DonRoyale
Get on my choppa!
- 1,723
- Posts
- 16
- Years
- Age 34
- Windsor, Ontario, Canada
- Seen Nov 5, 2012
Making my final choices for a team. Need opinions on what I should run.
Hungry Hungry Hippo (Hippowdon) @ Leftovers
Impish
EV's: 252 HP / 18 Attack / 152 Defense / 88 Special Defense
-Earthquake
-Thunder Fang
-Stealth Rock
-Slack Off
I can't believe it's not Tyranitar?!
Basic Hippowall; chosen Thunder Fang over Ice Fang because I don't fear what it hits for super-effective now that Garchomp's out of the pictures. Plus, if nothing else, I want to hit Bronzong for neutral and make Gyarados users s#$% themselves. XD
Howzer (Gliscor) @ Life Orb
Sand Veil
Jolly
EV's: 120 HP / 202 Attack / 188 Speed
-Earthquake
-Ice Fang
-Swords Dance
-Roost
Suprise! NOT!
Gliscor is one of my absolute favorite Pokemon ever. It's seriously severely underrated as a physical wall and as a physical threat, a trait that few Pokemon can boast (Skarmory certainly can't). Ice Fang is for coverage; I gave it the best coverage I could squeeze into two moves. Earthquake is STAB, so really, it's all based on the last move.
Voltage (Electivire) @ Expert Belt
Adamant
EV's: 252 Attack / 252 Speed / 6 HP
-Cross Chop
-Thunderpunch
-Ice Punch
-Earthquake
Standard Smack-My-B#$%&-Up Electivire. I find Expert Belt a very underrated item, perhaps because of the fact that it's difficult for a lot of Pokemon to use. Vire is another one of my favorite Pokemon that can be used either as an invite to switch in on Gengar's Thunderbolt, or just run in on Weavile, Chop it to death, and allow the rest of the team to (for the most part) breathe easy. I find Electivire so very useful.
Ball of Sunshine (Foretress) @ Shed Shell
Relaxed
EV's: 252 HP / 162 Attack / 96 Defense
-Rapid Spin
-Spikes
-Explosion
-Gyro Ball
This time around, my Ball of Sunshine isn't horrendously open to being trapped by Magnezone and walled COMPLETELY by Gengar. Gyro Ball over Earthquake so Gengar doesn't wall me totally.
Whack-A-Mole (Dugtrio) @ Choice Scarf
Arena Trap
Adamant
EV's: 252 Speed, 252 Attack, 6 HP
-Night Slash
-Earthquake
-Stone Edge
-Aerial Ace
Revenge killer. I needed something that can outrun Scarfgar and kill it all at the same time, and AT Scarfmoles is just evil, as it makes Infernape crap its pants. The problem is fighting a tandem of Mixape and Scarfgar, which my team has a serious weakness to. Aside from that, the coverage is there for Dugtrio to hit just about all counters this team has with no fear of being perfectly walled. It can also outspeed so many things in the standard metagame, and anything that flies is fodder for Hippowdon's stones to pick off. It does fear anything that takes to the skies, but most of my team can cover that much effectively. :3
onoudont (Spiritomb) @ Leftovers
Modest
EV's: 252 HP, 252 Special Attack, 6 Defense
-Pain Split/Will-O-Wisp
-Nasty Plot
-Shadow Ball/Psychic/Dark Pulse
-Shadow Ball/Psychic/Dark Pulse
If the lack of confidence in what to use with it is any indication, I've never run Spiritomb, but I love the idea of Spiritomb walling. It doesn't have the Ground immunity that Gengar has, but because it's got better defenses, I can rely on switching into more attacks with it. The choice between Pain Split and Will-O-Wisp is the choice between slow healing (due to the fact that it can get killed before it's able to get a PS in) or burning an opponent. What makes this decision hard is Heracross; CS CC's make this thing lololololol, as it's an invitation to setup a Plot and go for the kill, but at the same time, I'm not confident in its taking ability versus Megahorn, as it makes WoW useless, and Pain Split slow and unreliable.
The other problem is the attack to use, again a problem painted by the horn of Heracross, and to a lesser extent, Gengar. Psychic hits the two of them for super-effective, as well as hitting Infernape for super-effective, but Weavile ignores it completely. If I had the patience to breed the IV's, I'd do HP Fighting, but I have no idea how to in the first place, and the patience of getting the IV's for HP Fighting while still doing Modest is almost unbearable for a person of my patience. Dark Pulse and Shadow Ball get STAB; the only reason I'm POSSIBLY considering Dark Pulse is Blissey, who safely switches into Shadow Ball. So, for me, the decisions for the moves are difficult for me.
So, what do you think of my UU OU team? =D
![[PokeCommunity.com] We're OU, Too! [WiFi RMT] [PokeCommunity.com] We're OU, Too! [WiFi RMT]](https://arkeis.com/images/pokemonfactory/hippowdon.png)
Hungry Hungry Hippo (Hippowdon) @ Leftovers
Impish
EV's: 252 HP / 18 Attack / 152 Defense / 88 Special Defense
-Earthquake
-Thunder Fang
-Stealth Rock
-Slack Off
I can't believe it's not Tyranitar?!
Basic Hippowall; chosen Thunder Fang over Ice Fang because I don't fear what it hits for super-effective now that Garchomp's out of the pictures. Plus, if nothing else, I want to hit Bronzong for neutral and make Gyarados users s#$% themselves. XD
![[PokeCommunity.com] We're OU, Too! [WiFi RMT] [PokeCommunity.com] We're OU, Too! [WiFi RMT]](https://arkeis.com/images/pokemonfactory/gliscor.png)
Howzer (Gliscor) @ Life Orb
Sand Veil
Jolly
EV's: 120 HP / 202 Attack / 188 Speed
-Earthquake
-Ice Fang
-Swords Dance
-Roost
Suprise! NOT!
Gliscor is one of my absolute favorite Pokemon ever. It's seriously severely underrated as a physical wall and as a physical threat, a trait that few Pokemon can boast (Skarmory certainly can't). Ice Fang is for coverage; I gave it the best coverage I could squeeze into two moves. Earthquake is STAB, so really, it's all based on the last move.
![[PokeCommunity.com] We're OU, Too! [WiFi RMT] [PokeCommunity.com] We're OU, Too! [WiFi RMT]](https://arkeis.com/images/pokemonfactory/electivire.png)
Voltage (Electivire) @ Expert Belt
Adamant
EV's: 252 Attack / 252 Speed / 6 HP
-Cross Chop
-Thunderpunch
-Ice Punch
-Earthquake
Standard Smack-My-B#$%&-Up Electivire. I find Expert Belt a very underrated item, perhaps because of the fact that it's difficult for a lot of Pokemon to use. Vire is another one of my favorite Pokemon that can be used either as an invite to switch in on Gengar's Thunderbolt, or just run in on Weavile, Chop it to death, and allow the rest of the team to (for the most part) breathe easy. I find Electivire so very useful.
![[PokeCommunity.com] We're OU, Too! [WiFi RMT] [PokeCommunity.com] We're OU, Too! [WiFi RMT]](https://arkeis.com/images/pokemonfactory/forretress.png)
Ball of Sunshine (Foretress) @ Shed Shell
Relaxed
EV's: 252 HP / 162 Attack / 96 Defense
-Rapid Spin
-Spikes
-Explosion
-Gyro Ball
This time around, my Ball of Sunshine isn't horrendously open to being trapped by Magnezone and walled COMPLETELY by Gengar. Gyro Ball over Earthquake so Gengar doesn't wall me totally.
![[PokeCommunity.com] We're OU, Too! [WiFi RMT] [PokeCommunity.com] We're OU, Too! [WiFi RMT]](https://arkeis.com/images/pokemonfactory/dugtrio.png)
Whack-A-Mole (Dugtrio) @ Choice Scarf
Arena Trap
Adamant
EV's: 252 Speed, 252 Attack, 6 HP
-Night Slash
-Earthquake
-Stone Edge
-Aerial Ace
Revenge killer. I needed something that can outrun Scarfgar and kill it all at the same time, and AT Scarfmoles is just evil, as it makes Infernape crap its pants. The problem is fighting a tandem of Mixape and Scarfgar, which my team has a serious weakness to. Aside from that, the coverage is there for Dugtrio to hit just about all counters this team has with no fear of being perfectly walled. It can also outspeed so many things in the standard metagame, and anything that flies is fodder for Hippowdon's stones to pick off. It does fear anything that takes to the skies, but most of my team can cover that much effectively. :3
![[PokeCommunity.com] We're OU, Too! [WiFi RMT] [PokeCommunity.com] We're OU, Too! [WiFi RMT]](https://arkeis.com/images/pokemonfactory/spiritomb.png)
onoudont (Spiritomb) @ Leftovers
Modest
EV's: 252 HP, 252 Special Attack, 6 Defense
-Pain Split/Will-O-Wisp
-Nasty Plot
-Shadow Ball/Psychic/Dark Pulse
-Shadow Ball/Psychic/Dark Pulse
If the lack of confidence in what to use with it is any indication, I've never run Spiritomb, but I love the idea of Spiritomb walling. It doesn't have the Ground immunity that Gengar has, but because it's got better defenses, I can rely on switching into more attacks with it. The choice between Pain Split and Will-O-Wisp is the choice between slow healing (due to the fact that it can get killed before it's able to get a PS in) or burning an opponent. What makes this decision hard is Heracross; CS CC's make this thing lololololol, as it's an invitation to setup a Plot and go for the kill, but at the same time, I'm not confident in its taking ability versus Megahorn, as it makes WoW useless, and Pain Split slow and unreliable.
The other problem is the attack to use, again a problem painted by the horn of Heracross, and to a lesser extent, Gengar. Psychic hits the two of them for super-effective, as well as hitting Infernape for super-effective, but Weavile ignores it completely. If I had the patience to breed the IV's, I'd do HP Fighting, but I have no idea how to in the first place, and the patience of getting the IV's for HP Fighting while still doing Modest is almost unbearable for a person of my patience. Dark Pulse and Shadow Ball get STAB; the only reason I'm POSSIBLY considering Dark Pulse is Blissey, who safely switches into Shadow Ball. So, for me, the decisions for the moves are difficult for me.
So, what do you think of my UU OU team? =D