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Weird NPC behavior

  • 11
    Posts
    6
    Years
    • Seen Nov 3, 2022
    Hello, I need some help please. Some NPCs aren't behaving as they should, like I make them look right or up, and they do the opposite.
    Is this advance map 1.92 bug or ? I got these values:

    NPC:

    Unknown 00 00
    x y
    Unknown 00

    Movement type: Look Right

    Movement 00
    Unknown 00
    Trainer (yes)
    View Radius 0002
    Unknown 00 00

    Looks like NPC watch left or other directions and when he sees me, he basically walks some steps behind like a zombie. (cause he doesn't really watch me while moving indeed). I knew about look down glitch but I already fixed that, I mean I put look down 08 (not 11). Thanks for help !
     
    Yes, it's a specific overworld I changed. So are there any overworlds numbers who don't work properly? This is happening in npcs with normal trainerbattle 0x0 scripts
     
    I had this issue with some NPCs that don't have any movement frames by default and you replace them with a new one with movement frames. If this happens in regular scripts only then you can check always if the correct movement codes are used or change the overworld sprite for another one that moves correctly (I'm sure there is a fix for it, but not sure how)
     
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