Someone needs to spell archetype better. And get their facts correct too. I need to talk with you more on the state of the OCG, Mr. Halberdier, over our next duel.
First, let's clarify a few things. As Mr. Halberdier said, Lightwave Tuning is a horrible card, but it's not part of the Lightsworn Archetype. It was released in TDGS, while Lightsworns were released in LODT first. Plus, the card image does not depict a Lightsworn monster. Blackwings do have epic Tuners such as Blizzard the Far North, Vayu the Grand Flag (Emblem of Honor for you Americans, geez), and most importantly Gale the Whirlwind because of his permanent half-ATK effect. X-Sabers are also an excellent archetype, but they will be better when Gardestrike goes over to the OCG, as one of their best 4-stars, Galsem, is not in the TCG yet and Gardestrike is a TCG exclusive that has not been released in an Extra Pack. For the most part X-Saber play in the OCG is conservative, and focuses on Palomlo and Passiul as defensive Tuners as well as others. The Faultroll Loop exists in the TCG already with Mass Driver, Ragigura, Rescue Cat, Foolish Burial, Airbellum, and Faultroll.
What Mr. Halberdier was trying to say is that Synchros can be fitted into any deck with even one or two Tuners (Blackwing - Gale the Whirlwind and Plaguespreader Zombie are two prime examples), because Synchros are explosive when they actually do happen, and a large amount of the Synchros have fairly nonspecific materials so that they can be summoned easily just by doing the level addition. Synchros are generic extra ammunition and firepower that increase the potential of a deck running them. If it does not clash with the archetype horribly, always run as many Synchros as you can. (Not recommended for E-Heroes, for example, because it does clash, but for Machines, say, that's less of an issue.)
Fusions are awesome and epic in their own right, it's just more difficult to cram an engine in, because you often need at least 4 cards instead of 1 or 2, those being 2 copies of King of the Swamp and Polymerization, because otherwise you will not get your Fusions out reliably at all. For some decks that can pull off Fusions though, they will kick people's face in. Elemental Hero Absolute Zero, for example, is a prime example of it, not being difficult to pull off but not weak either, with a powerful field-clearing effect and decent stats.
Mr. Halberdier further wished to speak about the state of the OCG, but he is sadly mistaken about the top decks in the OCG. The OCG right now consists of Zombiesworn, Zombiesworn, and more Zombiesworn, with some Blackwing Skill Drain and Zombie-Heroes on the side. Lightsworns are also seen, though it's really mostly Zombiesworn. OCG has wonderful archetypes like the Ice Barrier monsters (Gungnir, Trishula, Brionac, the triplet Ice Barrier Dragons), the Mist Valley monsters (Thunderbird, Bird of Prey, Lightning Ogre), the Flamvells and Neoflamvells, and the Real and Ally Genex - on top of that, the atmosphere is very friendly, so creative decks are encouraged more, but this is no reason to lower the power level of their decks.
Oh, and for the guy above me, copies of Polymerization are probably sold at your local card dealer for 50 cents a copy, 1 dollar tops. That's no excuse.