- 172
- Posts
- 15
- Years
- Seen Oct 28, 2014
grammar and spelling. for the love of all that is in english and is comprehensible, please check your grammar and spelling, dialogue writers. its quite ridiculous to come across a game that is half lolspeek, half 2nd grade level grammar and spelling, and has random pointless vulgarity in it for the sake of vulgarity.
also, i actually dont mind there being fakemon in a game, but if you cant sprite, but you for some reason think you're God's gift to pixels, then i have a problem with it. if you cant sprite, and want to do it yourself for your game, then learn to do it. if you cant sprite and want sprites in your game, but cant seem to get your spriting up to a level that youre satisfied with [admittedly, this would be me], you can always ask for help from someone who CAN sprite, and hope you find someone willing to help. but please be sure that THEY suck at spriting less than you, if you wanna go that road haha
also, pipedreams annoy me. okay, you want to make a game. but if youre working on it with no experience in scripting, spriting, or even story writing, and no team members with any of that experience to help you out, how do you plan on including "OVAR 756 POKEYMANZ [including Fakemon of course] 8D!!!", having a nice custom menu, and all these other random features [either god-awful, ridiculous, or pointless features in many cases] your imaginative little mind has come up with? start where you know you can reach and work up from there. i havent made any system related promises to myself about my project for one reason: i. cant. script. ive stuck to what i KNOW i can do, and ill work my way farther once i get an actually competent and functioning team together. until then, im not gonna plan to have like 7 regions, 700 pokemon [per region lol], 9 different journeys to choose from, and custom fully composed music for every single town area and route, because i know id simply be kidding myself to try and do that. be realistic, game makers. know your limits and respect them
also, i actually dont mind there being fakemon in a game, but if you cant sprite, but you for some reason think you're God's gift to pixels, then i have a problem with it. if you cant sprite, and want to do it yourself for your game, then learn to do it. if you cant sprite and want sprites in your game, but cant seem to get your spriting up to a level that youre satisfied with [admittedly, this would be me], you can always ask for help from someone who CAN sprite, and hope you find someone willing to help. but please be sure that THEY suck at spriting less than you, if you wanna go that road haha
also, pipedreams annoy me. okay, you want to make a game. but if youre working on it with no experience in scripting, spriting, or even story writing, and no team members with any of that experience to help you out, how do you plan on including "OVAR 756 POKEYMANZ [including Fakemon of course] 8D!!!", having a nice custom menu, and all these other random features [either god-awful, ridiculous, or pointless features in many cases] your imaginative little mind has come up with? start where you know you can reach and work up from there. i havent made any system related promises to myself about my project for one reason: i. cant. script. ive stuck to what i KNOW i can do, and ill work my way farther once i get an actually competent and functioning team together. until then, im not gonna plan to have like 7 regions, 700 pokemon [per region lol], 9 different journeys to choose from, and custom fully composed music for every single town area and route, because i know id simply be kidding myself to try and do that. be realistic, game makers. know your limits and respect them