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Tool: Yet another map viewer

This looks pretty cool. Is it running under linux?

Yes, I develop it on Linux but from time to time I try it on 64-systems and windows. Theoretically it should compile on Mac too.

It works on any little-endian system with at least 32-bits and C-Standard-Libraries (and FLTK for the gui).
 
Yes, I develop it on Linux but from time to time I try it on 64-systems and windows. Theoretically it should compile on Mac too.

It works on any little-endian system with at least 32-bits and C-Standard-Libraries (and FLTK for the gui).

Neat lol, I love Linux!!! It's a billion times better than windows in my book. Open Source forever!
 
Yes, I develop it on Linux but from time to time I try it on 64-systems and windows. Theoretically it should compile on Mac too.

It works on any little-endian system with at least 32-bits and C-Standard-Libraries (and FLTK for the gui).

aww, you don't use GTK+?
it's really nice :) plus, there's lots of documentation and what not. do you need a library to use FLTK?
 


aww, you don't use GTK+?
it's really nice :) plus, there's lots of documentation and what not. do you need a library to use FLTK?

I had bad experiences with GTK+. Especially on windows. But the main reason it that I like the API of FLTK. It's incredibly intuitive. You don't have to worry about layout anymore. I also used QT so I know what I'm talking about. But you can write a GTK+ gui if you want :P

The standard compiling-environment of mingw has anything FLTK needs. (No extra libs) And on linux you have the package-manger of course.
 
hm...is there a big learning curve between GTK+ and FLTK?
o.o bad experiences with GTK+ on windows??
anything i should know of, since all my tools use those...?
 
ZHE EXE

I finally compiled this tool on windows.

Only two buttons work: "land_data" and "build_model"
By clicking the buttons you can load the according Nintendo-Archives. If you want to unload one of these slots press "Cancel" during the file-selection.

You can drag the number to the right to increase it.

In the 3D-Window you can use WASD-Controls and Q to switch to wireframe-mode.

EDIT: Removed attachment. There is a newer version now.
 
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This is looking great! (I downloaded the file you attached and opened up land_data_release) ...But I don't know how to use it... :( I got a 3d Twinleaf Town, and I want to edit that map. How would I change the textures? I'm trying to make Littleroot Town.
 
This is looking great! (I downloaded the file you attached and opened up land_data_release) ...But I don't know how to use it... :( I got a 3d Twinleaf Town, and I want to edit that map. How would I change the textures? I'm trying to make Littleroot Town.

haha this isn't an editor yet. It's just a beta (more like alpha) to show off XD. And there is no support for textures yet but I'm working on it right now.
 
I can emulate it perfectly but you will have to explain exactly wut u want me to do and ill tell u in a jiff
 
wait, are the textures supposed to be loaded like that?
 
um...wut archives are we supposed to use? (im away from nitro right now...)
i only have my land_data and texture files from pearl, what files am i supposed to load?
 
=D!!!!

What do you mean by writing-parts? What are those?
 
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