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[Discussion] What are you working on?

For some reason, every time it notably 'shakes', it reminds me to a toilet flush-like sound effect on one certain Attack in Pokémon X and Y.
I forgot how this Attack was called, but it was used by the first Gym Leader quite a lot.
 
I will forever hear a toilet flushing when he does that now.
 
Updating Essentials to include Generation 6 things like moves, abilities, things like that. Right now, I'm actually working on UPDATING things rather than adding: in Gen 6, some Pokémon had their Base Stats increased, many old moves had their Power and/or PP increased, some Abilities had their effects changed slightly... things like that.

So far I've already:
Added the Fairy Type, including graphics, and updated all Pokémon that had their types changed.
Updated the Base Stats of all Pokémon that had their Base Stats increased.
Updated all moves (with Maruno's help for the three moves in which I had to edit the scripts).

I might also later create the Mega Evolutions page on the wikia, if no one does it before me.
 
Adding more 6th Gen Pokemon and back sprites to Pillars and bringing the battle system around the corner, trying to at least.

Venom and I are trying to wrap up the battle system and the main interface for Pillars and then hopefully finish up the menu system and we are good to go for a demo launch :D.
 
I've been improving the Poké Radar in Essentials to make it work more like how it should. No longer will you be able to encounter a roaming Pokémon via the Poké Radar! And other improvements too.
 
Pillars of Destiny's Graphics folder is now pushing 200MB in size... and I only have about a 3rd of the battler sprites so far. :P
 
Blaze Red and Lush Green is now ready for a Demo release. Too bad Essentials v13 can't be Encrypted and Compressed due to a bug. :I

Oh my god go fix that! I wanna playz!

Anyway, Azure Ocean's are going through major update, since most of the people wasn't really happy with the decision I made and I let myself down really so yeah ^^
 
Check the fix I posted on Saving Raven's thread about this issue. You should be able to encrypt and release your demo just fine with it.

I had another problem as well.
It seems like RPG XP has a problem encrypting games over 128 MB, for some reason, so I switched to an external encrypter anyway.

Doing some final testing and bugfixes now. Expect a thread by the end of the day. <3
 
I had another problem as well.
It seems like RPG XP has a problem encrypting games over 128 MB, for some reason, so I switched to an external encrypter anyway.

Doing some final testing and bugfixes now. Expect a thread by the end of the day. <3

Don't know if too late or anything, but there is a trick to bypass that, before encrypting your project, just move the audio folder outside of your project folder so the size of it gets smaller, then, after the encryption, move it back.
 
Well, I work as a developer for PRO. (Pokemon Rumble Online) It's a Pokemon Mystery Dungeon MMO with few Rumble Features in 2D. The screenshots and link and everything are in my signature. I'd say my job is tough, and complex. We're @ 3-4 Gen in terms of moves at the moment. We need to upgrade that according to 5th Gen. We need to add (FAIRY) type. Since it's relatively new. I also need to include the Move Animations, there's plenty already but hey - that's what / Upgrading / is! That's all I guess.

Erlade
 
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