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- Seen Aug 11, 2009
Monster Cards
Name: Armored Core
Attribute: Earth
Type: Machine/Effect
Level: 5
ATK: 2200
DEF: 1500
Effect: If there is a face-up "Original Armored Core" on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can add 1 Spell Card from your Deck to your hand. Then shuffle your Deck.
Name: Normal Armored Core
Attribute: Earth
Type: Machine/Effect
Level: 1
ATK: 500
DEF: 200
Effect: When this card is Normal Summoned, you can add 1 monster that includes "Armored Core" in its card name from your Deck to your hand. Then shuffle your Deck.
Name: Next Armored Core
Attribute: Earth
Type: Machine/Effect
Level: 7
ATK: 3300
DEF: 2400
Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summon except by Tributing 1 "Armored Core" or "Original Armored Core" on your side of the field. If this card is Special Summoned this way, you can add 1 Spell or Trap Card from your Deck to your hand. Then shuffle your Deck.
Name: Linx
Attribute: Earth
Type: Warrior/Union/Effect
Level: 3
ATK: 1000
DEF: 0
Effect: Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Next Armored Core" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 700 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)
Name: Original Armored Core
Attribute: Earth
Type: Machine/Effect
Level: 3
ATK: 1300
DEF: 700
Effect: If there is a face-up "Normal Armored Core" on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can add 1 Equip Spell Card from your Deck to your hand. Then shuffle your Deck.
You have formed a OTKO right there...and you only need three of the monsters in your hand: toss out Normal Armored Core, get Next, Original, or plain (whichever one you're missing), toss out Original, grab Premature Burial, Premature a Cyber Phoenix, drop plain Armored Core, get Giant Trunade, play it to get Premature back and wipe out your opponent's backfield, get rid of Original Armored core for Next, get whatever spell you need to wipe out your opponent's monsters (Lightning Vortex or Nobleman, depending on what they did), use the retrieved Premature to revive practically whatever monster you want, GG.
The amount of ease with which I was able to form an OTKO with those cards should tell you just how broken they are.
Spell Cards
Name: Primal Armor
Type: Equip
Effect: This card can only be equipped to a Machine-type monster. When a monster equipped with this card is attacked, decrease the ATK of the attacking monster by an amount equal to the DEF of the equipped monster.
Hmm...useful for an Equip, especially on a high-stat machine like Machine King...
Name: Overboost
Type: Normal
Effect: Select 1 face-up Machine-type monster on your side of the field. The selected monster can attack your opponent directly this turn. During the End Phase, destroy the selected monster.
...More OTKO material?? Boy, you really like to do that, huh? This kind of card is just begging for Cyber Twin.
Name: Anatolia
Type: Field
Effect: As long as this card remains face-up on the field, monsters that include "Armored Core" in its card name gain 500 ATK. In addition, make the Battle Damage to the controller of an "Armored Core" monster 0.
...Okay, forget what I said about replaying Premature: this card will take you over the top all on its own.
Name: EN Gauge
Type: Continuous
Effect: Once per turn, you can pay your Life Points (in multiples of 100 points) to increase 1 of your Machine-type monster's ATK and DEF by the same amount of points until the End Phase of that turn.
O_O You can't be serious!! GEAR GOLEM!!!!!! stick this and Overboost on ANYONE and that's the end of the game!
Trap Cards
Name: Kojima Particles
Type: Counter
Effect: Negate the effect of a Trap Card that targets a Machine-type monster on your side of the field and destroy it.
Name: Quick Boost
Type: Normal
Effect: You can only activate this card when your opponent declares a Machine-type monster on your side of the field as an attack target. Negate the attack of your opponent's monster and end the Battle Phase.
Name: Kojima Shield
Type: Normal
Effect: This card can only be activated during your opponent's Battle Step. If a monster that includes "Armored Core" in its card name would be destroyed by battle this turn, it is not destroyed. (Damage calculation is applied normally.)
I'm going to assume for the responses that some of these cards are overpowered, so I was thinking that some of them should be semi-limited or limited.
...YES, those cards are VERY overpowered. You need to add major costs to those effects...
Alter Ego said:Noblesse Oblige
Normal Spell
This card can only be activated by selecting one face-up 'Pikeru' or 'Curran' monster on your Field. If you selected a 'Pikeru' monster, add one 'Royal' monster from your Deck to your Hand. If you selected a 'Curran' monster, Special Summon one 'Royal' monster from your Hand to the Field.
Better, better...but the connection still seems wanting...
Also, to add some bulk:
Royal Bombardment Cannon
Warrior/Effect
2200 Atk / 1000 Def
5 Star/Fire
Whenever this monster attacks a Defense Position monster, destroy the monster with this card's effect without applying Damage Calculation. Whenever this card attacks, unless 'Court of Nobles' is face-up on your Field, it is switched into Defense Position at the end of turn and may not change its Battle Position until the end of your next turn.
Was making a monster like that really necessary? You've already got enough to get rid of Attack-Position monsters, but now you're getting rid of defenders as well? ...I think I'd rather go with Mystic Swordsman if it weren't for the "Royal" card effects...