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[Discussion] What are you working on?

tImE

It's still me, 44tim44 ;)
673
Posts
17
Years
  • Still working on bugfixes and trying to learn how to make encryption work properly.

    I seem to be getting problems like this, now, when playing the encrypted game:
    B1ezzx2.png
     

    Worldslayer608

    ಥдಥ
    894
    Posts
    16
    Years
  • Still working on bugfixes and trying to learn how to make encryption work properly.

    I seem to be getting problems like this, now, when playing the encrypted game:
    B1ezzx2.png

    Saving Raven and I both encountered this issue in v13. He has a thread in the PE section if you want to carry the issue discussion over there. But I am glad your game is coming along outside of that. I would be curious to know how the external encryption is coming along.
     

    tImE

    It's still me, 44tim44 ;)
    673
    Posts
    17
    Years
  • It seems I'm just an idiot, and somehow managed to NOT update the script with ~JV~'s fix. *facepalm*

    Encryption is going fine now.

    Testing and bug fixing continues.
     

    FL

    Pokémon Island Creator
    2,450
    Posts
    13
    Years
    • Seen today
    Remaking some of my game scripts with better software design concepts. I improved a lot since I made these scripts (almost three years ago).
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen yesterday
    I'm currently having a look at a community-made game (Pokémon Sage if you're interested) to see if they can think of anything that would help improve Essentials.
     

    tImE

    It's still me, 44tim44 ;)
    673
    Posts
    17
    Years
  • Get on the hype-train everyone, Pokémon: Blaze Red & Lush Green are getting ready to make their debut in the Games Showcase.
    Minor playtesting, bug-fixes and tinkering, and the demo will finally be ready for release! :D
     

    MKGirlism

    3DS and Wii U Game Developer
    414
    Posts
    11
    Years
  • I've made an method to switch Gameplay from TV to Wii U GamePad, and vice versa, by pressing one button.
     

    Skystrike

    [i]As old as time itself.[/i]
    1,641
    Posts
    15
    Years
  • Currently me and my friend are reworking the whole game except for maps, because the game after a while became a mess.

    We've been working on this game for a while (not Pokemon).
     
    Last edited:

    th3shark

    Develops in AS3/C++
    79
    Posts
    10
    Years
  • Still working hard on Evoas' custom game engine. My goal is to have the game mechanically complete by next week.

    Completed recently:
    - Pokedex
    - Trainer AI
    - PC
    - Buying items
    - Selling items
    - Using items/TM's/AM's outside of battle
    - Using items in battle

    To Do:
    - Name entry screen
    - Catching wild pokemon
    - Save file management

    Once I get all this done, I'll put together a small concept preview that will hopefully attract artists and other contributors.
     

    Corvus of the Black Night

    Wild Duck Pokémon
    3,416
    Posts
    15
    Years
  • Improving the audio system to help players locate objects via sound in a low vision environment with help from another audio game developer.

    Very interesting stuff, even if you're not doing audio games it can really help with your atmosphere if anyone is interested.

    My other developer is working hard to produce the unique save file type that will be used.
     
    76
    Posts
    10
    Years
    • Seen Mar 31, 2014
    I need to settle on which version of the male player character graphic I like best so I can make his sprites (I have a few variations and am having trouble picking; I might have to put it up for a vote), and design the female version of the player character. I also need to decide who the rival that you meet in the Prof.'s lab will be (as there will be more than one rival), finish hammering out all the dialogue in the Prof.'s lab, clean up a mountain side, and figure out how to implement the changes I want to make to the fishing system. :x That's my current set of tasks I'm rotating between. Oh, and I'm trying to figure out the secret to raising a whole team's happiness a little bit at once (excluding eggs and knocked out Poggilymanz). I see how to do it for an individual Pokemon, but that won't work for what I want to do.

    Oh, and at some point I need to make my project thread, but I'm trying to wait until I have Pinky and Rosa's designs done before I do that.
     

    D. Lawride

    Audi Famam Illius, Scriptor!
    577
    Posts
    14
    Years
  • Working on building Nightmare up again from the latest Essentials, with fundamental changes. Scrapping old Fakemon, making new ones, reworking the story and the more crumpled maps, among others.
     

    Daruda

    Grinder
    33
    Posts
    10
    Years
    • Seen Aug 24, 2014
    Making custom summary/ bag/ menu...
    I'm going to get mad....but fortunately ruby it's not so cryptic.
     
    Last edited:

    Derxwna Kapsyla

    Derxwna "The Badman" Kapsyla
    437
    Posts
    12
    Years
  • Finishing updating Touhoumon Faith & Prayer Version to the latest version of Essentials, as well as working on a second project called "Touhou x Command & Conquer: War of the Rice" with a few other people.
     
    658
    Posts
    18
    Years
  • I'm working on setting up the Wiki as well as designing & spriting new fakemon, overworlds, tiles, and other things. Also writing dialogues for towns and events. Busy busy!
     
    63
    Posts
    11
    Years
    • Seen Mar 17, 2015
    i am working yeah on my game (pokemon dark
    but most with scripting and mapping
    i also try to make a ds version of pokemon essentials
    i only need a touch battle system and to fix the region map
    =)
     
    772
    Posts
    13
    Years
    • UK
    • Seen Apr 19, 2024
    Currently updating the pbs files for gen 6 changes. All gen 6 pokemon, moves abilities etc have been added to the files. Gen 1 moves/types and abilities are updated
     
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