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[Other✓] Wild Pokemon Attack Resets Game

  • 34
    Posts
    9
    Years
    SOLVED:

    Solved it. Just a byte change @1E93C. (I don't remember the bytes, but it's the same as a normal FireRed. )

    Thanks to Le Pug for his guide on fixing any bug tutorial.



    I was testing new starters sprites on my ROM when I noticed the game went back to the GameFreak logo when I told Bulbasaur to use Tackle. I tried again, thinking I had hit some keybind in VBA, when the game reset again. I've got a lot of things in this ROM, and I'd like to fix it rather than start over. I tried all my backups and they all had this bug, which I thought I would have noticed. I believe the problem is some pointer error, because I've been messing a lot with scripts.

    Here's a list of some things I have in it: (Check's Stuff)

    1. JPans FireRed Hacked Engine
      Mr.DS's patch

      (only things that I think would effect it - the only other stuff is mapping and some scripts right now)

    Edit: It also resets after I try to catch a Pokemon.

    Edit 2: It reset after trying to catch a Pokemon because it tried to use a move! For some reason, moves are broken. I haven't change/added/removed any moves, so I don't know what could have caused it, or how to fix it.

    https://www.pokecommunity.com/threads/353258/

    That is my problem exactly. There was a post with a solution below, but that didn't work for me.

    I'm guessing that it's something that I probably accidentally changed with JPan's tool. I just have no idea where to go to edit the byte changes.

    I may be wrong on that though. :p
     
    Last edited:
    Why don't you put up an ips, so people can see what you are seeing?

    There isn't really much to see. (not to sound rude)

    Here's a quick sequence of events:

    1. Encounter wild Pokemon
    2. Select tackle (or pound, quick attack, etc.)
    3. The text appears saying "Bulbasuar used tackle"
    4. Game goes to title screen.

    I've tested with other Pokemon and attacks, along with having the wild Pokemon use an attack, all with same outcome.

    It is only on damaging attacks. So growl, leer, sand attack, etc. are fine.
     
    There isn't really much to see. (not to sound rude)

    Here's a quick sequence of events:

    1. Encounter wild Pokemon
    2. Select tackle (or pound, quick attack, etc.)
    3. The text appears saying "Bulbasuar used tackle"
    4. Game goes to title screen.

    I've tested with other Pokemon and attacks, along with having the wild Pokemon use an attack, all with same outcome.

    It is only on damaging attacks. So growl, leer, sand attack, etc. are fine.

    Evidently, you have an issue with your ROM. However, you have added new features and probably broke something in the ROM.
    The thing is, just saying what happened isn't enough, since there is probably a lot of things that can cause a similar problem.
    The only way anyone can figure out what happened is by looking at the ROM itself.
    Until you upload a patch, people who want to and are able to help can't, because they don't even know what is happening.
     
    Evidently, you have an issue with your ROM. However, you have added new features and probably broke something in the ROM.
    The thing is, just saying what happened isn't enough, since there is probably a lot of things that can cause a similar problem.
    The only way anyone can figure out what happened is by looking at the ROM itself.
    Until you upload a patch, people who want to and are able to help can't, because they don't even know what is happening.

    Okay, I understand more now. I wasn't thinking about it from that angle. I wasn't on my laptop at the time as well, which is a small part of why I didn't/couldn't.



    But real quick:

    1. A few tile bytes aren't right yet
    2. I haven't inserted new Pokemon
    3. Don't talk to anyone or look at the signposts - I haven't written the simple scripts yet.

    You can just go through the opening script and go north to the first route.

    The second patch I put in is a graphics patch which could potentially be the problem. (but I'm doubting it - could be wrong though)
     

    Attachments

    • Pokemon Burning Hearts.ips
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    • ProjectUnamed(Complete).ips
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    1E93C

    Solved it. Just a byte change @1E93C.

    Thanks to Le Pug for his guide on fixing any bug tutorial. :)
     
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