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Wow, you really all do fail. Hard.

HUGE Garchomp weak, nothing on your team can take it honestly. Yache variants will sweep your team like there is no tommorow.

No Spin Blocker means Forry would Spike the field for almost absolutely nothing, pure stall teams would remove entry hazards and set up their own, much through the use of the ubiquitous Skarmory that most people mentioned.

Weavile won't handle the two most common Spin Blockers Dusknoir and Spiritomb, mostly Spiritomb, Will-O-Wisp would keep Weavile at bay, even if you have a cleric you would be giving your opponent one free turn of setup.

Nothing to take sleep also is a hindrance, mainly with Breloom. I assume the way you are trying to take status is to shuffle between both of your Natural Curers? Breloom can take down them both and Salamence has to be wary of the threat of Spore, could be worn down repeatedly after switchins.

First I would like to adress the Breloom and Garchomp issue. Putting Reflect > Heal Bell on Celebi stops Breloom cold, your team does not need clerics considering only two pokemon in this team cannot effectively take status (Weavile and Vaporeon).
Forry should not run Rest as Vaporeon can pass Wishes to it easily.

I find that BulkyMence is not a good fit for this team due to its Stealth Rock weakness, CMCune is similarly handled by Vaporeon and Celebi. I would suggest Gliscor in its spot, with Stealth Rock to free up a slot on Forretress.

For Forretress it would personally be best to run Rapid Spin/Gyro Ball/Spikes or TSpikes, the last slot would probably be either Light Screen, Earthquake or another Spiking move.

I would advocate RestTalkSpiritomb > Weavile, helping with the Spin Blockers and getting rid of Gengar/nulling Bronzong's hypnosis. You could either run Shadow Ball/Dark Pulse or run a psuedo CroCune set, which is not recommended given that Lucario gets free setup. Manhandles Deoxys-E too.

Reflect Celebi can handle Mamoswine easily, I forgot to mention.
 
He doesn't have a Breloom issue at all!

Celebi is the best Breloom counter, Grass Knot breaks his subs and is more than enough to hurt Breloom, despite his resistance. He can easily get one of his pokemon slept (suppose Forretress) and Heal Bell them when Breloom is gone.


Garchomp weakness? is this some thing people are forced to say just because he's "that" good? Well D_A doesn't have a Garchomp weakness. His entire team, barring Blissey, is able to take care of him. Forretress might not, but Garchomp won't enjoy taking Gyro Ball regardless. Celebi is bulky enough to hurt him with Grass Knot or even Leech Seed and make it hella lot easier. Weavile can't switch in, but Ice Shard, even with Yache Berry, means that Garchomp is forced to attack and can't stat up. Salamence can come and Intimidate on EQ while Vaporeon kills with Ice Beam. I think he has more than enough ways of dealing with Garchomp.
 
GK from Celebi does at most 22% to Breloom so even with max damage it wouldn't break a Sub due to Breloom's low weight and resistance. Breloom beats mono GK Celebi one-on-one easily.

With a RestTalker the threat of Spore is nullified allowing Salamence to come in easily.

Garchomp would do 71% min to Celebi with SD Outrage, and 94% min to Forretress with Fire Fang. I would think that Reflect affords him an extra degree of security against Garchomp - Salamence cannot come in on EQs as it is outsped and OHKOed (97% min) by Garchomp, and Vaporeon likewise takes 71% min from Earthquake and 85% min from Outrage.

I don't see how Reflect on Celebi for Garchomp would be restrictive at all, letting Celebi nullify Garchomp as well as provide support against Mamoswine. It also allows the rest of the team to take on Garchomp sufficiently.
 
GK from Celebi does at most 22% to Breloom so even with max damage it wouldn't break a Sub due to Breloom's low weight and resistance. Breloom beats mono GK Celebi one-on-one easily.

Breloom actually doesnt EVER beat Celebi one on one.

What move can it hit Celebi with ? It resists Focus Punch, Seed Bomb and is immune to leech Seed and takes a laughable 22.28% - 25.99% from Stone Edge. Breloom also has no recovery move whilst Celebi does and even if it does actually try to stall celebi out, it will still loose in that aspect.

Only move i see it can even beat it with is major Flinch hax from Rock Slide or Choice Specs and Hidden power Bug =/.

If i mis predict with an Outrage, so be it, i can just go to Forry and Wear it down with Gyro ball. And as you said Vappy isnt OHkOd, so i can Ice Beam to break the Yache Berry and then revenge kill with Ice Shard.

I think a Cleric would be much more beneficial than Reflect tbh. Because if Toxic spikes hits vappy or something unexpected, then thats poisoned for the remained of the game, which sucks. Ill try it though and see which is more beneficial.

D-E, whilst it can "hit all my pokes for SE damage" is easily dealt with AKA. If its a lead vs weavile, its gonna use Super Power, in which case ill go to Forry or Celebi and then to Blissey to lol at it with -1 att. Even if it comes in on Bliss and tries to Super Power, again i can just soft boiled on that turn.


As for a status absorber....meh. Ill try that to, but im not a fan especially with a cleric, ill probably let something useless get put to sleep and then Bell it away later.
 
FP does ~32% to Celebi, Breloom has Substitute and Poison Heal as well as the fact that your team does not have Sandstorm allowing Breloom to heal the full amount of health each turn.

I have to remind you that resisted STABed FP has a higher BP than unSTABed Stone Edge.

I didn't say Reflect was just for Garchomp. It was to help against a lot of physical threats which include the likes of Mamoswine which your team currently has trouble with. The only pokemon in your team remotely affected by status are Vaporeon and Weavile, not to mention you pack a Spinner in Forretress which allows you to Spin away Toxic Spikes.
 
Regarding the "Mamo Weak", Celebi's GK OHKOs it. Jolly Mamo's Ice Shard Fails to 2HKO Celebi. Nor will it enjoy a Gyro Ball or Surf.

It's very defensive. I like it. Although I can't help but think its lacking in the Special Attacking Department, being easily walled. Although nice on paper, the team seems to be lacking purpose. What I mean is it doesn't seem to be getting anywhere. Too offensively limited to dish much out, and not capable of stalling.
 
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