Gulpin
poisonous
- 3,270
- Posts
- 18
- Years
- Seen Jan 16, 2017
Trapped! is my first competitive team for the XY metagame, and one of my only teams that I've actually attempted to use competitively.. I'm still not very good at this but I believe this team is doing decently well so far on the simulator. I've been playing around with it on Pokemon Showdown and I definitely think I could use some help with making it better! The basic goal of this team is to essentially use trapping techniques to annoy wear down the opponent.
Team Preview
In Detail
Focus Sash
Arena Trap
252 Atk / 252 Spd / 4 Def
Jolly Nature
- Earthquake
- Reversal
- Stone Edge
- Stealth Rock
Dugtrio is my first trapper. As long as Stealth Rocks aren't in the field, he is generally able to come in and revenge kill anything that is weak to Earthquake, and if I'm good with my predictions, Dark types (primarily Tyranitar, and the occasional Sharpedo/Crawdaunt).
Choice Specs
Magnet Pull
172 HP / 252 SAtk / 84 Spd
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone serves to trap and kill pretty much any Steel-type. Unfortunately, when the opponent doesn't have any it becomes essentially dead weight for me, because it is slow and weak to a lot of common attacks. I've had great luck taking down Ferrothorn, Skarmory, and Scizor with this guy, but it still needs help from the rest of the team to take down Aegislash.
Choice Specs
Shadow Tag
252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Psychic
- Thunderbolt
- Energy Ball
- Trick
Gothitelle is one of my favorites on this team. It can switch in to a lot of things, take quite a few hits, and manage to hit back really well. Also, Trick comes in handy for the Eviolite carriers that I've run in to (such as Chancey and Porygon2); however, it's not good when I poorly predict their next move.
Choice Band
Gale Wings
252 Atk / 4 Def / 252 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
I've had a lot of fun using Talonflame on this team. It supports my trappers really well, and hits hard in general. It too is weak to Stealth Rocks, but once those are cleared off of the field it is able to cripple a lot of the team. One thing I'm unsure with about this set is Roost, as I hardly ever get the chance to use it since I'm also using a Choice Band.
Pinsirite
Hyper Cutter
252 Atk / 252 Spd / 4 Def
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
Pinsir either does really well or becomes dead weight.. I'm not really sure about its role on the team because Talonflame hits pretty hard with priority Flying-type STAB, which is the only thing Mega Pinsir seems to have going for him with Aerilate Return. However, it does occasionally serve me well by hitting hard and crippling the opponent's team when Talonflame is already down/weakened.
Life Orb
Analytic
4 HP / 252 SAtk / 252 Spd
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
As for Starmie, its main role is to clear out Stealth Rocks so Pinsir, Talonflame, and Dugtrio can all do their job without too many issues. It also can hit pretty hard when it gets the chance. I only wish that I could trap the likes of Garchomp and Gliscor with it to quickly take care of them with Ice Beam, but alas.
Final Comments
This team so far seems to cover a lot of things that I've seen so far pretty well. One thing that I have no idea how to counter is Protean Greninja.. I'm not really sure if it is a strategy type thing that needs improvement of if there is a sure-fire way of dealing with it. Also, one potential change I've thought of for the team is to replace Starmie with a Defog user (while simultaneously replacing Dugtrio's Stealth Rock with Memento).
Team Preview
![[PokeCommunity.com] Trapped! [PokeCommunity.com] Trapped!](https://play.pokemonshowdown.com/sprites/xyani/dugtrio.gif)
![[PokeCommunity.com] Trapped! [PokeCommunity.com] Trapped!](https://play.pokemonshowdown.com/sprites/xyani/magnezone.gif)
![[PokeCommunity.com] Trapped! [PokeCommunity.com] Trapped!](https://play.pokemonshowdown.com/sprites/xyani/gothitelle.gif)
![[PokeCommunity.com] Trapped! [PokeCommunity.com] Trapped!](https://play.pokemonshowdown.com/sprites/xyani/talonflame.gif)
![[PokeCommunity.com] Trapped! [PokeCommunity.com] Trapped!](https://play.pokemonshowdown.com/sprites/xyani/pinsir.gif)
![[PokeCommunity.com] Trapped! [PokeCommunity.com] Trapped!](https://play.pokemonshowdown.com/sprites/xyani/starmie.gif)
In Detail
![[PokeCommunity.com] Trapped! [PokeCommunity.com] Trapped!](https://archives.bulbagarden.net/media/upload/2/26/051Dugtrio_Dream.png)
Focus Sash
Arena Trap
252 Atk / 252 Spd / 4 Def
Jolly Nature
- Earthquake
- Reversal
- Stone Edge
- Stealth Rock
Dugtrio is my first trapper. As long as Stealth Rocks aren't in the field, he is generally able to come in and revenge kill anything that is weak to Earthquake, and if I'm good with my predictions, Dark types (primarily Tyranitar, and the occasional Sharpedo/Crawdaunt).
![[PokeCommunity.com] Trapped! [PokeCommunity.com] Trapped!](https://archives.bulbagarden.net/media/upload/6/63/462Magnezone_Dream.png)
Choice Specs
Magnet Pull
172 HP / 252 SAtk / 84 Spd
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnezone serves to trap and kill pretty much any Steel-type. Unfortunately, when the opponent doesn't have any it becomes essentially dead weight for me, because it is slow and weak to a lot of common attacks. I've had great luck taking down Ferrothorn, Skarmory, and Scizor with this guy, but it still needs help from the rest of the team to take down Aegislash.
![[PokeCommunity.com] Trapped! [PokeCommunity.com] Trapped!](https://archives.bulbagarden.net/media/upload/7/72/576Gothitelle_Dream.png)
Choice Specs
Shadow Tag
252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Psychic
- Thunderbolt
- Energy Ball
- Trick
Gothitelle is one of my favorites on this team. It can switch in to a lot of things, take quite a few hits, and manage to hit back really well. Also, Trick comes in handy for the Eviolite carriers that I've run in to (such as Chancey and Porygon2); however, it's not good when I poorly predict their next move.
![[PokeCommunity.com] Trapped! [PokeCommunity.com] Trapped!](https://archives.bulbagarden.net/media/upload/f/f6/663Talonflame_Dream.png)
Choice Band
Gale Wings
252 Atk / 4 Def / 252 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
I've had a lot of fun using Talonflame on this team. It supports my trappers really well, and hits hard in general. It too is weak to Stealth Rocks, but once those are cleared off of the field it is able to cripple a lot of the team. One thing I'm unsure with about this set is Roost, as I hardly ever get the chance to use it since I'm also using a Choice Band.
![[PokeCommunity.com] Trapped! [PokeCommunity.com] Trapped!](https://archives.bulbagarden.net/media/upload/c/c5/127Pinsir_Dream.png)
Pinsirite
Hyper Cutter
252 Atk / 252 Spd / 4 Def
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
Pinsir either does really well or becomes dead weight.. I'm not really sure about its role on the team because Talonflame hits pretty hard with priority Flying-type STAB, which is the only thing Mega Pinsir seems to have going for him with Aerilate Return. However, it does occasionally serve me well by hitting hard and crippling the opponent's team when Talonflame is already down/weakened.
![[PokeCommunity.com] Trapped! [PokeCommunity.com] Trapped!](https://archives.bulbagarden.net/media/upload/d/d8/121Starmie_Dream.png)
Life Orb
Analytic
4 HP / 252 SAtk / 252 Spd
- Hydro Pump
- Ice Beam
- Psyshock
- Rapid Spin
As for Starmie, its main role is to clear out Stealth Rocks so Pinsir, Talonflame, and Dugtrio can all do their job without too many issues. It also can hit pretty hard when it gets the chance. I only wish that I could trap the likes of Garchomp and Gliscor with it to quickly take care of them with Ice Beam, but alas.
Final Comments
This team so far seems to cover a lot of things that I've seen so far pretty well. One thing that I have no idea how to counter is Protean Greninja.. I'm not really sure if it is a strategy type thing that needs improvement of if there is a sure-fire way of dealing with it. Also, one potential change I've thought of for the team is to replace Starmie with a Defog user (while simultaneously replacing Dugtrio's Stealth Rock with Memento).