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(image may or may not have to do with the discussion)
(image may or may not have to do with the discussion)
Many competitive games have the benefit (or detriment, depending on how you look at it) of getting balance patches. League of Legends is a game like such, with regular patches every 2 weeks. With each patch, the game changes, and so does the meta.
There are also few games that do not get patched. For example, Super Smash Bros. Melee does not get changed at all, and it's up to the players of the game to discover new things as the game ages.
Pokémon is somewhere in between these two "extremes", for lack of a better word. We do kind of get new patches in the forms of newer games, but it also takes one or two years for the next "patch" to come out (a relatively long time compared to other games that get patched). Like frequently patched games, we get fresh stuff when the patch comes out. Like games that do not get patched, it's up to the players to discover and evolve the meta throughout the lifetime of the patch.
Of course, I'm kind of lying when I say that Pokémon does not get "patched", because we have gotten Diancie, Hoopa, and Volcanion after the initial Generation 6 games were released. But that's not the focus of this discussion, because those Pokémon being introduced did not affect the mechanics of the game. No existing Pokémon got changed, no existing moves got changed, and no existing abilities got changed as a result of the releases of Diancie, Hoopa, or Volcanion.
*bulbagarden.net image removed*
(image may or may not have to do with the discussion)
(image may or may not have to do with the discussion)
What I want to discuss is this: Which moves/abilities/items/mechanics do you think should be changed in the next "patch" of Pokémon?
Keep in mind that this should be looked at from a competitive point of view. And by competitive I mean Smogon OU.
- For example, weather was permanent prior to Gen 6, but got changed to be 5 (or 8) turns from X/Y onward.
- Another example would be the fact that Electric types being immune to paralysis in Gen 6.
- An example for moves is Knock Off. It's power rose drastically from Gen 5 to Gen 6 (20 to 65), and gained even more power if you knocked an opponent's item off.
- As for abilities, a good example would be Storm Drain. Before Generation 5, Storm Drain did not give immunity to Water-Type attacks. But in Gen 5, not only were Pokémon with this ability immune to Water-Type attacks, they also got a special attack raise whenever they were hit by one of these attacks.
- The Safety Goggles were introduced in Gen 6, and provide defensive mechanics basically identical to the ability Overcoat.
I will compile the list of suggestions here:
Spoiler:
5qwerty:
- Scald - 30% burn chance => 10% burn chance OR 80 base power => 60 base power
- Knock Off - 65 (97.5) base power => 45 (67.5) base power
NOTE: Do NOT suggest new moves or abilities here. Fire-Type Quick Attack is cool, but not for this thread. For items, try to base it off of an existing item or something like that (like "Bulletproof Vest" or something). Err...mechanics...just try to be logical. Also, try not to touch Pokémon (base stats or learnsets, and definitely not abilities). I know learnsets get updated every game, and I know that Unfezant got a +10 Attack increase from Gen 5 to Gen 6, but it will be like those other threads that are like "change one stat of a Pokémon" or something like that.
Remember to be reasonable with your replies and discuss why you think it's a good change. You can assume that these changes will take place now (ORAS) or in the next game (Sun/Moon). It's easier to judge whether the changes will be effective or not if we're assuming ORAS, but we definitely won't get any changes until Sun/Moon. You can also assume that you're the only one making the changes to the game (basically, disregard anyone else's posts if you want).
For me (and probably a million other people), I believe that Scald and Knock Off are way too strong. They're both very easy options to go for and it's really hard to switch into either. I would hope to see Scald getting its burn chance lowered to 10% (or base power lowered to 60 or something), and Knock Off's power being lowered to 45 or something like that.
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