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Survey: Which new tools would you like to have in rom hacking?

Personally, I would love a tool that makes scripting more user friendly (because frankly I suck at scripting >.<)
 
Personally, I would love a tool that makes scripting more user friendly (because frankly I suck at scripting >.<)
XSE? =D
Like seriously, scripting is just putting a few commands after another.
Once you learn commands, it will be easy =)
 
Two suggestions:

  • a painless region map editor (just insert an indexed image: it makes tilemap, inserts it, and repoints everything for you--and make sure it has RSE support!!)
  • (more complicated) a start sequence editor that combines all the useful features of Advance IntroEd (set start map, contents of PC, start money, pokemon that birch uses in intro, and removing truck animation from RSE roms), Start Map Chooser Advance (set start map, truck position, etc.), Advance Starter (starter pokemon, rival's starters, levels and items of each). Also (not really in any existing tools that I know of) it would be nice to be able to remove the professor intro entirely (in RSE at least), instead allowing to call the player naming sequence from a script (the rest of the intro is useless anyways :silly:)


And yes, cross-platform is usually best :happy2:
 
A higher level programming language for the scripts, but that'll probably be something freaking hard to do and I don't know if the effort will be worth it.
 
"For Me"
There is a tool that needs to be made
Advance Ability Modifier
•Is a tool that lets you edit or customize Pokemons abilities.
FEATURES:
A button for commands
Example:
In-Battle Message:
Beginning:example: [Buffer] Drizzle/n made it rain.
Effect Animation:example: Rain Animation
Effects:(example)(Choices:Weather, Stat Reduces, Type enhancer, Status applier and etc.)

:Weather
:start
add 0x2, 0xWater
add 0x2, 0xElectric
add 0x2, 0xGrass
sub 0x2, 0xFire
jump :mid

:mid
check 0x1(Wather index xD:Let say 1 is Rain index number)
if 0x0 :endeffect
:start

:endeffect
set 0x0, 0xWater
set 0x0, 0xElectric
set 0x0, 0xGrass
set 0x0, 0xFire

then save..
voila, a new ability is added in the ability table, then update the ini ;)

how I wish :/
 
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