NirvanaNerd
Porygon Virus
- 6
- Posts
- 12
- Years
- Shawnee, Oklahoma, United States
- Seen Jun 21, 2013
I'm new to this forum and to competitive Pokemon in general. I just need some help building a decent UU team to start off with. I have a few Pokemon ev trained and (for the most part) ready to go.
Chandelure @ Life Orb
Ability: Flash Fire
Nature: Modest
EVs: 252 SpA/4 SpD/252 Spe
-Shadow Ball
-Fire Blast
-Energy Ball
-Substitute
This is just a standard Smogon set I saw and I thought it was pretty nice. They recommended Pain Split over Energy Ball if you're running Life Orb so I was considering opting for the safe Leftovers.
Porygon2 @ Eviolite
Ability: Download
Nature: Modest
EVs: 252 HP/4 Def/252 SpA
-Tri Attack
-Discharge
-Ice Beam
-Recover
Another standard Smogon set. I just like the Porygon family in general and wanted a good tank. I ran Discharge over Thunderbolt for the better Paralysis chance. Nothing else to say.
Snorlax @ Leftovers
Ability: Thick Fat
Nature: Careful
EVs: 188 HP/104 Def/216 SpD
-Curse
-Body Slam
-Crunch
-Rest
My awesome new RetroLax (or CurseLax). Acts as my special wall at the moment. I know it seems almost redundant since I'm running an Eviolite Porygon2 (seeing as how they're both Normal-type bulky Pokemon) but I thought could counter any Fighting-type switch-ins with Chandelure and possibly Sub up. Let me know what you think.
Flygon @ Choice Scarf/Choice Band
Ability: Levitate
Nature: Jolly
EVs: 252 Atk/4 SpD/252 Spe
-Earthquake
-U-turn
-Stone Edge
-Dragon Claw
An almost standard Flygon set. The Choice Scarf is obvious but I thought of going for the Choice Band to do some more damage. The move set is what it is because I ran out of options. I can't get Outrage or Fire Punch on him without the Black/White2 move tutors.
Hitmontop @ Leftovers
Ability: Intimidate
Nature: Impish
EVs: 252 HP/104 Atk/152 Def
-Close Combat
-Rapid Spin
-Stone Edge
-Toxic
Another "almost" standard set. I wanted a good spinner and he seemed like a good one. Stone Edge over Sucker Punch only because I don't have a way to get Sucker Punch on him. And I chose Toxic because I didn't really want a wasted move slot in case the opponent has no ghosts at all. Also he has the 104 Attack EVs because I couldn't get him to evolve into Hitmontop without them if that makes sense.
I definitely need some team structure help here. Thanks for any input!
Chandelure @ Life Orb
Ability: Flash Fire
Nature: Modest
EVs: 252 SpA/4 SpD/252 Spe
-Shadow Ball
-Fire Blast
-Energy Ball
-Substitute
This is just a standard Smogon set I saw and I thought it was pretty nice. They recommended Pain Split over Energy Ball if you're running Life Orb so I was considering opting for the safe Leftovers.
Porygon2 @ Eviolite
Ability: Download
Nature: Modest
EVs: 252 HP/4 Def/252 SpA
-Tri Attack
-Discharge
-Ice Beam
-Recover
Another standard Smogon set. I just like the Porygon family in general and wanted a good tank. I ran Discharge over Thunderbolt for the better Paralysis chance. Nothing else to say.
Snorlax @ Leftovers
Ability: Thick Fat
Nature: Careful
EVs: 188 HP/104 Def/216 SpD
-Curse
-Body Slam
-Crunch
-Rest
My awesome new RetroLax (or CurseLax). Acts as my special wall at the moment. I know it seems almost redundant since I'm running an Eviolite Porygon2 (seeing as how they're both Normal-type bulky Pokemon) but I thought could counter any Fighting-type switch-ins with Chandelure and possibly Sub up. Let me know what you think.
Flygon @ Choice Scarf/Choice Band
Ability: Levitate
Nature: Jolly
EVs: 252 Atk/4 SpD/252 Spe
-Earthquake
-U-turn
-Stone Edge
-Dragon Claw
An almost standard Flygon set. The Choice Scarf is obvious but I thought of going for the Choice Band to do some more damage. The move set is what it is because I ran out of options. I can't get Outrage or Fire Punch on him without the Black/White2 move tutors.
Hitmontop @ Leftovers
Ability: Intimidate
Nature: Impish
EVs: 252 HP/104 Atk/152 Def
-Close Combat
-Rapid Spin
-Stone Edge
-Toxic
Another "almost" standard set. I wanted a good spinner and he seemed like a good one. Stone Edge over Sucker Punch only because I don't have a way to get Sucker Punch on him. And I chose Toxic because I didn't really want a wasted move slot in case the opponent has no ghosts at all. Also he has the 104 Attack EVs because I couldn't get him to evolve into Hitmontop without them if that makes sense.
I definitely need some team structure help here. Thanks for any input!
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