Where are the stairs?!

Seth Rollins

Holding on to You |-/
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    What are your favorite and least favorite PMD dungeons? Were they tedious? Or were they amazing to explore till the very end?
     
    Sky Tower, easily! Epic music, and the suspense was killer, especially when you know that ghost-type enemies could literately come out of the walls and attack you!

    Dungeons that I hate though? The reallly long ones and the ones that reset your level and force you to enter with an empty bag.
     
    Sky Tower, easily! Epic music, and the suspense was killer, especially when you know that ghost-type enemies could literately come out of the walls and attack you!

    Dungeons that I hate though? The reallly long ones and the ones that reset your level and force you to enter with an empty bag.

    Wait, Ghost types can go through the walls? That's horrible! I totally didn't remember that. (Well, it has been a while...)

    I've never liked that the dungeons with water or lava that require a specific type to walk through. It didn't help that when I played the original games that I had no idea what maxing my IQ could do.
     
    Wait, Ghost types can go through the walls? That's horrible! I totally didn't remember that. (Well, it has been a while...)

    I've never liked that the dungeons with water or lava that require a specific type to walk through. It didn't help that when I played the original games that I had no idea what maxing my IQ could do.

    Yup, they most certainly could. It comes at the expense of depleting their belly/fullness bar though, whatever it was called.

    Water and dungeons with holes/gaps were fine, but the ones with lava were always troublesome for me when I had to do an escort mission with a client that could float in the air and would always go over lava tiles and burn themselves in small spaces.
     
    Yup, they most certainly could. It comes at the expense of depleting their belly/fullness bar though, whatever it was called.

    Water and dungeons with holes/gaps were fine, but the ones with lava were always troublesome for me when I had to do an escort mission with a client that could float in the air and would always go over lava tiles and burn themselves in small spaces.

    Ugh, I always had problems with clients running away over water/lava and then me not being able to get to them. I actually had to give up a mission once because the Pokémon I was supposed to rescue got stuck in the water and I couldn't reach it.
     
    I am getting more into the PMD series but my main problem actually with them is finding the Dungeons tedious! I like all the other stuff which is keeping me going! It is better since I started using the item that means you don't wake up sleeping Pokemon. Makes it go a little quicker, like using Repels in the main games.
     
    These are my favorite location from the following games.

    Red and Blue
    Sky Tower
    Frosty Forest
    Mt. Freeze
    Desert Region
    Waterfall Pond - Houses a lot of my favorites
    Buried Relic

    Sky, Darkness and Time
    Crystal Crossing -That theme and the scenery
    Apple Woods
    Crystal Cave
    Dusk Forest
    Deep Dark Crater - 'This cursed place is more evil than Darkrai himself.'
    Star Cave
    Deep Star Cave
    Sky Peak Snowfield
    Surrounded Sea
    Dark Ice Mountain
    Barren Valley
    Treeshroud Forest
    Craggy Coast
    Brine Cave - So dark yet it looks comfy here.
    Beach Cave
    Drenched Bluff
    Northern Desert
    Quicksand Cave
    Hidden Land
     
    I never too fond on Lava dungeons as they tend to make it more puzzling than average dungeon and it hurts just to float over it unless your team is consiting of fire or somehow immune to fire at all. Anything makes you from scratch and emptying the inventory that's my most hated dungeon and only reason being twice the difficulty
     
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