Thergox
Average Hatter
- 105
- Posts
- 11
- Years
- Seen Jul 17, 2014
Pokemon Marble and Obsidian
Disclaimer: We have no current images of the game, as only the concepts have been developed and the sprites at this moment are. . . Horrendous.
The aura is all around here. Though once strictly used by only the Aura Guardians, it now appears as though even the common people are dabbling in this magic known as the aura. No longer are battles restricted to the basic rules of trading blows, for now the aura has enacted new laws upon the original concept. Many trainers now hold auras -- energy channeled from them into the battle to unleash a whole new strategy to the game. And you know what? You're going to need it -- the game is set to be tearing at your throat the entire time.
Surrounded by the laws of Force. . .
Kazan is a relatively hip place. So hip, in fact, that even the common people have trouble seeing over their pelvis . Why is this important? Because no Pokemon game is Pokemon without a huge nerd cult armed with legions of fan girls and furries! That's right -- Team Gravity is the head power of Kazan, shunting aside those lame Renaissance cross-dressers and Spandex-loving flunkies with people of pocket-protectors and taped up glasses. Though it may seem a bit demeaning (And possibly unoriginal) to have such a team existent, the true, massive story if Kazan revolves around the tremendous and dangerous pack of wily internet talk-show hosts. The story is AMAZING, if I do say so myself (Which I just did).
Weirder things than what's in your breakfast cereal. I'm not sure if my point has gotten across yet -- the best part of this game that it has to offer is the story line. Why? Why don't you see it yourself?! WELL WE'RE GETTING TO THAT.
Anyway, more tremendous yet are the exceptional amount of freaks you will encounter (Along with a few less-freaky cameos) in your journey. Every gym leader, every boss, every trainer isso strange that you will undoubtedly come across something that will mess with your first ideas for Pokemon. Of course, might I warn, some of the content is rather rude, but if your children understand all the jokes -- it's not our fault!
- Always on hard mode! What's that, you baby? Think you're the king of the all-too-easy Pokemon games? Well THINK AGAIN -- you ain't gonna be able to mono-type challenge this on your first run! Just the CONCEPTS of the gym leaders' Pokemon teams haunt the mind and soul!
- Pokeball Hacks! Ever need a leg up catching Pokemon? Probably not, but for those really nasty encounters, some modded Pokeballs you buy (From a black market of sorts) will throw any nasty Pokemon that dares escape their catch into paralyses, sleep, and more!
- Interesting Day Care mechanic! Okay, that really didn't deserve an exclamation point, but the new mechanic tosses away the normal stat-boosting items and replaces it with the Day Care. Now, instead of ditching your Son until the end of the game and wait for it to become level 100, you are sending your Pokemon in to grow more in certain stats.
- And much more! Which basically means we haven't come up with anything else that interesting, but will get to it. . . Some day.
- Characters (Concepts in art): 10% (Only main characters, currently beating in designers)
- Characters (Concepts in type and actions): 56% (Almost 90% of all percentages are made on the spot)
- Sprites: T-T (No me gusta)(Disclaimer: I have no Spanish blood of any sort)
- Map - 0.001% (Hey, it's still progress)
- Other: 2% (Probably)
The game is (Will) be(ing) made on RPG Maker VX (Most likely).
DJDSDSTORT (Ideas man, basic spriting, Odd jobs)
Mikstr (Route Design, Pokemon Placing)
That-One-Guy-Who-Hasn't-A-Name (Character design, Concept art)
Disclaimer: We have no current images of the game, as only the concepts have been developed and the sprites at this moment are. . . Horrendous.
HELLO AND WELCOME
to the developing title, Pokemon Marble and Obsidian versions. Frankly, we don't care if you think the name is unoriginal! Our reasons for their titles lie solely in their story line (Which thankfully doesn't involve any bizarre legendary based off the title -- not that there's anything wrong with that). Why has this come to be? Well, it's controversial, to be honest, but we'll gladly answer that question via PM (Because hearing people fight over our reasons is plain-out annoying). PMB are the generic overworld walkers where you do all the lovable nonsense that we have grown so attuned to in the Pokemon world. However, that doesn't necessarily mean that it's JUST the generic overworld walker. . .
The Region of Kazan
Kazan is a lonely but large landmass that is a major tourist attraction, bringing in many various Pokemon from multiple regions. From the tourists come all kinds of people, from breeders to insomniacs, and only add more to the lovely land of Kazan. However, it's massive volcano doesn't only drag tourists in, but other phenomenon. . .
The aura is all around here. Though once strictly used by only the Aura Guardians, it now appears as though even the common people are dabbling in this magic known as the aura. No longer are battles restricted to the basic rules of trading blows, for now the aura has enacted new laws upon the original concept. Many trainers now hold auras -- energy channeled from them into the battle to unleash a whole new strategy to the game. And you know what? You're going to need it -- the game is set to be tearing at your throat the entire time.
Surrounded by the laws of Force. . .
Kazan is a relatively hip place. So hip, in fact, that even the common people have trouble seeing over their pelvis . Why is this important? Because no Pokemon game is Pokemon without a huge nerd cult armed with legions of fan girls and furries! That's right -- Team Gravity is the head power of Kazan, shunting aside those lame Renaissance cross-dressers and Spandex-loving flunkies with people of pocket-protectors and taped up glasses. Though it may seem a bit demeaning (And possibly unoriginal) to have such a team existent, the true, massive story if Kazan revolves around the tremendous and dangerous pack of wily internet talk-show hosts. The story is AMAZING, if I do say so myself (Which I just did).
Weirder things than what's in your breakfast cereal. I'm not sure if my point has gotten across yet -- the best part of this game that it has to offer is the story line. Why? Why don't you see it yourself?! WELL WE'RE GETTING TO THAT.
Anyway, more tremendous yet are the exceptional amount of freaks you will encounter (Along with a few less-freaky cameos) in your journey. Every gym leader, every boss, every trainer isso strange that you will undoubtedly come across something that will mess with your first ideas for Pokemon. Of course, might I warn, some of the content is rather rude, but if your children understand all the jokes -- it's not our fault!
Features? Features? Features?
- All new aura strategy! It's the FREAKING AURA -- Basically like switchable abilities, except for the trainer. These can range from an extra stat boost to an extra boost up. Aura abilities like WINK will allow you to switch in and out Pokemon without penalty; things likes BLITZKRIEG will allow a first strike no matter what. However, not all are solely positive effects, so don't expect to become all-powerful with that one mass-kicking ability.
- Always on hard mode! What's that, you baby? Think you're the king of the all-too-easy Pokemon games? Well THINK AGAIN -- you ain't gonna be able to mono-type challenge this on your first run! Just the CONCEPTS of the gym leaders' Pokemon teams haunt the mind and soul!
- Pokeball Hacks! Ever need a leg up catching Pokemon? Probably not, but for those really nasty encounters, some modded Pokeballs you buy (From a black market of sorts) will throw any nasty Pokemon that dares escape their catch into paralyses, sleep, and more!
- Interesting Day Care mechanic! Okay, that really didn't deserve an exclamation point, but the new mechanic tosses away the normal stat-boosting items and replaces it with the Day Care. Now, instead of ditching your Son until the end of the game and wait for it to become level 100, you are sending your Pokemon in to grow more in certain stats.
- And much more! Which basically means we haven't come up with anything else that interesting, but will get to it. . . Some day.
'COZ WE'RE PROGRESSIVE
- Story: 97% (For working out Klinks)
- Characters (Concepts in art): 10% (Only main characters, currently beating in designers)
- Characters (Concepts in type and actions): 56% (Almost 90% of all percentages are made on the spot)
- Sprites: T-T (No me gusta)(Disclaimer: I have no Spanish blood of any sort)
- Map - 0.001% (Hey, it's still progress)
- Other: 2% (Probably)
The game is (Will) be(ing) made on RPG Maker VX (Most likely).
Credits
Thergox (Story, Game Scripting, Some Character Design)![[PokeCommunity.com] Your game ideas [PokeCommunity.com] Your game ideas](https://mail.google.com/mail/images/cleardot.gif)
DJDSDSTORT (Ideas man, basic spriting, Odd jobs)
Mikstr (Route Design, Pokemon Placing)
That-One-Guy-Who-Hasn't-A-Name (Character design, Concept art)