Lunos
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Are you sure that you installed libpng? The steps are in the main post.convert_png.c:5:10: fatal error: png.h: No such file or directory
Are you sure that you installed libpng? The steps are in the main post.convert_png.c:5:10: fatal error: png.h: No such file or directory
Are you sure that you installed libpng? The steps are in the main post.
Are you sure that you installed libpng? The steps are in the main post.
No, it doesn't need to be. But yeah, you're missing libpng.I Have the same error and i installed png twice. Should libpng be on the same folder as the rest of the downloads or something?
Just in case, here's the fatal error message.
convert_png.c:5:10: fatal error: png.h: No such file or directory
5 | #include <png.h>
| ^~~~~~~
compilation terminated.
make[1]: *** [Makefile:18: gbagfx] Error 1
make: *** [Makefile:162: tools/gbagfx] Error 2
I can't help you because I never experienced that, but a quick google search took me here.for the second step im getting that some .zst files in the pkg folder are invalid or corrupted also that the signature is unkown trust. any idea what could cause this and how to fix it?
pacman-key --refresh-keys
and then pacman -S make gcc zlib-devel git
like it says here.for the second step im getting that some .zst files in the pkg folder are invalid or corrupted also that the signature is unkown trust. any idea what could cause this and how to fix it?
Just a quick heads up, you posted the link incorrectly using both the HTTP and the HTTPS protocols at the same time.I'm not sure if you've solved this already or not, but I wanted to share that I had the same exact problem, and the first solution on this page (from HalosGhost) fixed it for me.
Just a quick heads up, you posted the link incorrectly using both the HTTP and the HTTPS protocols at the same time.
I suppose this is the link you wanted to share?
I'm not sure if you've solved this already or not, but I wanted to share that I had the same exact problem, and the first solution on this page (from HalosGhost) fixed it for me.
yknr3@DESKTOP-YKNR MSYS ~/projects/pokeemerald/util/agbcc
# pacman -Qi devkitARM
Name : devkitARM
Version : r57-8
Description : Toolchain for gp2x, gp32, Nintendo gba, nds, dsi, (3)ds &
switch homebrew development
Architecture : x86_64
URL : https://github.com/devkitpro/buildscripts
Licenses : Various
Groups : gp32-dev gp2x-dev gba-dev nds-dev 3ds-dev
Provides : None
Depends On : devkitarm-rules devkitarm-crtls
Optional Deps : None
Required By : devkitARM-gdb libgba libtonc maxmod-gba
Optional For : None
Conflicts With : None
Replaces : None
Installed Size : 238.03 MiB
Packager : Dave Murphy <[email protected]>
Build Date : Sat Jan 1 18:05:02 2022
Install Date : Sat Feb 5 12:15:34 2022
Install Reason : Explicitly installed
Install Script : No
Validated By : Signature
yknr3@DESKTOP-YKNR MSYS ~/projects/pokeemerald/util/agbcc
# ./build.sh
Could not find a binutils installation! Re-read the instructions and make sure you've installed either devkitARM or binutils-arm-none-eabi, depending on your system.
Yes, that is correct. Xfinity blocks the addresses of devkitPro's servers by default, so the installer can't download any packages.I have xfinity internet if that maters, saw a tweet mentioning that xfinity will occasionally treat devkitpro packages as malware which might be why I was getting a 403 error, but I can't say for certain
No. Common binary hacking and decomp hacking share no relation.I don't know if this question has been asked already but is it possible to build pokeruby from an exisiting romhack or an already edited ruby rom?
pacman -Sy msys2-keyring
solves it, so I edited the main post accordingly.