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Tileset Editing (R/S/E/FR/LG)

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Same problem here.

Also, and this is probably a stupid question, but method two says to go to File, then Raw Dump, right? Well, there's no Raw Dump option in there. Is it just my copy of unLZ-GBA , or did Don just make a mistake?

EDIT: Never mind, I figured it out.
 
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Hi how can you get grass or any other floor tile behind a building? do you have to draw it or something?
 
use the advance map block editor.

I dont meen like that i meen how do i get green grass behind a pokecenter with a red roof or something! There completly differnt pallets!
Thanks in advance whoever gives me the best explanation

Edit: NVM i found out now =P i can't believe I was so dumb not to know
 
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can someone plz tell me the unlz gba number for the tilesets

can someone tell me the unlz gba tileset number on fire red
 
i want to add new tilesets and replace old one how do i do that it says palatte is missing? please help
 
ive got a video tut but i cant post it its on youtube search
for leeosn13
you should find it
 
I want to change the NES to the wii, in fire red. it goes well until I have to load it. It won't let me do it. There is no link on the picture thing.
 
When i put in my building it turns into a green silhouette of the original.

Make sure your building shares the same pallete as the rest of the tileset. If your building's red, you'll have to change the red in your tile, to the red on the game's pallete. If part of your building's blue, you'll have to change the tile's blue into the game's blue. It's basically just recoloring your tile with the colors of an ingame pallete.
 
@Дон Пач:
nice Tut

@Headgehogger:
Headgehogger said:
Nice tutorial here; I just edited the grass tiles to my own customs, but, how do you edit the frames of a moving tile (Like when you step through grass, flowers, etc.) because the old grass appears when stepped through.
I dont know if you already found it, but de animation frames are uncomprezd in the rom, that means that you can find it with TileMolester or TLP or a other Tile Viewer.
 
Nice tutorial.

My problem:

I wanted to replace the tilesets of ruby with firered ones. So I opened Firered with unLZ GBA and opened the tileset (by the way is 3494). I made RawDump and then opened ruby in unLZ GBA and its tileset and imported the raw of firered and saved like is said in this tutorial. Then, I opened Firered with A-map, and exported the tileset 1 Blocks. Then opened ruby and imported the tileset 1 blocks of firered. I have the right blocks and tileset, but the right pallet. So, I tried to use A-pallet editor. I opened Firered with unLZ GBA and opened the tileset again and noted the pallet number. Then opened fired in A-pallet editor and loaded the number I noted before. I exported the pallet and then opened ruby in unLZ GBA and noted the pallet number. Next, I opened ruby in a-pallet editor, load the ruby tileset pallet number and import and replace the pallet i exported from firered. It didn't work. What am I doing wrong?

i know this isn't a pallet editing tutorial, but I hope somebody could help me. Thank you.
 
@MHERO:Easy Problem, in Ruby you have about 20 Matches searching the Palette from the Main Tileset, that means you have to find the right one.
 
@MHERO:Easy Problem, in Ruby you have about 20 Matches searching the Palette from the Main Tileset, that means you have to find the right one.

I have done what you have said with the following pallet (attachments).

But still the problem continuous. I'm doing something wrong?
 
The pallette is probably off by just a little. If I were you, I would just import it the A-Map way (but first use APE to modify the the pallette so all you have to do is import it).
 
How do you insert new Pokemon on advanced map?

When I go to fallabour town, wild pokemon view, I clicked on "create new pokemon", did everything there. But when I picked the the pokemon, it came up with a few ?s. How do I insert pokemon into that?

Posted by Rizzo
 
HELP! O.K well when i add the grass tile it looks like this -

But in game its just a green square..... How do i fix this?
 
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