FL
Pokémon Island Creator
- 2,544
- Posts
- 14
- Years
- Seen yesterday
You can use mine attached in this thread. in sampleresouces.zip, or make yourself.would the images that I want or need to download any that you uploaded or something?
You can use mine attached in this thread. in sampleresouces.zip, or make yourself.would the images that I want or need to download any that you uploaded or something?
Updated to work.Hi!
I have a question, this script works in Pokemon Essentials v17.2?
(Sorry for the bad english :))
There is a constat named 'SWITCH' on my script. If you put the value '70' on this constant (the default value), the script only works when switch 70 was ON.This script is awesome, and you're awesome for share it. Thank you.
There is only one thing i would change:
In my opinion, all that information makes the game less surprising. I mean, would it be possible to activate the "ADV" page only if a condition is met?
For example: You only would have access to the advanced information of a specie, if you would defeat certain number of PKMN of that specie. (Or any other condition that makes you feel rewarded).
I'm noob at scripting, i don't even know if this is possible, but it would be great that yes.
Thanks for the report. Change line 'subPageMoves(@levelMovesArray,_INTL("LEVEL UP MOVES:"),@page-@infoPages)' into 'subPageMoves(@levelMovesArray,_INTL("LEVEL UP MOVES:"),@subPage-@infoPages)'. The first post was updated.I was looking for this, and your work is amazing, but I have a problem: I can't see the second page of "Level Moves". It repeats the first one and I can't see (for example) the move that Litwick learns in level 28 because it shows the moves until level 24. Is it a bug or what?
Thanks for the report. Change line 'subPageMoves(@levelMovesArray,_INTL("LEVEL UP MOVES:"),@page-@infoPages)' into 'subPageMoves(@levelMovesArray,_INTL("LEVEL UP MOVES:"),@subPage-@infoPages)'. The first post was updated.
Thanks for the report. ChangeThanks for fix it, but I think that I've found another bug. When I was checking your Pok?dex, I noticed that it doesn't shows the second ability if a Pok?mon has it. For example: Litwick has two "normal" abilities: Flash Fire and Flame Body, and only Flash Fire is there.
ability1=dexdata.fgetb
ability2=dexdata.fgetb
ability1=dexdata.fgetw
ability2=dexdata.fgetw
Hi, great script and i love the idea! I browse these forums quite often but this is my first time posting.
I have entered all your scripts and graphics as instructed and everything works except one thing. When i get to the ADV tab in the pokedex, i can only page backwards (ie: from page 1 to 11, 10, 9, etc.) and cant page forward (ie. page 1 to 2, 3, 4, etc.) any help would be greatly appreciated!
Sorry! But you can tell me what version do you play?
yes i am using essentials 17.2
elsif Input.trigger?(Input::LEFT)
oldpage = @page
@page -= 1
@page = 1 if @page<1
@page = 3 if @page>3 # this line
if @page!=oldpage
pbPlayCursorSE
dorefresh = true
end
@page=@maxPage if @page>@maxPage
Hi, great script and i love the idea! I browse these forums quite often but this is my first time posting.
I have entered all your scripts and graphics as instructed and everything works except one thing. When i get to the ADV tab in the pokedex, i can only page backwards (ie: from page 1 to 11, 10, 9, etc.) and cant page forward (ie. page 1 to 2, 3, 4, etc.) any help would be greatly appreciated!
if Input.trigger?(Input::A)
pbSEStop; pbPlayCrySpecies(@species,@form) if @page==1 #Advanced Pokedex
if @page == 4
@subPage-=1
@subPage=@totalSubPages if @subPage<1
displaySubPage
end
elsif Input.trigger?(Input::B)
pbPlayCancelSE
break
elsif Input.trigger?(Input::C)
if @page==2 # Area
# dorefresh = true
elsif @page==3 # Forms
if @available.length>1
pbPlayDecisionSE
pbChooseForm
dorefresh = true
end
end
if @page == 4 #Advanced Pokedex
@subPage+=1
@subPage=1 if @subPage>@totalSubPages
displaySubPage
end
You don't follow the instructions correctly. I edited the script for making these instructions more clear.Hi, great script and i love the idea! I browse these forums quite often but this is my first time posting.
I have entered all your scripts and graphics as instructed and everything works except one thing. When i get to the ADV tab in the pokedex, i can only page backwards (ie: from page 1 to 11, 10, 9, etc.) and cant page forward (ie. page 1 to 2, 3, 4, etc.) any help would be greatly appreciated!
Since the content is structured for only receive text, you need to do a bit more editing.Hey FL, excuse me. I installed Lucidious89's egg group types (https://www.pokecommunity.com/showthread.php?t=356806)and i want to add the image below instead 'simple description' in your Advanced Pokedex.
Its possible?
Ty ty!
# Egg group image
dexdata=pbOpenDexData
pbDexDataOffset(dexdata,@species,31)
compat10=dexdata.fgetb
compat11=dexdata.fgetb
pbDexDataOffset(dexdata,@species,18)
noGender=dexdata.fgetb==255 && !isConst?(@species,PBSpecies,:DITTO)
eggGroupbitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/typesEgg"))
eggGroup0rect=Rect.new(0,700,64,28)
eggGroup1rect=Rect.new(0,compat10*28,64,28)
eggGroup2rect=Rect.new(0,compat11*28,64,28)
overlay = @sprites["overlay"].bitmap
groupX = (Graphics.width+16-288)/2
if noGender && compat10!=0 || compat10==compat11
overlay.blt(groupX,height-8,eggGroupbitmap.bitmap,
noGender && compat10!=0 ? eggGroup0rect : eggGroup1rect)
else
overlay.blt(groupX,height-24,eggGroupbitmap.bitmap,eggGroup1rect)
overlay.blt(groupX,height+8,eggGroupbitmap.bitmap,eggGroup2rect)
end
dexdata.close
You don't follow the instructions correctly. I edited the script for making these instructions more clear.
Since the content is structured for only receive text, you need to do a bit more editing.
By the way, you can show the group on bottom area. To do this, after line 'return if !$Trainer.owned[@species]'. Add
Code:# Egg group image dexdata=pbOpenDexData pbDexDataOffset(dexdata,@species,31) compat10=dexdata.fgetb compat11=dexdata.fgetb pbDexDataOffset(dexdata,@species,18) noGender=dexdata.fgetb==255 && !isConst?(@species,PBSpecies,:DITTO) eggGroupbitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/typesEgg")) eggGroup0rect=Rect.new(0,700,64,28) eggGroup1rect=Rect.new(0,compat10*28,64,28) eggGroup2rect=Rect.new(0,compat11*28,64,28) overlay = @sprites["overlay"].bitmap groupX = (Graphics.width+16-288)/2 if noGender && compat10!=0 || compat10==compat11 overlay.blt(groupX,height-8,eggGroupbitmap.bitmap, noGender && compat10!=0 ? eggGroup0rect : eggGroup1rect) else overlay.blt(groupX,height-24,eggGroupbitmap.bitmap,eggGroup1rect) overlay.blt(groupX,height+8,eggGroupbitmap.bitmap,eggGroup2rect) end dexdata.close
No, this script shows more data, like pok?mon moves learned by level. But, for showing more data, it uses its own page system.Does this script makes the pokedex entry "two-page"? Because I want if the entry is too large, you can touch A or Z to continue reading the entry. Sorry for my bad English, I talk Spanish
No, this script shows more data, like pok?mon moves learned by level. But, for showing more data, it uses its own page system.
And... Is possible to do what i said? Or exist other method?