What always bothered me...

DarkVhozon

Steel/Dragon Master
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    pretty sure this thread is fresh...
    You no what always bugged me about the pokemon games. When you have a trainer, or even gym leader in game that will have some nonsense like a lvl 20 pidgey. Why dont they let in game trainers always evolve ur pokemon. Or when a leader could have way better pokemon but doesnt for some reason(i.e. Crasher Wake using Quagsire like at least give my man a Whiscast) he could have way better pokemon like a team of Kingdra, Gyrados, Lapras, Whishcast, and Walrein. Like why do they give in game trainers crappy pokemon? Post aquestion if im not being clear...
     
    First off, as far as the water/grounds go, Quagsire > Whiscash by most competitive standards, but they both fail compared to Swampert. XD

    Secondly, it's called a level curve. You don't want to overwhelm the player with an incredibly difficult boss fight right before the halfway point of the game, especially games like Pokemon aimed at younger crowds just as much as older crowds. Basic game design. :/
     
    Pokemon that enemy trainers have depends on the level.
    When you are in the higher levels already you can now experience playing against strong Pokemons.
    You can fight strong pokemons already when you are still a lowbie that would make the game impossible to accomplish.
     
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    It all depends on the trainer class. You wouldn't expect a Youngster to have a Mightyena or Pidgeot right off the bat; you may encounter their pre-evolved forms first.
     
    In some instances they have low trainer levels because you have a chance to rematch one or more times in the future where they have more pokemon with higher levels. Also some time trainer Class does play a factor. A lot of time Ace Trainers and Veteran Trainer classes have decent pokemon with high levels.
     
    Depends on what point in the game the trainer/leader is at. If I battled Youngster Joey with a top percentage Raticate at the begging of HGSS, I'd call hax.
     
    Secondly, it's called a level curve. You don't want to overwhelm the player with an incredibly difficult boss fight right before the halfway point of the game, especially games like Pokemon aimed at younger crowds just as much as older crowds. Basic game design. :/

    Stole the words off of my keyboard(:
     
    If you have a problem....hack Lance in as your rival in a ROM, give him a lv.5 Dragonite that knows a physical attack and a pseudo-status/stat-affecting move, then try take him on with your starter. You're screwed.

    Like many people above me have said, it's about playability.....some people complain about Red having such high-levelled pokémon, and he's only available after you've battled your way through 1 evil team, 2 regions and 16 gym leaders, plus 1 rival!
     
    lol honestly i was curious to se the response i would get but rly so what ur saying is that pokemon that arent evolved in game r there just to keep the noobs and little kids from crying that they lost to Lance because the only good pokemon they had was their starter. Wow thatt sucks, personally I always preffered harder AI but hey whatever thanks though. Guess I could always look to the E4 for a somewhat difficult challenge...
     
    ^ Pretty much, yeah. It's like that in most RPG's, where the enemies you face at the beginning stages are basic monsters, and as you proceed you fight bigger, tougher creatures. And the bosses you fight multiple times will have better stats and more advanced moves each time you face them.

    In Pokemon, look to the Battle Frontier for some truly challenging battles. There's a reason you have to beat the Elite Four to unlock it.
     
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