Once again I'd like to point out that no one else was required to provide sources for
their arguments; I don't know what incites everyone to jump on me when I don't. I find it completely ridiculous that stating my opinion is apparently the worse thing in the world I can do yet everyone else is left completely alone for it. If this is some new kind of required thing, I don't see it being enforced on everyone else.
But since everyone asks, here:
Procon.org (states numerous times that children are more likely to solve problems violently when playing violent video games and also that they lack a decent ability of distinction between real life/fantasy; also has arguments against this, all of which I agree with).
HowStuffWorks.com (gives examples of linked violence, including ab example where a killer stated that "he trained for his attack using the war game 'Call of Duty'" [sources are provided as well]; also contains arguments against this, which I agree with as well)
PBS.org (claims that while there's no direct link, it's not harmless; states the argument I used earlier, that studies are inaccurate because of what would be necessary to take them out; also contains arguments against, which I agree with as well.)
ESRB.org (ratings guide I used)
Treatment Advocacy Center (statistics for mentally-ill patients that go untreated; couldn't find the one I used for Kim Foundation, but this is basically the same thing)
I'm not saying that video games will cause a child to go out and buy a gun and mow down an entire school. I just saying that there's no way that games
aren't a factor in making someone more violent. Is it the only factor? No. Is it a possible factor? Yes.
You are welcome to ask anyone else for sources as well. No one is "jumping on you" in any way; it's not rude to ask someone for a source for a claim, I'm not sure why it upsets you so much. The opinions you hold influence how you interact with people; the interactions you have with people influence society as a whole. The reason I am asking for your sources is because your opinion has a negative influence on the part of society I hold dear, especially when you advocate for actual change in that industry based on your opinions. You may think your opinion lives in a vacuum, but it lives in and changes society just like all of them do. If the change is negative, then it's logical to push back on them.
Now, to break down these studies. First of all, the procon.org ones:
Study 1: Basic correlation vs. causation error; this is like saying "90% people that have ran from the police have also done drugs vs. 30% of those that haven't, therefore running from the police causes people to do drugs."
Study 2: First of all, I want to point out that the games used in this study are from 1995 at the very latest. Second of all, what procon.org says about the study is actually false (which is why you should link studies, not websites, studies you've actually read), because the study cited does not address whatsoever how people react to games. It only looked at games and determined whether they were violent and other points related to gender. It makes one sweeping opinion statement like your own, without any data backing it up.
Study 3: This is what I said in my own post, that it desensitizes but does not cause, so no reason to argue against it other than to point out that it's not saying that video games cause violence at all.
Study 4: Not a study at all. Next.
Study 5: This one is actually interesting - longitudinal and everything. However, half the participants dropped out and the sample size was tiny. Also, according to the study itself, "additional variables that could have moderated the link between violent game exposure and aggression, such as the level of aggression in participants' social environment, were not considered in this study." Finally, their idea of how to measure violence in a child's life was asking them questions, which doesn't actually measure violence - it measures their thoughts on violence. Included in the violence was "I gossip about people I don't like." Despite the limitations, this one is the closest to actual proof and I wonder if there's further research with better methods.
Study 6: I can't comment on this one because the short blurb is too vague to give any real science and it's a book so I can't find it online to read it. In the same vein though, it can't be used as evidence because there's no science in this; unless you have the book?
Study 7: The "young children" here is under the age of 8. How many children under the age of 8 have committed mass murders lately? How many 8 year olds actually have these games?
Study 8: This is not an actual study. This is like your original post, opinions that may be influenced by sources but they're certainly not cited, so there's no actual science to address there.
Study 9: I don't even have to access the study for this one: "A 2009 study found that it takes up to four minutes for the level of aggressive thoughts and feelings in children to return to normal after playing violent video games. It takes five to ten minutes for heart rate and aggressive behavior to return to baseline." No one is going out and shooting people within ten minutes of playing a video game, so this is irrelevant. This is like saying "It takes up to four minutes for tears to stop after a tearjerker movie, therefore people who commit suicide must be watching too many of them."
Okay this is getting exceedingly long and it's clear that you haven't actually read these studies so I'm going to stop here. Instead of Googling "violence in video games study" and linking massive lists with no curating, I would recommend reading the studies or articles you're trying to put forward as proof.