WingedDragon
Competitive Trainer
- 1,288
- Posts
- 13
- Years
- Milwaukee, WI
- Seen Nov 2, 2020
This team is built for Doubles VGC ' 16.
So I need assistance with seeking possible continuous weaknesses with this team. I have been fairly happy. Its mostly getting predictions correct and stop making predictable plays.
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
- Geomancy
- Protect
- Dazzling Gleam
- Focus Blast
EV spread (suggested on Smogon) allows Xerneas to get the jump on most foes to get off Geomancy off. I choose Dazzling Gleam to get the spamming attack in case of its partner getting Faked out or Knocked out. It also does roughly 80% damage to those who are neutral to it
Focus Blast is there to do two things. Cover steel types that weak to it (if it lands) and prevent it from being walled from Wide Guard.
+2 252+ SpA Xerneas Focus Blast vs. 252 HP / 52 SpD Ferrothorn: 254-300 (140.3 - 165.7%) -- guaranteed OHKO
+2 252+ SpA Xerneas Focus Blast vs. 56 HP / 0 SpD Heatran: 288-340 (166.4 - 196.5%) -- guaranteed OHKO
Cresselia @ Rocky Helmet
Ability: Levitate
Level: 50
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
- Energy Ball
- Psychic
- Helping Hand
- Toxic
Cress is the standard support poke. I choose Energy ball to attack water types, but Im thinking of changing it back to Icy wind for speed control.
0 SpA Cresselia Energy Ball vs. 248 HP / 8 SpD Primal Kyogre: 36-44 (17.4 - 21.3%) -- possible 5HKO
Helping hand just helps Groudon Beast out Earthquakes and Rock Slides. Toxic is there to break down super bulky types such as Cress.
Groudon @ Red Orb
Ability: Drought
Level: 50
Shiny: Yes
EVs: 252 HP / 76 Atk / 4 Def / 156 SpD / 20 Spe
Adamant Nature
- Earthquake
- Overheat
- Rock Slide
- Protect
Groudon is my Rock of the team and could use some help. This spread is a smogon suggestion that I ran with. I have had success with this. I dont always run Groudon first. I would like to run more of a mixed set but with more speed investment
Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
IVs: 0 Spe
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon
Weavile @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Knock Off
- Icicle Crash
- Poison Jab
Ive been looking in Mega Kang. Since I dont have a Mega in this set. I was going to make that standard with ice punch to have ice coverage. Would like thoughts on that.
Thundurus (M) @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 32 HP / 120 Def / 36 SpA / 68 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave
I swapped the Spe and Hp ev suggestions to ensure all Taunts and T-waves land with the exception of Liepard.
I am also looking to replace HP Ice. Because it really doesnt do much damage with this spread and I have it more as a support role.
Common leads
Xerneas + Weavile/ Kang
Its a simple lead set Fake Out Especially Liepard plus Geo. Xerneas Spams with Dazzling Gleam and the other cleans up whats leftover
Other Leads
Xerneas + Thundurus
Usually Thundurus is selected is when there is a threat of a Prankster even if its Liepard. Which case I'll wind up with a Weavile + Thundurus lead. Thundurus doesnt usually stay around long. Due to frailty, but usually establishes what I want it to do before it faints.
Groudon + Cress/Thundurus
Groudon comes up when it looks bad for Xerneas. I dont usually put Weavile up next to Groudon because Weaviles purpose is to support Xerneas. Thundurus is there for other pranksters but Cress is chosen 80% to use helping hand and eliminate as much as possible.
So I like this team. It does need work and would like peoples input on this team and maybe some adjustment. Thanks for your time.
So I need assistance with seeking possible continuous weaknesses with this team. I have been fairly happy. Its mostly getting predictions correct and stop making predictable plays.
Xerneas @ Power Herb
Ability: Fairy Aura
Level: 50
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
- Geomancy
- Protect
- Dazzling Gleam
- Focus Blast
EV spread (suggested on Smogon) allows Xerneas to get the jump on most foes to get off Geomancy off. I choose Dazzling Gleam to get the spamming attack in case of its partner getting Faked out or Knocked out. It also does roughly 80% damage to those who are neutral to it
Focus Blast is there to do two things. Cover steel types that weak to it (if it lands) and prevent it from being walled from Wide Guard.
+2 252+ SpA Xerneas Focus Blast vs. 252 HP / 52 SpD Ferrothorn: 254-300 (140.3 - 165.7%) -- guaranteed OHKO
+2 252+ SpA Xerneas Focus Blast vs. 56 HP / 0 SpD Heatran: 288-340 (166.4 - 196.5%) -- guaranteed OHKO
Cresselia @ Rocky Helmet
Ability: Levitate
Level: 50
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
- Energy Ball
- Psychic
- Helping Hand
- Toxic
Cress is the standard support poke. I choose Energy ball to attack water types, but Im thinking of changing it back to Icy wind for speed control.
0 SpA Cresselia Energy Ball vs. 248 HP / 8 SpD Primal Kyogre: 36-44 (17.4 - 21.3%) -- possible 5HKO
Helping hand just helps Groudon Beast out Earthquakes and Rock Slides. Toxic is there to break down super bulky types such as Cress.
Groudon @ Red Orb
Ability: Drought
Level: 50
Shiny: Yes
EVs: 252 HP / 76 Atk / 4 Def / 156 SpD / 20 Spe
Adamant Nature
- Earthquake
- Overheat
- Rock Slide
- Protect
Groudon is my Rock of the team and could use some help. This spread is a smogon suggestion that I ran with. I have had success with this. I dont always run Groudon first. I would like to run more of a mixed set but with more speed investment
Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 252 HP / 100 SpA / 156 SpD
Quiet Nature
IVs: 0 Spe
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon
Weavile @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Knock Off
- Icicle Crash
- Poison Jab
Ive been looking in Mega Kang. Since I dont have a Mega in this set. I was going to make that standard with ice punch to have ice coverage. Would like thoughts on that.
Thundurus (M) @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 32 HP / 120 Def / 36 SpA / 68 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave
I swapped the Spe and Hp ev suggestions to ensure all Taunts and T-waves land with the exception of Liepard.
I am also looking to replace HP Ice. Because it really doesnt do much damage with this spread and I have it more as a support role.
Common leads
Xerneas + Weavile/ Kang
Its a simple lead set Fake Out Especially Liepard plus Geo. Xerneas Spams with Dazzling Gleam and the other cleans up whats leftover
Other Leads
Xerneas + Thundurus
Usually Thundurus is selected is when there is a threat of a Prankster even if its Liepard. Which case I'll wind up with a Weavile + Thundurus lead. Thundurus doesnt usually stay around long. Due to frailty, but usually establishes what I want it to do before it faints.
Groudon + Cress/Thundurus
Groudon comes up when it looks bad for Xerneas. I dont usually put Weavile up next to Groudon because Weaviles purpose is to support Xerneas. Thundurus is there for other pranksters but Cress is chosen 80% to use helping hand and eliminate as much as possible.
So I like this team. It does need work and would like peoples input on this team and maybe some adjustment. Thanks for your time.