming legendary like Manaphy which would travel around the ocea would be awesome (not just the same birds and dogs) and perhaps new areas could be accessible that we have never seen before post game. And yeah the rival was pathetic, not fully evolving their starter was strange and made the game less challenging.
The water-affiliated Manaphy in Hoenn would be interesting.. Even if Brendan/May doesn't serve as the full-fledged rival, they should at least do their starter Pokemon and Pokedex some justice by allowing their starter Pokemon to reach its final evolutionary stage..
Please! Let team magma keep their hideout from emerald. And let the other base for aqua. The same for Groudon let Groudon keep it's chamber of awakening from emerald inside chimney and let Kyogre keep the seafloor cavern. It would be sooo nice! Each thing will be version exclusive.
This; it makes so much more sense (Magma Hideout atop water and Groudon in the depths of Seafloor Cavern are just bizarre....Groudon's Cave of Origin room practically looks like a Mt. Chimney spinoff, so I don't see why not..)
1. Team Magma's Hideout be the Emerald version, not the Ruby one. It never made sense why a team hell bent on expanding the land had a base on the SEA that you had to SURF to. How did they get there anyway? What on their teams could SURF? And why are they training Wailmer? Ugh.
2. Elite Four rematches. I'd like for them to level up like how they do in newer games. I liked what they did with the gym leader rematches though, so I hope those remain the same, but just make them more frequent so you don't have to wait around for them so often.
3. More variety for the evil organizations. Pull some Pokemon that they had in the TCG, if anything. Those were good and varied, like Team Magma's Claydol. That's a good card too, btw.
4. Let Brendan/May fully evolve their starter. I know someone mentioned that they weren't meant to show you up in battle usually, but they still seemed hurt at a loss. Scott mentions that they're red in the face when you beat them before getting to Fortree, so they clearly care, just not to the extent of, say, Blue or Silver. Even though they try to work on the Dex for their dad, you think that'd mean they'd have a final stage starter. At least give them that much, GameFreak.
5. Rivals in mind, give Wally a better presence as a rival. I feel like he had great potential, but with only two battles in the main story, I feel like he could use some work. I think two battles makes sense, because we see just how much he's grown over all of this time in between the two battles, but at least more contact with him or some tag battles at some point would be pretty interesting. I won't be too upset if we don't see him more in battle, because like I said, it makes sense, but I'd at least like for him to show up more often and have more of a rival role to a better degree of what he had in RSE.
6. Add Emerald post-game Safari Zone Pokemon to the main areas. I want more variety in the wild life in ORAS than what RSE gave us. Sure, it was a lot, but many of those Safari only Pokemon Emerald gave us were pretty good! Like Mareep, Houndour, and Wooper. I'd like to see those in the region, and going back to the evil teams, Houndour and Wooper would be a nice addition for Magma and Aqua respectively!
I think that's all I have for now!
This; ROFL at point #1. {XD}
Hoenn was probably the best region in terms of construction and flow, but there were a few small things that threw me off. I hated the fact that Dewford didn't have a mart, and with the merging of marts in Pokemon Center since Gen V, I think that problem will be fixed in ORAS. Other than that, I really hope they find a way to involve Wally more in the story and develop him as a character of significance. I felt like in the original RSE games, he had a lot of potential, but just kind of went away for most of the game.
Dewford should indeed have an integrated Poke Mart now... I mean, do they just Surf
(or Fly) to Slateport City every time they want supplies, or what..? XD
That's most likely what they'll do with him, but I feel like he was meant to have more of a role in the game. Maybe in small doses, like being there when you fight the evil teams on Mt. Pyre, or helping with them near Fortree, or outside of Sootopolis during the epic legendary battle. He just came and went, unimportant and underdeveloped. They could include some double/triple/rotation battles with him and Team Magma/Aqua as well.
More double, triple, and rotation battles would be nice. Optional Sky Battles and Inverse Battles would be great, too.
1. Rematches. Gym leaders, Elite Four, Champion... you name it.
2. The rival... should have more personality, be more involved in the storyline and be tougher. It's pathetic to see your rival still use a 2nd evolution of the starter at Lilycove City.
3. Team Magma's hideout should be in the Jagged Pass, or even the Scorched Slab which was terribly underused. Near Lilycove should be more suited for Team Aqua.
4. Contests can include more elements... (Contest battles?) Wireless contests with friends, strangers and even make PokeBlocks with them would be really cool.
5. The trick house should have more puzzles... and the trick master shouldn't give up that easily!
6. Wally should be a lot tougher. I do not wish to see him be a champion, but rather someone like Steven in Emerald.
7. PSS, Amie, Wonder Trade, Super Training and other Gen 6 elements should make a return to make the games be on par with XY in terms of fairness.
8. Using SpotPass/StreetPass to discover the secret bases of others!
This.
One thing I think should be changed is the fact that you have to change into your bicycle before entering Cycling Road. I wish they could make it where the bike just deploys automatically and then you cycle.
Wow; this idea seems like an incredibly minor feature that I actually agree with, now that I think about it (I'm not sure whether any post-Generation 3 games do this)! {:3} I never even gave thought to the implementation of such a feature...usually, my Bike is registered to Select by the time I get near Hoenn's Seashore Cycling Road, so using it was never really a problem for me. XD I'm more concerned with the "have to go to Rydel's Cycles to switch Bikes" issue, but this "auto-equipping" of Bikes at Cycling Road (provided that the player has them) would be great!