Skip Shot
I'm back. I think.
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- Seen Nov 17, 2013
I was reading through the NU discussion today, and it occured to me that with the move of flareon out off NU to limbo UU? is it? it opens up a sunny day metagame that could work, especially in UU.
The Sun Will Come Out Tmrw (Solrock) @ Heat Rock
Impish Nature
252 HP/ 180 Def/ 76 Atk
Sunny Day
Stealth Rock
Explosion
Reflect/Stone Edge
Solrock doesn't need a Focus Sash due to its bulkiness compared to other leads. This guy mainly sets up SR and Sunny Day, maybe a Reflect as well, then boom if its health is too low to get back.
A Tribute to Sims (Vileplume) @ Big Root
Sassy/Calm Nature
244 HP/ 136 Def/ 128 Sp. Def.
Sunny Day
Leech Seed
Sludge Bomb
Aromatherapy
I chose to put a cleric on this team in the form of Vileplume. It sets up Leech Seed, and Large Root passes off the largerhealth saps to other pokes who might switch in.
Flareon @ Life Orb
Lonely Nature
192 Atk/ 148 Spa/ 168 Spe
Fire Blast
Superpower
HP Grass
Return
PLatinum made Flareon a much better mixed sweeper than either special or physical. Superpower breaks many walls who try to switch in, Return is for Hypno and Grumpig, and HP Grass is for Quaggy. Fire Blast is pretty self-explanatory, no?
Shiftry @ Life Orb
Timid/Modest Nature- Chlorohpyll
252 Spa/ 252 Spe/ 6 HP
Nasty Plot
Energy Ball
HP Fire
Dark Pulse
NP Shiftry takes some nice support from Sunny Day. I chose HP Fire so I'm not walled by Steelix.
Clefable @ Leftovers
Calm Nature- Magic Guard
252 HP / 252 Spd/ 4 Spe
Thunder Wave
Seismic Toss
Encore
Wish
I decided that I needed some Wish support for this team. Therefore, I edited BlissFable and gave it Wish instead of Softboiled.
Primeape @ CHoice Scarf
Adamant Nature
48 HP / 252 Atk / 208 Spe
Close Combat
Ice Punch
Stone Edge
Punishment
My main revenge killer, and ensurer that Mantine doesn't go ZOMG U EPIC PHAIL at me.
The Sun Will Come Out Tmrw (Solrock) @ Heat Rock
Impish Nature
252 HP/ 180 Def/ 76 Atk
Sunny Day
Stealth Rock
Explosion
Reflect/Stone Edge
Solrock doesn't need a Focus Sash due to its bulkiness compared to other leads. This guy mainly sets up SR and Sunny Day, maybe a Reflect as well, then boom if its health is too low to get back.
A Tribute to Sims (Vileplume) @ Big Root
Sassy/Calm Nature
244 HP/ 136 Def/ 128 Sp. Def.
Sunny Day
Leech Seed
Sludge Bomb
Aromatherapy
I chose to put a cleric on this team in the form of Vileplume. It sets up Leech Seed, and Large Root passes off the largerhealth saps to other pokes who might switch in.
Flareon @ Life Orb
Lonely Nature
192 Atk/ 148 Spa/ 168 Spe
Fire Blast
Superpower
HP Grass
Return
PLatinum made Flareon a much better mixed sweeper than either special or physical. Superpower breaks many walls who try to switch in, Return is for Hypno and Grumpig, and HP Grass is for Quaggy. Fire Blast is pretty self-explanatory, no?
Shiftry @ Life Orb
Timid/Modest Nature- Chlorohpyll
252 Spa/ 252 Spe/ 6 HP
Nasty Plot
Energy Ball
HP Fire
Dark Pulse
NP Shiftry takes some nice support from Sunny Day. I chose HP Fire so I'm not walled by Steelix.
Clefable @ Leftovers
Calm Nature- Magic Guard
252 HP / 252 Spd/ 4 Spe
Thunder Wave
Seismic Toss
Encore
Wish
I decided that I needed some Wish support for this team. Therefore, I edited BlissFable and gave it Wish instead of Softboiled.
Primeape @ CHoice Scarf
Adamant Nature
48 HP / 252 Atk / 208 Spe
Close Combat
Ice Punch
Stone Edge
Punishment
My main revenge killer, and ensurer that Mantine doesn't go ZOMG U EPIC PHAIL at me.
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