durenloveanju
Pokemon Lover
- 9
- Posts
- 16
- Years
- Seen Jul 24, 2016
Thank you, You are help me.
Just tell how is the give pokemon script in XSE
Try assigning the script to a "Script" event in Advance Map, then set the first "Unknown" setting to 0300, and the "Var Number" under that to 5040thanks, i already done it! :)
how can make when the player pass in the script, the script run, like no clicking!
Sorry for terrible english ^^
Try assigning the script to a "Script" event in Advance Map, then set the first "Unknown" setting to 0300, and the "Var Number" under that to 5040
then, when the player steps on it, the script will work.
Um, isn't it 0003 instead of 0300?
For fire red, it's setflag 0x829.How can i ''give the pokedex'' to the player?
Well, I learned my first scripting language from The^4's tutorial (very informative BTW) and he said to use Unknown 0300 and Var Number 5040, and it has always worked for me. and since I have yet to have a problem with it, I continue to use it.Um, isn't it 0003 instead of 0300?
can anyone help me with the move script?
#dynamic 0x71B15C
#org @stop
message @better
boxset 0x6
applymovement 0xFF @back
waitmovement 0x0
end
#org @back
#raw 0x10 0xFE
#org @better
= Better take my Larvitar first.
I step on the tile and my body just froze forever.
I alr set unknown 0300 var number 5040
okay thanks. the hang body thing was solved by dunno how, not by editing script.
anyway,
i used your edited script and the script just does not activate when i walk on the tile.
what's the problem now?
Thx for your help a lot :D
Any idea what wrong with this:-
#Dynamic 0x800000
#org @Startscript
Lock
Faceplayer
message @AskMe
boxset 0x6
giveitem 0x44 0x1 (shows error in this line)
Release
end
#ORG @AskMe
= Here have a RareCandy.
giveitem 0x44 0x1 0x0
giveitem 0x44 0x1 0x1