Forcing Wobby out is a great thing to do, actually. If Bronzong had exploded on a ghost, he brings in something like Lucario to keep Wobby at bay. If he hits Wobby for a chunk of its health, he tries to outpredict to keep it from healing. I'm not saying this is a surefire counter to Wobby, as it's not, but at least you have a chance there. It's like not running when you hit a baseball because 'oh he might catch it'.Either way, as you said, it is still no counter. In that case,
You can prepare for Wobby, it's as simple as having something it can't switch in to on your team. Yes, it's an overcentralizing strategy and involves a lot of mindgames, but it's still preparation and better than nothing. You have a Tyranitar, and your opponent sees and switches to his Tyranitar counter, while you switch to a counter to that counter that is Wobby bait, then you switch to Tyranitar as they switch to Wobby and mindgame Pursuit/Crunch for the kill. It's not easy by any means but it's preparation.Something it can't switch in on? He can easily switch into something you can't, which is the problem. How much would your team suffer if you needed to make a Wobby counter? The fact that it'sovercentralizing is what makes your team suffer.
Also in the first scenario, the one that took place, Wobby didn't switch, so your first sentance is invalid. Anything that gets Wobby to switch out is a good thing. Either way, Bronzong is dead, and I'd rather take my chances Exploding than standing there Stealth Rocking, getting PP stalled or set up on.I would agree, Exploding is better than SR, but just because in this case, he didn't switch, doesn't make my point invalid in the least.
But I guess in retrospect I can't really blame him because I fight Wobby all the time and I know how to deal with him. You really mkust not have played many good Wobby users.