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Research: unLZ numbers

What if you used the Deep Scan?
 
This is great and all, but what about people like me who prefer nlz over unlz? Is there even a thread for that?
 
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hey i want the backsprite numbers for pokemon ruby because i am making a new hack

also if anyone wants to help me I want scripters,mapers,sprite editors and a beta tester
 
What's the number and palette of the pokéballs when you are throwing them out in a battle? (In pokémon Emerald)
 
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dude, why do you use UnLZ?

Ever heard of GBA Graphics Editor, made by Nintenlord? It's about 1000 times as good as UnLZ. It can use offsets, view images in 16-bit,256-bit,indexed bitmap, and true-color bitmap form. It can display both regular and compressed images, as well as use tileset data and pallet data, and lets you specify the pallet number for 16-bit images.
 
Well, Ruby, FireRed and Emerald are the most hacked roms.
So it could be nice if you add for Ruby and Firered too, but for some
Emerald Hackers this is useful :)
 
thanks

Well, Ruby, FireRed and Emerald are the most hacked roms.
So it could be nice if you add for Ruby and Firered too, but for some
Emerald Hackers this is useful :)
thnx .parado✗, but I don't have a lot of free time right now, marching band is really busy lately.
I try to do that, though.
It's funny how Emerald has the least GBA hacking tools, yet it's one of the most commonly hacked games, too.
 
It's a shame in unLZ and GBA Graphics Editor that you can't find the Emerald Backsprites. Namely Emerald since I can't even figure out how to work GBAGE.
 
?

It's a shame in unLZ and GBA Graphics Editor that you can't find the Emerald Backsprites. Namely Emerald since I can't even figure out how to work GBAGE.
What's GBAGE?
what is it for?
 
What's GBAGE?
what is it for?
I believe it stands for GBA graphics editor. Also, UltraNerdtendo64, if you get really stuck, you could always figure them out in VBA-SDHL then edit them using tile molester, or NLZ-GBA (not unlz-gba).
 
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