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- Posts
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- Years
- Canada
- Seen May 24, 2020
I am looking to improve my UU team on Showdown! I have done well so far but am looking for suggestions. Please feel free to let me know what you think and how I can improve what I have got. Also, no one on the team is set in stone so if you know someone that does the role better then please suggest it. Okay see here is the team:
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Toxic
- Knock Off
My lead guy. Just want to set up some rocks and to some other damage and not much else.
Empoleon @ Rocky Helmet
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Defog
- Knock Off
- Waterfall
My defogger and back rocks guy. Once there hazard guy goes down he comes in and cleans them up and puts the rocks back up if needed. Then left to knock off his mons.
Chandelure @ Assault Vest
Ability: Flame Body
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Energy Ball
- Dark Pulse
- Psychic
- Flamethrower
Basically meant to tank a few hits and dish it back out and hopefully get lucky with a burn or 2 before he goes down.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- U-turn
- Drain Punch
- Iron Head
- Zen Headbutt
Meant to out speed and set up goods match ups with u-turn. Also, can be used as a tank because of typing and stats.
Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Discharge
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
My special attacker. Meant to hit hard and fast and with volt switch to remove himself from unfavourable match ups. Used with Jirachi to switch back and forth.
Absol @ Absolite
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Sucker Punch
- Swords Dance
- Knock Off
- Night Slash
My physical attacker. Once a SD is set up looking to sweep between knock off and sucker punch combo.
So thats my team. Again I am open to any suggestion with regards to everything like different mons, abilities, EV spreads, natures, and move sets. So let me know any suggestion is greatly appreciated.
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Toxic
- Knock Off
My lead guy. Just want to set up some rocks and to some other damage and not much else.
Empoleon @ Rocky Helmet
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Defog
- Knock Off
- Waterfall
My defogger and back rocks guy. Once there hazard guy goes down he comes in and cleans them up and puts the rocks back up if needed. Then left to knock off his mons.
Chandelure @ Assault Vest
Ability: Flame Body
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Energy Ball
- Dark Pulse
- Psychic
- Flamethrower
Basically meant to tank a few hits and dish it back out and hopefully get lucky with a burn or 2 before he goes down.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- U-turn
- Drain Punch
- Iron Head
- Zen Headbutt
Meant to out speed and set up goods match ups with u-turn. Also, can be used as a tank because of typing and stats.
Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Discharge
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
My special attacker. Meant to hit hard and fast and with volt switch to remove himself from unfavourable match ups. Used with Jirachi to switch back and forth.
Absol @ Absolite
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Sucker Punch
- Swords Dance
- Knock Off
- Night Slash
My physical attacker. Once a SD is set up looking to sweep between knock off and sucker punch combo.
So thats my team. Again I am open to any suggestion with regards to everything like different mons, abilities, EV spreads, natures, and move sets. So let me know any suggestion is greatly appreciated.