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[Other✓] TileMap looks wrong

C me

Creator of Pokemon League Of Legends
681
Posts
10
Years
    • Seen Apr 9, 2021
    So I'm trying to insert a new logo for the protagonist team and everything is fine until the tilemap part.

    I did the super easy method with sphere and that and it all looks good in NTME but when I see it in game it looks like the picture (that pictue was before I changed the palette but the shape is way off so it doesn;t make a difference).

    If I reopen my tilemap that I made in NTME it looks like the picture, what's wrong?
     
    Last edited:

    daniilS

    busy trying to do stuff not done yet
    409
    Posts
    10
    Years
    • Seen Jan 29, 2024
    The tilemap probably has the wrong size, you should see what dimensions the original one has.
     

    C me

    Creator of Pokemon League Of Legends
    681
    Posts
    10
    Years
    • Seen Apr 9, 2021
    The tilemap probably has the wrong size, you should see what dimensions the original one has.

    How do I check the original size? It almost fills the screen so I thought it would be 240x160 like my image. It's weird how the size of the tilemap I import after saving it in NTME is different from the one I imported from sphere.

    Edit: Changing the size on NTME to E TS seemed to fix it even though it's not a titlescreen. The image was that size anyway...
     
    Last edited:
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