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What Quality Of Life feature do you wish was included in all romhacks?

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    What Quality Of Life feature do you wish was included in all romhacks?

    For me, it's a tie between...

    1. Putting Smeargle into Ditto's egg group and letting him learn moves via TM and HM, so Smeargle can breed with any Pokemon to make the passing of Egg Moves a faster process
    2. A cleverly-made area or system designed to make EV grinding, egg-raising, EXP and money grinding, egg-making, IV-passing/perfecting, the teaching of tutor and TM moves, and so on as convenient and quick as possible
    3. Adding a "No IVs mode" or a NPC who perfects your chosen pokemon's IVs for free or a low cost.
    4. Letting players battle and trade
     
    It depends on the game's difficulty. The harder the game, the more QoL features I'd expect.

    I have no problem with games like Gaia or Prism not having EV training features, or a way to perfect IVs, because it's not really needed, it would be just unnecessary distractions. Albeit somewhat harder than the official games, you can play them without worrying about that stuff, you don't need a competitive mindset and team to beat them.

    Now for games that do focus on their superior difficulty, and/or that expect you to adjust your team and train new Pokémon for every major battle, well, Radical Red (especially the Minimal Grinding mode) is a great example of how to properly do this.

    -Nature mints, Ability Capsules/Patches
    -Easier EV training, or (Optional) No EVs for neither you nor the AI.
    -(Optional) Perfect IVs for every Pokémon.
    -Free move relearner, or at least make whatever item required to relearn moves easy to obtain.
    -All TMs and move tutors available before the E4.
    -Egg move relearner

    The game is hard, but it gives you all the tools and options so that updating and making adjustments on your team doesn't become a painful grind fest. There's this kind of difficulty well done, and the kind of difficulty that's basically the equivalent of playing Pokémon Stadium Round 2 with Rental Pokémon.
     
    Personally I love when developers look for potential common softlocks such as "The player can't get out of here until the event's complete and losing here means Bad End+Game Over, but his Pokemon might need healing and he can't get that without healing" and heal the player's Pokemon.
     
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