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Actually, I was planning on having her at least semi-settle so I wouldn't have to make a full revamp on the deck every time, so those should be the last. :< There was one idea that I had which was brought on by a literal OCG translation I found, but that one would basically involve changing their central thematic - and thus basically all of the cards - around, so I'm not sure if I can be bothered.
...
Or would you accept it as a final version if I did? XD
See? You're not done yet, after all. XD
Well, I was thinking Book of Eclipse on this one. (also funny how you didn't mention Protector of the Sanctuary XD) Turn the entire opposing field face-down then drop this down and wipe it to clear for a swing. True, Mobius has a leg-up on the S/T destruction, but Deformer can kill both monsters and backfield as necessary. And this is a pretty big monster as aquarians go, you know. XD
I didn't mention Protector of the Sanctuary because chances are it wouldn't work as-is, similar to how Dark Bribe or other cards of the like can't go through. Of course, if you gave a specific number of face-down cards to destroy or said *all* of them, then yeah, but then you would have other ruling problems. It's because of that "any number" bit and the card draw being forced that I'm pretty sure it wouldn't work properly.
Actually, I couldn't really specify positions since I wanted this to include face-up S/Ts too. (Such as Royal Decree/Opression and pals) So yeah, this would be a Darkness' Approach style effect, not affecting the battle position.
Would adding something like "(Battle Position for monsters does [not] change)" really be that hard?
Oh, let's not get lazy here, you have every Monster in the game's darn card pool to choose from in this. Just play a Marshmallon or Spirit Reaper or something if you want the whole absorb factor. I was mostly thinking in terms of letting you decide which of your aquarians take the hit, since Pod Caller likes decks with lots of Aquarians.
Oh, you want to look into the entire move pool, eh? Then why not just play Gravity Bind/LLAB for attacks? You know what I was talking about.
True enough, I suppose, but there's still the LP trade problem; Aquarians are small, the things that would be hitting them would probably be big. This translates into a huge and potentially lethal LP gap. :x I was thinking more Spirit Barrier/similar effect and continuous recursion for these little guys, really.
...You realize I meant Begone, Knave! for bouncing Dusk back and abusing its effect along with Phobocaster, right?
Oh, and on that note:
Aquarian Cerebremone
Aqua/Effect
6 Star/Water
1700 Atk / 2100 Def
This card can not be Special Summoned. During each of your Draw Phases, before drawing a card, pick up a number of cards equal to the number of "Aquarian" Monsters you control from the top of your Deck then put them back in any order you wish.
Hmm...let's just say that there's reason Big Eye doesn't see play and leave it at that.
Aquarian Command
Aqua/Tuner/Effect
2 Star/Water
100 Atk / 400 Def
Increase the Atk of each "Aquarian" Monster you control by 500.
...With the low levels and Pod Caller able to drop an extra monster each turn, the set might be a bit too dangerous for going Synchro. The ATK boost is good, though...but don't you usually complain about simple stat boosts for effects? XP
Aquarian Foil
Aqua/Effect
1 Star/Water
200 Atk / 600 Def
All Battle Damage you would receive from Battles involving an "Aquarian" Monster you control becomes zero.
Instant staple for the deck. You just took out the biggest weakness facing the little guys.
Aquarian Inflamer
Aqua/Effect
2 Star/Water
500 Atk / 500 Def
Each time an "Aquarian" Monster you control Battles, even if that Monster is destroyed, inflict 500 Damage to your opponent at the end of the Damage Step.
Aquarian burn? XD Doesn't quite compute when you think about it, but then, how much does? XD
Aquarian Rejuvenator
Aqua/Tuner/Effect
1 Star/Water
200 Atk / 100 Def
Once per turn, you can add one "Aquarian" Monster that was destroyed this turn from your Graveyard to your Hand.
There must be a way to abuse this somewhere. I just can't think of it at the moment.
Aquarian Genesis
Normal Spell
Remove one "Aquarian" Monster in your Graveyard from play. Add any number of "Aquarian" Monsters with a combined Level equal to the Level of the removed Monster from your Graveyard to your Hand. Then, by paying 800 Life Points, you can Normal Summon one additional "Aquarian" Monster from your Hand this turn.
So basically, get rid of Deformer once it's done its job to pull out at least three other Aquarians, then drop one of them. You could actually get a full six of them, and then have some fun with Snipe Hunter.
Tidal Counter
Normal Trap
Activate only at the end of a Battle Phase when one or more of your Water Attribute Monsters was destroyed. Destroy one of your opponent's monsters for each of your Water Attribute Monsters that was destroyed by Battle this turn.
With how weak these Aquarians are, this'll pretty much translate to a Raigeki of sorts. ...Actually, no: Mother Grizzly kamikaze chains. Thin your deck and remove your opponent's field at the same time. That's a bit too much.