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Wild Pokemon with impossible levels (missingNo)

@nuzamaki90
That would mean regular Pokemon would go over 100 he doesn't want that to happen. therefore we need a different method!
 
I recommend you to edit only the level displayed in the battle message box (in Pokemon_ActualScene change line 'textpos.push([_INTL("Lv{1}",@battler.level),@spritebaseX+202,8,true,base,shadow])' to display fixed levels for these pokémon.

To make some species with different max level, you need to edit all scripts where 'MAXLEVEL' are read and change to something like 'levellimit(species)' and make the def:

Code:
def levellimit(species)
  ([PBSpecies::MISSINGNO, PBSpecies::SOMEOTHERPOKEMON, PBSpecies::SOMEANOTHERPOKEMON].include?(species)) ? return 255 : return MAXLEVEL
end

You need to put a way to read the species, so you need to edit some methods to pass this attribute.
 
I recommend you to edit only the level displayed in the battle message box (in Pokemon_ActualScene change line 'textpos.push([_INTL("Lv{1}",@battler.level),@spritebaseX+202,8,true,base,shadow])' to display fixed levels for these pokémon.

To make some species with different max level, you need to edit all scripts where 'MAXLEVEL' are read and change to something like 'levellimit(species)' and make the def:

Code:
def levellimit(species)
  ([PBSpecies::MISSINGNO, PBSpecies::SOMEOTHERPOKEMON, PBSpecies::SOMEANOTHERPOKEMON].include?(species)) ? return 255 : return MAXLEVEL
end
You need to put a way to read the species, so you need to edit some methods to pass this attribute.
Thanks You!

Also must I change the MAXLEVEL of the script Compiler?
 
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