• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Other] XSE scirpt problem

  • 27
    Posts
    10
    Years
    I've been trying over and over to get a event or script to the screen fade in and out with a earth quake sound and then someone walks down and speaks some dialog and battles you but the problem is it keeps not doing what i want it to do ~_~
     
    We can't really help you without the information. What happened when the script ran, and can we see your script perhaps?
     
    #dynamic 0x800000

    #org @start
    fadescreen 0x1
    special 0x136
    waitfanfare
    fadescreen 0x0
    trainerbattle 0x0 0x088 0x0 @before @after
    msgbox @beaten 0x6
    release
    end



    #org @before
    =[PLAYER's name]: what was that?\n???:I blew up the town\p[PLAYER's name]: you monster!\n???:you want a fight\p???: bering it on!

    #org @after
    = WHAT?!

    #org @beaten
    hidesprite 0x49
    release
    end
     
    Last edited:
    #dynamic 0x800000

    #org @start
    fadescreen 0x1
    special 0x136
    waitfanfare
    fadescreen 0x0
    trainerbattle 0x0 0x088 0x0 @before @after
    msgbox @beaten 0x6
    release
    end



    #org @before
    =[PLAYER's name]: what was that?\n???:I blew up the town\p[PLAYER's name]: you monster!\n???:you want a fight\p???: bering it on!

    #org @after
    = WHAT?!

    #org @beaten
    hidesprite 0x49
    release
    end

    The trainerbattle you're using. Here would be the fix:

    #org @start
    fadescreen 0x1
    special 0x136
    waitfanfare
    fadescreen 0x0
    msgbox @before 0x6
    trainerbattle 0x3 0x88 0x0 @after
    msgbox @beaten 0x6
    release
    end



    #org @before
    =[PLAYER's name]: what was that?\n???:I blew up the town\p[PLAYER's name]: you monster!\n???:you want a fight\p???: bering it on!

    #org @after
    = WHAT?!

    #org @beaten
    hidesprite 0x49
    release
    end
     
    The trainerbattle you're using. Here would be the fix:

    #org @start
    fadescreen 0x1
    special 0x136
    waitfanfare
    fadescreen 0x0
    msgbox @before 0x6
    trainerbattle 0x3 0x88 0x0 @after
    msgbox @beaten 0x6
    release
    end



    #org @before
    =[PLAYER's name]: what was that?\n???:I blew up the town\p[PLAYER's name]: you monster!\n???:you want a fight\p???: bering it on!

    #org @after
    = WHAT?!

    #org @beaten
    hidesprite 0x49
    release
    end
    Thanks alot :D i o you a big one!
     
    Back
    Top